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{{ArticleIcons|series=y|unofficial=y}} | {{ArticleIcons|series=y|unofficial=y}} | ||
[[File:Thwomp Stone SSB4.png|thumb|[[Stone]], Kirby's down special move in all | [[File:Thwomp Stone SSB4.png|thumb|[[Stone]], Kirby's down special move in all ''Super Smash Bros.'' games.]] | ||
The '''down special move''' (commonly referred to as '''down B''') is a [[special move]] performed by pressing the special move button while holding the [[control stick]] downwards. | The '''down special move''' (commonly referred to as '''down B''') is a [[special move]] performed by pressing the special move button while holding the [[control stick]] downwards. | ||
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==Reverse down special== | ==Reverse down special== | ||
In ''Brawl'', some characters' down special moves can be reversed by pushing the control stick | In ''Brawl'', ''Smash 4'' and ''Ultimate'', some characters' down special moves can be reversed by pushing the control stick in the opposite direction a few frames after inputting the move. There is no animation for reversing a down special. Unlike other reverse specials, a reverse down special has a limited number of characters that can do it and fewer who will gain an advantage from it. The characters who can perform it are: Bowser, Yoshi, Pit, Ice Climbers, R.O.B., Pikachu, Marth, Ike, Ness, Lucas, Fox, Wolf, and Mr. Game and Watch. Since only Bowser, R.O.B., and Yoshi have a use for a reverse down special on the ground, some characters can use it in the air to gain a boost in the opposite direction and surprise opponents like Marth, Ike and Pikachu. The boost is most likely caused from a reverse down special having no animation and swaps the momentum around with the character. | ||
==List of down special moves== | ==List of down special moves== | ||
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|[[Rock Smash]] {{GameIcon|SSB4|15px}}||Charizard produces a boulder and smashes it with its head. | |[[Rock Smash]] {{GameIcon|SSB4|15px}}||Charizard produces a boulder and smashes it with its head. | ||
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|[[Chrom]]||[[Counter]]||Functions similarly to | |[[Chrom]]||[[Counter]]||Functions similarly to Roy's [[Counter]], but it lacks [[flame]] properties. | ||
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|[[Cloud]]||[[Limit Charge|Limit Charge / Finishing Touch]]||Using Limit Charge slowly increases Cloud's Limit Gauge. When the gauge is full, Cloud's down special becomes [[Finishing Touch]] until the Limit Break is spent. Finishing Touch is a wide sweeping attack with low [[damage]] but strong [[KO]] ability. | |[[Cloud]]||[[Limit Charge|Limit Charge / Finishing Touch]]||Using Limit Charge slowly increases Cloud's Limit Gauge. When the gauge is full, Cloud's down special becomes [[Finishing Touch]] until the Limit Break is spent. Finishing Touch is a wide sweeping attack with low [[damage]] but strong [[KO]] ability. | ||
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|[[Corrin]]||[[Counter Surge]]||A [[counterattack]] which, when activated, causes Corrin to transform fully into a dragon and smash the ground, causing a surge of water that launches opponents. | |[[Corrin]]||[[Counter Surge]]||A [[counterattack]] which, when activated, causes Corrin to transform fully into a dragon and smash the ground, causing a surge of water that launches opponents. | ||
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|[[Daisy]]||[[Vegetable]]||Functions similarly to Peach's [[Vegetable]]s. | |[[Daisy]]||[[Vegetable]]||Functions similarly to Peach's [[Vegetable]]s, but the vegetables have altered knockback. | ||
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|[[Dark Pit]]||[[Guardian Orbitars]]|| | |[[Dark Pit]]||[[Guardian Orbitars]]||Identical to Pit's [[Guardian Orbitars]]. | ||
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|[[Dark Samus]]||{{b|Bomb|Samus}}|| | |[[Dark Samus]]||{{b|Bomb|Samus}}||Identical to Samus's {{b|Bomb|Samus}}. | ||
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|[[Diddy Kong]]||[[Banana Peel (move)|Banana Peel]]||Diddy Kong produces a [[Banana Peel]] [[item]] and throws it on the ground. In ''Brawl'', Diddy Kong can produce a maximum of two bananas at once. In ''Smash 4'', the limit was changed to one banana peel, and the peel will disappear after being thrown once.<!--ADD: In Ultimate, how many times can it be thrown?--> | |[[Diddy Kong]]||[[Banana Peel (move)|Banana Peel]]||Diddy Kong produces a [[Banana Peel]] [[item]] and throws it on the ground. In ''Brawl'', Diddy Kong can produce a maximum of two bananas at once. In ''Smash 4'', the limit was changed to one banana peel, and the peel will disappear after being thrown once.<!--ADD: In Ultimate, how many times can it be thrown?--> | ||
