PK Thunder2: Difference between revisions

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Term used for hitting yourself with your own [[Pk thunder]] while you still have control over it. A [[Ness]]-exclusive technique. Doing so will transform Ness into a human projectile, which will move in the same direction that the PK thunder had been moving. If Ness contacts the opponent, he will deal a good amount of damage and knockback, although the SSB version is considerably stronger than the SSBM equivalent. The PK Thunder2 is also Ness's main method of recovery, given that it launches Ness fairly far in a straight direction.
Term used for hitting yourself with your own [[Pk thunder]] while you still have control over it. A [[Ness]]-exclusive technique. Doing so will transform [[Ness]] into a human projectile, which will move in different directions depending on what part of [[Ness]]' body is hit. If Ness contacts the opponent, he will deal a good amount of damage and knockback, although the SSB version is considerably stronger than the SSBM equivalent. The '''PK Thunder2''' is also [[Ness]]' main method of recovery, given that it launches [[Ness]] fairly far in a straight direction.


==See Also==
==See Also==


*[[PK Thunder]]
*[[PK Thunder]]

Revision as of 19:53, August 2, 2006

Term used for hitting yourself with your own Pk thunder while you still have control over it. A Ness-exclusive technique. Doing so will transform Ness into a human projectile, which will move in different directions depending on what part of Ness' body is hit. If Ness contacts the opponent, he will deal a good amount of damage and knockback, although the SSB version is considerably stronger than the SSBM equivalent. The PK Thunder2 is also Ness' main method of recovery, given that it launches Ness fairly far in a straight direction.

See Also