User:Aidanzapunk/Favorite Games: Difference between revisions

m
no edit summary
mNo edit summary
mNo edit summary
Line 14: Line 14:
|6||''{{s|wikipedia|Life Is Strange}}''||I'm bad at on-the-spot decision making (unless I know what I'm doing), so I don't really play a lot of decision-based games, especially when those games are super stingy about it and certain things can affect what happens next. But ''Life is Strange'' handles it in such a good way. You can rewind time to see the outcome of a different decision, or you can let it play out and see how things go. A big thing is you can also take time to think it out, unlike 90% of Telltale's games. I also adore the alternative genre of music that the game uses, and I have a lot of those songs on my iPod.||[[File:LifeIsStrange.png|128px]]<br>[[File:SpecialStagesSymbol.svg|30px|center]]
|6||''{{s|wikipedia|Life Is Strange}}''||I'm bad at on-the-spot decision making (unless I know what I'm doing), so I don't really play a lot of decision-based games, especially when those games are super stingy about it and certain things can affect what happens next. But ''Life is Strange'' handles it in such a good way. You can rewind time to see the outcome of a different decision, or you can let it play out and see how things go. A big thing is you can also take time to think it out, unlike 90% of Telltale's games. I also adore the alternative genre of music that the game uses, and I have a lot of those songs on my iPod.||[[File:LifeIsStrange.png|128px]]<br>[[File:SpecialStagesSymbol.svg|30px|center]]
|-
|-
|5||''{{iw|wikipedia|Celeste|video game}}''||You ever have a game hit you right in the heart? ''Celeste'' did that to me. It's such a beautifully crafted game, with a phenomenal soundtrack, and Madeline actually has anxiety and the occasional panic attack, so she becomes a character you genuinely care about. The level design is also unique, and while it can be a bit challenging (as in, by the time I beat the game, I had over 1700 deaths), it's still a wonderful game that deserves all the praise it gets.||[[File:Celeste.png|128px]]<br>[[File:SpecialStagesSymbol.svg|30px|center]]
|5||''{{iw|wikipedia|Celeste|video game}}''||You ever have a game hit you right in the heart? ''Celeste'' did that to me. It's such a beautifully crafted game, with a phenomenal soundtrack, and Madeline actually has anxiety and the occasional panic attack, so she becomes a character you genuinely care about. The level design is also unique, and while it can be a bit challenging (as in, by the time I beat the game, I had over 1700 deaths), it's still a wonderful game that deserves all the praise it gets.||[[File:Celeste.png|128px]]<br>[[File:AidanzapunkCelesteSymbol.png|30px|center]]
|-
|-
|4||''{{s|wikipedia|Shovel Knight}}''||God knows how long it took me to beat this. (I'm looking at you, Propeller Knight.) That aside, this is a really great platformer. It's a nice shoutout to all the NES 8-bit platformers, with its gameplay, level design, and soundtrack, while still keeping things fresh, with its storyline and characters. And I love just how much is in this game, making you want to come back and enjoy levels again and again.||[[File:ShovelKnight.jpg|128px]]<br>[[File:AidanzapunkShovelKnightSymbol.png|30px|center]]
|4||''{{s|wikipedia|Shovel Knight}}''||God knows how long it took me to beat this. (I'm looking at you, Propeller Knight.) That aside, this is a really great platformer. It's a nice shoutout to all the NES 8-bit platformers, with its gameplay, level design, and soundtrack, while still keeping things fresh, with its storyline and characters. And I love just how much is in this game, making you want to come back and enjoy levels again and again.||[[File:ShovelKnight.jpg|128px]]<br>[[File:AidanzapunkShovelKnightSymbol.png|30px|center]]