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|[[Fox]]||{{b|Reflector|Fox}}||Fox puts up a [[reflector]] which, for a moment upon activation, has a [[hitbox]] at very close range which sends opponents down and away. Starting in ''Brawl'', using it midair will stall Fox's descent; in ''Ultimate'', only one use will cause a stall until Fox touches the ground again. | |[[Fox]]||{{b|Reflector|Fox}}||Fox puts up a [[reflector]] which, for a moment upon activation, has a [[hitbox]] at very close range which sends opponents down and away. Starting in ''Brawl'', using it midair will stall Fox's descent; in ''Ultimate'', only one use will cause a stall until Fox touches the ground again. | ||
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|[[Ganondorf]]||[[Wizard's Foot]]||Functions similarly to Captain Falcon's [[Falcon Kick]]. | |[[Ganondorf]]||[[Wizard's Foot]]||Functions similarly to Captain Falcon's [[Falcon Kick]], but it uses the [[darkness]] effect, and the aerial version [[meteor smash]]es opponents during its startup. | ||
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|[[Greninja]]||[[Substitute]]||A [[counterattack]] which, when activated, causes a Substitute Doll or a log to appear in Greninja's place while Greninja counters the attacker with a flying kick. | |[[Greninja]]||[[Substitute]]||A [[counterattack]] which, when activated, causes a Substitute Doll or a log to appear in Greninja's place while Greninja counters the attacker with a flying kick. | ||
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|[[Ice Climbers]]||[[Blizzard]]||Each Ice Climber releases a blast of snowy air with short range in front of them. It hits multiple times and can briefly [[freeze]] opponents. | |[[Ice Climbers]]||[[Blizzard]]||Each Ice Climber releases a blast of snowy air with short range in front of them. It hits multiple times and can briefly [[freeze]] opponents. | ||
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|[[Ike]]||[[Counter]]||Functions similarly to Marth's [[Counter]], | |[[Ike]]||[[Counter]]||Functions similarly to Marth's [[Counter]], albeit with a different stance. Ike's counterattack is also stronger. | ||
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|[[Incineroar]]||[[Revenge]]||Behaves similarly to a [[counterattack]], but Incineroar does not strike back when attack. Instead, a small burst of flames interrupts the attacker, and Incineroar's body begins to glow, indicating it has stored energy. Incineroar's next successful attack after Revenge's activation will be more powerful, and then the effect wears off. | |[[Incineroar]]||[[Revenge]]||Behaves similarly to a [[counterattack]], but Incineroar does not strike back when attack. Instead, a small burst of flames interrupts the attacker, and Incineroar's body begins to glow, indicating it has stored energy. Incineroar's next successful attack after Revenge's activation will be more powerful, and then the effect wears off. | ||
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|[[Inkling]]||[[Splat Bomb]]||Inkling lobs a Splat Bomb forward, which explodes shortly after touching the ground. | |[[Inkling]]||[[Splat Bomb]]||Inkling lobs a Splat Bomb forward, which explodes shortly after touching the ground. | ||
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|[[Isabelle]]||[[Lloid Trap]]||Isabelle plants {{s|nookipedia|Lloid}} in the ground, acting like a landmine. If an opponent walks over the trap, Lloid will shoot directly upwards, dragging the opponent with | |[[Isabelle]]||[[Lloid Trap]]||Isabelle plants {{s|nookipedia|Lloid}} in the ground, acting like a landmine. If an opponent walks over the trap, Lloid will shoot directly upwards, dragging the opponent with him and hitting multiple times before finally exploding. Pressing the attack button while Lloid is planted will also activate the attack. If Lloid is not activated for a period of time, he will disappear. | ||
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|[[Ivysaur]]||[[Pokémon Change]]||Recalls Ivysaur and sends out [[Charizard]]. In ''Ultimate'', Pokémon Change is much faster and can be used in midair. | |[[Ivysaur]]||[[Pokémon Change]]||Recalls Ivysaur and sends out [[Charizard]]. In ''Ultimate'', Pokémon Change is much faster and can be used in midair. | ||
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|[[Jigglypuff]]||[[Rest]]||Jigglypuff falls [[sleep|asleep]]. While apparently useless, the move has a small but powerful [[hitbox]] at extremely close range for a moment upon activation. | |[[Jigglypuff]]||[[Rest]]||Jigglypuff falls [[sleep|asleep]]. While apparently useless, the move has a small but powerful [[hitbox]] at extremely close range for a moment upon activation. | ||
