Multi-Man mode: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Redirected page to Multi-Man Smash)
Tag: New redirect
 
(106 intermediate revisions by 30 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y}}
#REDIRECT: [[Multi-Man Smash]]
[[File:SSBM Multi Man.png|210px|thumb|{{SSBM|Ness}} fights in the 100-Man Melee.]]
 
'''Multi-Man-Mode'''  ({{ja|組み手}} ''Kumi-te'', '''Group Combat''') is a mode in ''[[Super Smash Bros. Melee]]'' as Multi-Man Melee, ''[[Super Smash Bros. Brawl]]'' as Multi-Man Brawl, and ''[[Super Smash Bros. 4]]'' as Multi-Man Smash. This mode pits the player against multiple consecutive foes, challenging them to defeat as many of them as possible while under various pretenses. While the player has only one stock, the enemy team often has a low [[artificial intelligence]] level and lacks the ability to perform special moves or grab ledges, and usually have reduced values of varying properties that allow them to get [[knockback|knocked back]] easily. ''Multi-Man Melee'' is a single-player endeavor, whereas ''Multi-Man Brawl'' allows for two-player co-op locally or [[Co-op mode#Target Smash, Home-Run Contest, and Multi-Man Brawl|online]], and''Multi-Man Smash'' allows for two-player co-op locally in the 3DS version and up to four players locally in the Wii U version.
 
This mode originates from a part of the [[1P Game]] in the original ''[[Super Smash Bros.]]''; the 10th stage  pits the player against 30 [[Fighting Polygon Team|Fighting Polygons]], which are purple polyhedrons modeled after all of the 12 playable characters, though without the ability to [[grab]] or perform [[special move]]s, and having (depending on the difficulty) reduced [[weight]], power and tendency to shield or dodge attacks. Proceeding games vary in types of opponents: ''Melee'' challenges the player to defeat [[Fighting Wire Frames]], ''Brawl'' challenges the player to defeat [[Fighting Alloy Team|Fighting Alloys]], and ''Smash 4'' challenges the player to defeat [[Mii Fighter]]s. Players face up to five Wire Frames at once in ''Melee'', as well as up to five Alloys at once in ''Brawl'' during both single-player and co-op modes. In the 3DS version of ''Smash 4'',  players face up to four or three Mii Fighters at once during single-player and co-op modes respectively, and in the Wii U version up to five or four Mii Fighters at once during single-player and multiplayer modes respectively.
 
==List of Multi-Man Modes==
===''Introduced in Melee''===
[[File:MultiManBrawl.png|thumb|{{SSBB|Sonic}} fights in the 100-Man Brawl mode.]]
Players fight the [[Fighting Wire Frames]]. The [[Fighting Wire Frames#Male Wire Frame.2FCaptain Falcon|Male Wire Frame's]] moveset and appearance is based on {{SSBM|Captain Falcon}}, while the [[Fighting Wire Frames#Female Wire Frame.2FZelda|Female Wire Frame's]] moveset and appearance is based on {{SSBM|Zelda}}. All Multi-Man Melee modes are single-player affairs.
*[[10-Man mode|'''10-Man''']], which challenges the player to defeat ten opponents. This is the shortest of all Multi-Man challenges, usually taking between 10 and 20 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds.
*[[100-Man mode|'''100-Man''']], which challenges the player to defeat one hundred opponents. This usually takes a few minutes for players to clear, and can get quite difficult on higher difficulties, when the option exists. The final Wire Frame to be fought will always sustain noticeably less knockback than the others. In all games, clearing 100-Man will give the player an opportunity to face an [[unlockable character]], where victory will result in unlocking the character.
**Clearing ''100-Man'' for the first time gives the player the opportunity to unlock a character; [[Falco]] in ''Melee'' and ''Brawl'' and [[Wario]] in ''Smash 4''.
*[[3-Minute mode|'''3-Minute''']], which challenges the player to defeat as many opponents as possible within 3 minutes.
*[[15-Minute mode|'''15-Minute''']], which challenges the player to defeat as many opponents as possible within 15 minutes. This is arguably one of the most difficult Multi-Man challenges, though simple strategies such as [[spamming]] a certain move or evading the opponents altogether will suffice. This mode is removed in Multi-Man Smash.
** Clearing ''15-Minute Melee'' will result in [[unlockable stage|unlocking]] the {{SSB|Kongo Jungle}} stage, which originally appeared in ''[[Super Smash Bros.]]''
*[[Endless mode|'''Endless''']], which challenges the player to defeat as many opponents as possible before being [[KO]]'d themselves. It has no time limit, nor does it have a knock-out limit, unlike other Multi-Man challenges, and as such can go on for an infinite amount of time.
*[[Cruel mode|'''Cruel''']], which challenges the player to defeat as many opponents as possible, which now have high handicaps and increased aggressiveness, before being knocked out themselves. It is unarguably the most challenging Multi-Man challenge, as the opponents faced are immensely harder than those who appear in the other modes, and no items appear.
**Defeating at least one opponent in Cruel Smash in the Wii U version gives the player opportunity to unlock [[Duck Hunt]].
***This is also the only method to [[unlockable stage|unlock]] the {{b|Duck Hunt|stage}} stage.
===''Introduced in Brawl''===
No new modes are introduced. Players now battle against the [[Fighting Alloy]]s. Multi-Man Brawl allows for two-player co-op locally or over [[Nintendo Wi-Fi Connection#In Brawl|Nintendo Wi-Fi Connection]].
*The Red Alloy's moveset is based on {{SSBB|Captain Falcon}}, the Blue Alloy's based on {{SSBB|Zelda}} and {{SSBB|Zero Suit Samus}}, the Yellow Alloy's based on {{SSBB|Mario}}, and the Green Alloy's based on {{SSBB|Kirby}} and {{SSBB|Jigglypuff}}.
*Every 25th opponent fought is spawned as a character, and the final opponent is a [[Alternate costume (SSBB)|palette swap]] of the player's character.
===''Introduced in Smash 4''===
Removes ''15-Minute mode''. Players battle against the [[Fighting Mii Team]]. Multi-Man Smash allows for two-player co-op locally in the 3DS version and up to four players locally on the Wii U version. However, the mode cannot be played over [[Nintendo Network]] on either version.
*[[Rival mode|'''Rival''']], which challenges the player to defeat more opponents than their Rival (a clone of their character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of number of opponents they and their Rival defeated. This is the only Multi-Man mode in the game that does not allow multiplayer.
*Every 50th opponent fought is spawned as a [[giant]] character, and the final opponent in 100-Man Smash is a giant version of the player's character.
*A special version can occur as a final battle in [[Smash Run]], where along the Mii Fighters, [[metal]] and giant metal versions of the player character appear.
 
