Axe: Difference between revisions
No edit summary |
No edit summary |
||
Line 11: | Line 11: | ||
}} | }} | ||
{{cquote|''Throws an axe that curves and passes through obstacles. Tilting left or right while it arcs changes the distance.''|cite=Description from ''Ultimate''{{'}}s Move List}} | {{cquote|''Throws an axe that curves and passes through obstacles. Tilting left or right while it arcs changes the distance.''|cite=Description from ''Ultimate''{{'}}s Move List}} | ||
'''Axe''' ({{ja|斧|Ono}}, ''Axe'') is {{SSBU|Simon}} and {{SSBU|Richter}}'s [[neutral special move]]. | '''Axe''' ({{ja|斧|Ono}}, ''Axe'') is {{SSBU|Simon}} and {{SSBU|Richter}}'s [[neutral special move]]. It does 15% damage and has a very high knockback curve. | ||
==Overview== | ==Overview== | ||
[[File:SSBU Richter Axe.jpg|thumb|left|156px|Richter throwing the Axe in ''[[Ultimate]]''.]] | [[File:SSBU Richter Axe.jpg|thumb|left|156px|Richter throwing the Axe in ''[[Ultimate]]''.]] | ||
Axe is a [[projectile]] that travels in a high arc and pierces through opponents. It can be thrown in three different arcs depending on which direction is held during its startup. It is also able to travel through ground and pierce through fighters, however it will stop if it's [[shield]]ed. | Axe is a [[projectile]] that travels in a high arc and pierces through opponents. It can be thrown in three different arcs depending on which direction is held during its startup. It is also able to travel through ground and pierce through fighters, however it will stop if it's [[shield]]ed. Simon's aerial momentum is stopped if he throws the axe in midair. It has high startup lag, with the axe's angle making it ineffective to use conventionally. However, it deals high damage and knockback while also going through solid terrain, giving it powerful edgeguarding capabilities and allowing it to kill at lower percentages. Its high freeze frames also give it very limited followup ability. | ||
==Origin== | ==Origin== |
Revision as of 15:39, February 27, 2019
- For other uses of the term "Axe," see Axe (disambiguation).
Axe | |
---|---|
File:Simon SSBU Axe.png Simon throwing the Axe in Ultimate. | |
Users | Simon Richter |
Universe | Castlevania |
“ | Throws an axe that curves and passes through obstacles. Tilting left or right while it arcs changes the distance. | ” |
—Description from Ultimate's Move List |
Axe (斧, Axe) is Simon and Richter's neutral special move. It does 15% damage and has a very high knockback curve.
Overview
Axe is a projectile that travels in a high arc and pierces through opponents. It can be thrown in three different arcs depending on which direction is held during its startup. It is also able to travel through ground and pierce through fighters, however it will stop if it's shielded. Simon's aerial momentum is stopped if he throws the axe in midair. It has high startup lag, with the axe's angle making it ineffective to use conventionally. However, it deals high damage and knockback while also going through solid terrain, giving it powerful edgeguarding capabilities and allowing it to kill at lower percentages. Its high freeze frames also give it very limited followup ability.
Origin
The axe is a sub-weapon that appears throughout the Castlevania series. As with other sub-weapons, the use of axes requires hearts, which act as ammo. Both the axes themselves and the hearts required to use them are often found by breaking candles located across the map.
External Link
- Article on the Castlevania Wiki.