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|[[Ken]]||[[Focus Attack]]||Functions similarly to Ryu's [[Focus Attack]], though he | |[[Ken]]||[[Focus Attack]]||Functions similarly to Ryu's [[Focus Attack]], though he performs a kick instead of a punch. The move has less range, and is weaker as well. | ||
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|[[King Dedede]]||[[Jet Hammer]]||King Dedede begins [[charge|charging]] up his jet-powered hammer, then unleashes a wide, spinning swing. While the move is charging, King Dedede can move side to side and jump. The charge can be held for as long as desired, but King Dedede | |[[King Dedede]]||[[Jet Hammer]]||King Dedede begins [[charge|charging]] up his jet-powered hammer, then unleashes a wide, spinning swing. While the move is charging, King Dedede can move side to side and jump. The charge can be held for as long as desired, but King Dedede takes [[recoil damage]] when the move is held at maximum charge. | ||
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|[[King K. Rool]]||[[Gut Check]]||A [[counterattack]] where King K. Rool puffs out his stomach and | |[[King K. Rool]]||[[Gut Check]]||A [[counterattack]] where King K. Rool puffs out his stomach and counters attacks that directly hit it. He can also [[reflect]] projectiles with the move. | ||
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|[[Kirby]]||[[Stone]]||Kirby transforms into a rock (or other heavy objects) and plummets downward. Kirby returns to normal a few second after landing, or if the move is used again while in Stone form. While sitting on the ground in Stone form, Kirby is impervious to damage, but a strong enough attack can force him to transform back. | |[[Kirby]]||[[Stone]]||Kirby transforms into a rock (or other heavy objects) and plummets downward. Kirby returns to normal a few second after landing, or if the move is used again while in Stone form. While sitting on the ground in Stone form, Kirby is impervious to damage, but a strong enough attack can force him to transform back. | ||
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|[[F.L.U.D.D.]] {{GameIcon|SSBB|15px}}{{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Mario [[charge]]s up F.L.U.D.D., which can be activated to spray water at opponents, [[windbox|pushing]] then back but not dealing [[damage]]. The more the move is charged, the more forceful the steam of water. | |[[F.L.U.D.D.]] {{GameIcon|SSBB|15px}}{{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Mario [[charge]]s up F.L.U.D.D., which can be activated to spray water at opponents, [[windbox|pushing]] then back but not dealing [[damage]]. The more the move is charged, the more forceful the steam of water. | ||
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|[[Marth]]||[[Counter]]||A [[counterattack]] where Marth responds to incoming | |[[Marth]]||[[Counter]]||A [[counterattack]] where Marth responds to an incoming attack with a sword slash that is stronger than the countered attack. | ||
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|[[Mega Man]]||[[Leaf Shield]]||Mega Man summons a rotating circle of leafs which move with him, dealing minor damage to opponents and blocking projectiles. The Leaf Shield disappears after a while, or it can be launched forward with another use of the down special move. | |[[Mega Man]]||[[Leaf Shield]]||Mega Man summons a rotating circle of leafs which move with him, dealing minor damage to opponents and blocking projectiles. The Leaf Shield disappears after a while, or it can be launched forward with another use of the down special move. | ||
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|{{b|Counter|Palutena}} / [[Reflect Barrier]] {{GameIcon|SSBU|15px}}||When countering a melee attack, this move behaves the same way as in the previous game. When a projectile is countered, however, Palutena's Reflect Barrier is summoned instead, eschewing the [[counterattack]] and [[reflector|reflecting]] the projectile instead. | |{{b|Counter|Palutena}} / [[Reflect Barrier]] {{GameIcon|SSBU|15px}}||When countering a melee attack, this move behaves the same way as in the previous game. When a projectile is countered, however, Palutena's Reflect Barrier is summoned instead, eschewing the [[counterattack]] and [[reflector|reflecting]] the projectile instead. | ||