==Items==
Prior to ''Smash 4'', items spawn normally in Multi-Man modes. However, the items listed below are disabled from appearing. While the specific reasons are unknown, among the disabled items are all the healing items as well as most powerful items such as the Hammer or Dragoon, so it is likely to make the mode more challenging for players.
 
*[[Hammer]]s
*[[Heart Container]]s
*[[Maxim Tomato]]es
*[[Food]]
*[[Golden Hammer]]s
*[[Dragoon Parts]]
*[[Sandbag]]
*[[Container]]s (except for [[Capsule]]s)
*[[Smash Ball]]s
 
Additionally, while [[Poké Balls]] appear in the mode, they cannot spawn legendary Pokémon. Explosive items such as [[Bob-omb]]s and random explosive Capsules still appear, however, which can potentially and unintentionally cause the player to [[self-destruct]] should these spawn near enemies being attacked. Explosives offer little utility in this mode, and the luck factor of them appearing makes it impossible for players to know when explosives will appear to avoid them in time.
 
In ''Smash 4'', instead of normal item spawns, specific items will float by on platforms every 30 seconds in a set order: the items are [[POW Block]], [[Ray Gun]], [[Smart Bomb]], and [[Killer Eye]]. However, items spawn normally when Multi-Man battles appear during [[Classic mode]].
 
==Appearances in Other Modes==
*Stage 11 of the 1P mode of ''Super Smash Bros.'' pits the player against a [[Fighting Polygon Team]] of 30; while the game existed prior to the "Multi-Man" moniker, the term is applied retroactively to this scenario due to the similarity between the two modes.
*The first part of the [[Adventure Mode#Stage 11: Battlefield|Battlefield]] stage in ''Melee''<nowiki>'</nowiki>s [[Adventure Mode]] is a Multi-Man match against fifteen Fighting Wire Frames.
*The ''Melee'' [[Event Match]] [[Event 37: Legendary Pokémon|Legendary Pokémon]] is a Multi-Man match with reduced [[gravity]] against four giant Fighting Wire Frames and a red [[Jigglypuff (SSBM)|Jigglypuff]].
*In {{for3ds}}, round 5 in {{SSB4-3DS|Classic Mode}} will always be a Multi-Man match against ten opponents, either of a certain character or the Fighting Mii Team.
*In {{forwiiu}}, round 6 in {{SSB4-Wii U|Classic Mode}} will always be a Multi-Man match against a [[Fighting Mii Team]] of 20, with five appearing on-screen at a time.
 
==Trivia==
[[File:SSB4 Giant Yoshi Glitch (Multiplayer).jpg|thumb|The [[Egg Lay]] glitch in Multiplayer Multi-Man Smash (3DS)]]
*None of the fighting teams use [[Special attack|special attacks]] or grab onto [[ledge|ledges]].
*The Fighting Wire Frames cannot charge smash attacks. Their attacks also have no [[Flame|fire]], [[Electric|electric]], or [[Magic|magic]] effects.
*The Fighting Alloy Team cannot grab items nor receive [[giant]], [[tiny]] or [[flower]] status effects. Blue Alloys lack [[magic]] and [[fire]] attack effects.
*The Fighting Mii Team will humorously attempt to recover by [[footstool jump]]ing off each other.
*The Fighting Mii Team's appearances are culled from Miis saved on the player's console, and pre-loaded/guest Miis if there aren't enough.
*The Fighting Mii Team do not have defined heads, so when inflicted with the flower ailment it sprout from the Mii's neck, rather than their head, and without any change of expression.
*In the 3DS version prior to version 1.0.4, there was a glitch where giant opponents would grow larger every time {{SSB4|Yoshi}} used [[Egg Lay]] on them.
*The final boss of the eShop game ''Kirby Fighters Deluxe'' is Team DDD, which consists of up to 61 Mini Dededes, two medium-sized Combo Dededes, and [[King Dedede]] himself. This is one of the many instances of ''Kirby'' games borrowing elements from the ''Super Smash Bros.'' series.
 
{{SSBMMenus}}
{{SSBBMenus}}
{{SSB4-3Menus}}
{{SSB4-UMenus}}
 
[[Category:Multi-Man modes]]
[[Category:Modes (SSBM)]]
[[Category:Modes (SSBB)]]
[[Category:Modes (SSB4-3DS)]]
[[Category:Modes (SSB4-Wii U)]]
[[Category:Single Player Modes]]
[[Category:Co-op modes]]

Latest revision as of 10:03, February 26, 2019

Redirect to: