Amiibo: Difference between revisions
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Amiibo compatibility returns in ''Super Smash Bros. Ultimate''. All amiibo figures compatible with ''Super Smash Bros. 4'' are compatible with ''Ultimate'', as well as figures for newcomers and other veterans who were not playable in ''SSB4''. amiibo data from ''SSB4'' can be transferred to ''Ultimate'', although high level FPs will level down to a set level (for example, a level 50 FP would level down to level 12). When transferred, the amiibo data will no longer work in ''SSB4''. The player can also have the option to start from scratch. | Amiibo compatibility returns in ''Super Smash Bros. Ultimate''. All amiibo figures compatible with ''Super Smash Bros. 4'' are compatible with ''Ultimate'', as well as figures for newcomers and other veterans who were not playable in ''SSB4''. amiibo data from ''SSB4'' can be transferred to ''Ultimate'', although high level FPs will level down to a set level (for example, a level 50 FP would level down to level 12). When transferred, the amiibo data will no longer work in ''SSB4''. The player can also have the option to start from scratch. | ||
Figure Fighters can inherit [[Spirits (characters)|Spirits]] and gain their effects but they will be permanently consumed. The amiibo will also gain the spirit type, and | Figure Fighters can inherit [[Spirits (characters)|Spirits]] and gain their effects but they will be permanently consumed. The amiibo will also gain the spirit type, and its status will always be active regardless of whether the player has spirits on or off in the rules. Each amiibo can inherit up to 3 of the support spirits' skills. | ||
There is also a new mechanic in which a personality trait is listed, and is usually changed after inheriting a spirit. It affects the Figure Fighter behaviour within battles, with the trait relating to the AI, such as Reckless causing the Figure Fighter to be more aggressive, or a Cautious personality causing the figure player to keep a distance from the opponent. | There is also a new mechanic in which a personality trait is listed, and is usually changed after inheriting a spirit. It affects the Figure Fighter behaviour within battles, with the trait relating to the AI, such as Reckless causing the Figure Fighter to be more aggressive, or a Cautious personality causing the figure player to keep a distance from the opponent. |