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|[[Peach]]||[[Vegetable]]||Peach's plucks a turnip from the ground and holds it like an item. Turnips with different faces deal different amounts of damage, and the more powerful ones have less chance to appear. If [[items]] are enabled, Peach also has a small chance to pluck a [[Mr. Saturn]], [[Beam Sword]], or [[Bob-omb]]. | |[[Peach]]||[[Vegetable]]||Peach's plucks a turnip from the ground and holds it like an item. Turnips with different faces deal different amounts of damage, and the more powerful ones have less chance to appear. If [[items]] are enabled, Peach also has a small chance to pluck a [[Mr. Saturn]], [[Beam Sword]] (only in ''Melee'' and ''Brawl''), or [[Bob-omb]]. | ||
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|[[Pichu]]||[[Thunder (Pokémon)|Thunder]]||Behaves similarly to Pikachu's [[Thunder]]. | |[[Pichu]]||[[Thunder (Pokémon)|Thunder]]||Behaves similarly to Pikachu's [[Thunder]]. | ||
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|[[Guardian Orbitars]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Pit summons the Guardian Orbitars, two ethereal shields that surround him and [[reflector|reflect]] incoming projectiles. The shields will stay raised if the user holds the button, but will be put away automatically after a certain duration. | |[[Guardian Orbitars]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Pit summons the Guardian Orbitars, two ethereal shields that surround him and [[reflector|reflect]] incoming projectiles. The shields will stay raised if the user holds the button, but will be put away automatically after a certain duration. | ||
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|[[Richter]]||[[Holy Water]]||Functions similarly to Simon's [[Holy Water]], | |[[Richter]]||[[Holy Water]]||Functions similarly to Simon's [[Holy Water]], but the flame pillar is blue, possessing the [[aura]] effect instead of [[flame]]. | ||
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|[[Ridley]]||[[Skewer]]||Ridley violently stabs his tail out straight ahead. The move's [[sweetspot]] causes opponents to crumple to the ground. | |[[Ridley]]||[[Skewer]]||Ridley violently stabs his tail out straight ahead. The move's [[sweetspot]] causes opponents to crumple to the ground. | ||
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|[[Rosalina]]||[[Gravitational Pull]]||Rosalina waves her hand, creating a gravitational wave which diverts and effectively destroys incoming projectile as well as pulling in nearby [[item]]s. In ''Ultimate'', Gravitational Pull will automatically equip any equippable items which it pulls in. | |[[Rosalina]]||[[Gravitational Pull]]||Rosalina waves her hand, creating a gravitational wave which diverts and effectively destroys incoming projectile as well as pulling in nearby [[item]]s. In ''Ultimate'', Gravitational Pull will automatically equip any equippable items which it pulls in. | ||
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|[[Roy]]||[[Counter]]||Functions similarly to Marth's [[Counter]]. | |[[Roy]]||[[Counter]]||Functions similarly to Marth's [[Counter]], but the counterattack is considerably stronger and has the [[flame]] effect. | ||
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|[[Ryu]]||[[Focus Attack]]||Ryu enters a ready stance, preparing to deliver a powerful but short-ranged punch. Pressing the button again before the move charges fully will release a weaker punch. While in the ready stance, Ryu can be by one enemy attack without [[flinch]]ing. The strongest Focus Attack causes opponents to crumple to the ground. During the ready stance, or just after the charged move connects, Ryu can quickly cancel his stance by dash forward or backward, known as Focus Attack Dash Cancel (FADC). | |[[Ryu]]||[[Focus Attack]]||Ryu enters a ready stance, preparing to deliver a powerful but short-ranged punch. Pressing the button again before the move charges fully will release a weaker punch. While in the ready stance, Ryu can be by one enemy attack without [[flinch]]ing. The strongest Focus Attack causes opponents to crumple to the ground. During the ready stance, or just after the charged move connects, Ryu can quickly cancel his stance by dash forward or backward, known as Focus Attack Dash Cancel (FADC). | ||
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|[[Shulk]]||[[Vision]]||A [[counterattack]] where Shulk responds to incoming attacks with a dash and a sweeping sword strike. If the move is used but the counterattack is not activated, the counterattack window will begin to shrink with each failed usage. Shulk's current [[Monado Art]] affects the power of the strike. | |[[Shulk]]||[[Vision]]||A [[counterattack]] where Shulk responds to incoming attacks with a dash and a sweeping sword strike. If the move is used but the counterattack is not activated, the counterattack window will begin to shrink with each failed usage. Shulk's current [[Monado Art]] affects the power of the strike. | ||
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|[[Simon]]||[[Holy Water]]||Simon lobs a bottle of holy water a short distance away, which explodes into a pillar of flame on contact, dealing multiple hits. | |[[Simon]]||[[Holy Water]]||Simon lobs a bottle of holy water a short distance away, which explodes into a pillar of [[flame]] on contact, dealing multiple hits. | ||
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|[[Snake]]||[[C4]]||Snake plants a C4 explosive on the ground. It can be remotely detonated at any time by using the down special move again, or will detonate on its own after some time has passed. Snake can also stick C4 onto nearby fighters, which can then be transferred between fighters on contact. | |[[Snake]]||[[C4]]||Snake plants a C4 explosive on the ground. It can be remotely detonated at any time by using the down special move again, or will detonate on its own after some time has passed. Snake can also stick C4 onto nearby fighters, which can then be transferred between fighters on contact. | ||
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|[[Sonic]]||[[Spin Charge]]||Functions similarly to | |[[Sonic]]||[[Spin Charge]]||Functions similarly to his [[Spin Dash]], but he can repeatedly press the button to [[charge]] the move in place before dashing, and there is no hop when the dash is initiated. | ||
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|[[Squirtle]]||[[Pokémon Change]]||Recalls Squirtle and sends out [[Ivysaur]]. In ''Ultimate'', Pokémon Change is much faster and can be used in midair. | |[[Squirtle]]||[[Pokémon Change]]||Recalls Squirtle and sends out [[Ivysaur]]. In ''Ultimate'', Pokémon Change is much faster and can be used in midair. | ||
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|[[Toon Link]]||[[Bomb (Link)#Toon Link's Bombs|Bomb]]||Functions similarly to Link's [[Bomb (Link)#Link's Bombs|Bomb]]. The explosion is larger, but deals less damage in return | |[[Toon Link]]||[[Bomb (Link)#Toon Link's Bombs|Bomb]]||Functions similarly to Link's [[Bomb (Link)#Link's Bombs|Bomb]]. The explosion is larger, but deals less damage in return. | ||
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|[[Villager]]||[[Timber]]||This move has three stages. When first used, Villager will plant a sapling in the ground (or, if airborne, do nothing). Once the sapling is planted, using the move will cause Villager to produce a watering can and sprinkle water on the ground. The water can be used to minimally [[windbox|push]] opponents, but the can's real use it to water the sapling, causing it to ground into a large tree which can separate the fighters and block attack. When the tree is on the field, using the down special move causes Villager to swing an axe, which is a powerful attack in its own right, and can be used to chop down the tree, which then becomes a slow and ranged but very strong projectile. | |[[Villager]]||[[Timber]]||This move has three stages. When first used, Villager will plant a sapling in the ground (or, if airborne, do nothing). Once the sapling is planted, using the move will cause Villager to produce a watering can and sprinkle water on the ground. The water can be used to minimally [[windbox|push]] opponents, but the can's real use it to water the sapling, causing it to ground into a large tree which can separate the fighters and block attack. When the tree is on the field, using the down special move causes Villager to swing an axe, which is a powerful attack in its own right, and can be used to chop down the tree, which then becomes a slow and ranged but very strong projectile. | ||
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|[[Wii Fit Trainer]]||[[Deep Breathing]]||When the move is used, a colored circle appears around Wii Fit Trainer, and a ring appears around that. The ring will move inwards towards the circle, and the user must time their button press for when the ring has lined up with the red circle. A successful activation will cause Wii Fit Trainer to recover a small amount of [[damage]] and become temporarily powered up. If the move is used repeatedly in succession, the ring slows down dramatically, making it unlikely for the user to have enough time to activate it before the opponent attacks. | |[[Wii Fit Trainer]]||[[Deep Breathing]]||When the move is used, a colored circle appears around Wii Fit Trainer, and a ring appears around that. The ring will move inwards towards the circle, and the user must time their button press for when the ring has lined up with the red circle. A successful activation will cause Wii Fit Trainer to recover a small amount of [[damage]] and become temporarily powered up. If the move is used repeatedly in succession, the ring slows down dramatically, making it unlikely for the user to have enough time to activate it before the opponent attacks. | ||
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|[[Wolf]]||{{b|Reflector|Wolf}}||Functions similarly to Fox's {{b|Reflector|Fox}}, but the initial hitbox is larger, and it does not slow Wolf's midair descent. | |[[Wolf]]||{{b|Reflector|Wolf}}||Functions similarly to Fox's {{b|Reflector|Fox}}, but the initial hitbox is larger, and it does not slow Wolf's midair descent. The reflector is also stronger, and reflected projectiles travel more quickly. | ||
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|[[Yoshi]]||[[Yoshi Bomb]]||A [[stall-then-fall]] ground pound attack. In ''Ultimate'', it can descend through [[soft platform]]s. | |[[Yoshi]]||[[Yoshi Bomb]]||A [[stall-then-fall]] ground pound attack. In ''Ultimate'', it can descend through [[soft platform]]s. | ||
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|[[Young Link]]||[[Bomb (Link)#Young Link's Bombs|Bomb]]||Functions similarly to Link's [[Bomb (Link)#Link's Bombs|Bomb]]. | |[[Young Link]]||[[Bomb (Link)#Young Link's Bombs|Bomb]]||Functions similarly to Link's [[Bomb (Link)#Link's Bombs|Bomb]], though the bombs are smaller and hit multiple times instead of once while dealing more damage. | ||
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|rowspan=2|[[Zelda]]||[[Transform]] {{GameIcon|SSBM|15px}}{{GameIcon|SSBB|15px}}||Zelda transforms into [[Sheik]]. | |rowspan=2|[[Zelda]]||[[Transform]] {{GameIcon|SSBM|15px}}{{GameIcon|SSBB|15px}}||Zelda transforms into [[Sheik]]. | ||
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|[[Phantom Slash]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Zelda [[charge]]s magic before summoning the Phantom, which rushes forward and delivers a sword swipe. The more the move is charged, the further the Phantom travels and the more powerful its attack. Phantoms will block incoming attacks. In ''Ultimate'', releasing the move at partial charge causes a partially assembled Phantom to appear, doing a different attack based on the level of charge. When the move is fully charged in ''Ultimate'', Zelda is able to act much more quickly as the Phantom is released, potentially following up its attack on the opponent with one of her own. | |[[Phantom Slash]] {{GameIcon|SSB4|15px}}{{GameIcon|SSBU|15px}}||Zelda [[charge]]s magic before summoning the Phantom, which rushes forward and delivers a sword swipe. The more the move is charged, the further the Phantom travels and the more powerful its attack. Phantoms will block incoming attacks. In ''Ultimate'', releasing the move at partial charge causes a partially assembled Phantom to appear, doing a different attack based on the level of charge. When the move is fully charged in ''Ultimate'', Zelda is able to act much more quickly as the Phantom is released, potentially following up its attack on the opponent with one of her own. | ||
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|[[Zero Suit Samus]]||[[Flip Jump]]||Zero Suit | |[[Zero Suit Samus]]||[[Flip Jump]]||Zero Suit Samus flips into the air in an arc, leaving afterimages behind. If the attack button is pressed again during the jump, Zero Suit Samus will deliver a powerful kick which can [[meteor smash]] opponents with its [[sweetspot]]. This move can be used to [[wall jump]]. | ||
|} | |} | ||
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|Custom 2: [[Flip Jump|Low Flip]] | |Custom 2: [[Flip Jump|Low Flip]] | ||
|} | |} | ||
===In ''[[Super Smash Bros. Ultimate]]''=== | ===In ''[[Super Smash Bros. Ultimate]]''=== | ||
{|class="wikitable" | {|class="wikitable" | ||
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|rowspan=2|[[Mii Brawler]] | |rowspan=2|[[Mii Brawler]] | ||
|rowspan=2|[[ | |rowspan=2|[[Head-On Assault]]||Custom 2: [[Feint Jump]] | ||
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|Custom 3: [[ | |Custom 3: [[Counter Throw]] | ||
|- | |- | ||
|rowspan=2|[[Mii Gunner]] | |rowspan=2|[[Mii Gunner]] | ||
|rowspan=2|[[ | |rowspan=2|[[Echo Reflector]]||Custom 2: [[Bomb Drop]] | ||
|- | |- | ||
|Custom 3: [[ | |Custom 3: [[Absorbing Vortex]] | ||
|- | |- | ||
|rowspan=2|[[Mii Swordfighter]] | |rowspan=2|[[Mii Swordfighter]] | ||
|rowspan=2|[[ | |rowspan=2|[[Blade Counter]]||Custom 2: [[Reversal Slash]] | ||
|- | |- | ||
|Custom 3: [[ | |Custom 3: [[Power Thrust]] | ||
|} | |} | ||
{{Attacks}} | {{Attacks}} |
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