Multi-Man mode: Difference between revisions

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#REDIRECT: [[Multi-Man Smash]]
[[File:SSBM Multi Man.png|210px|thumb|{{SSBM|Ness}} fights in the 100-Man Melee.]]
 
'''Multi-Man-Mode'''  ({{ja|組み手}} ''Kumi-te'', '''Group Combat''') is a mode in ''[[Super Smash Bros. Melee]]'' (as Multi-Man Melee), ''[[Super Smash Bros. Brawl]]'' (as Multi-Man Brawl), and ''[[Super Smash Bros. 4]]'' (as Multi-Man Smash). This mode pits the player against up to five opponents at once, challenging him or her to defeat as many of them as possible under various pretenses. The player is given one stock; all enemies are given high [[Damage Ratio|damage ratios]], which allow them to get [[knockback|knocked back]] very easily. The mode is generally a single-player endeavor, though all modes in ''Multi-Man Brawl'' can be played with up to two players locally or [[Co-op mode#Target Smash, Home-Run Contest, and Multi-Man Brawl|online]], and in ''Multi-Man Smash'' up to four players locally (with the exception of [[Rival Smash]], which is single-player).
 
The opponents faced vary throughout each game in the series; ''Melee'' challenges the player to defeat [[Fighting Wire Frames]], ''Brawl'' challenges the player to defeat [[Fighting Alloy Team|Fighting Alloys]], and ''SSB4'' challenges the player to defeat [[Mii Fighter|Mii Fighters]]. Players can face up to five Wire Frames at once in Melee, as well as up to five Alloys at once in ''Brawl'' during both single-player and co-op modes. In the 3DS version of ''SSB4'',  players can face up to four or three Mii Fighters at once during single-player and co-op modes respectively, and in the Wii U version up to five or four Mii Fighters at once during single-player and multiplayer modes respectively.
 
==List of Multi-Man Modes==
===''Introduced in [[Super Smash Bros. Melee|Melee]]''===
[[File:MultiManBrawl.png|thumb|{{SSBB|Sonic}} fights in the 100-Man Brawl mode.]]
Players fight the [[Fighting Wire Frames]]. The [[Fighting Wire Frames#Male Wire Frame.2FCaptain Falcon|Male Wire Frame's]] moveset and appearance is based on [[Captain Falcon (SSBM)|Captain Falcon]], while the [[Fighting Wire Frames#Female Wire Frame.2FZelda|Female Wire Frame's]] moveset and appearance is based on [[Zelda (SSBM)|Zelda]]. All Multi-Man Melee modes are single-player affairs.
*[[10-Man mode|'''10-Man''']], which challenges the player to defeat ten opponents. This is the shortest of all Multi-Man challenges, usually taking between 10 and 20 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds.
*[[100-Man mode|'''100-Man''']], which challenges the player to defeat one hundred opponents. This usually takes a few minutes for players to clear, and can get quite difficult on higher difficulties, when the option exists. The final wire frame to be fought will always sustain noticeably less knockback than the others. In all games, clearing 100-Man will give the player an opportunity to face an unlockable character, where victory will result in [[unlockable character|unlocking]] the character.
**Clearing ''100-Man'' for the first time gives the player the opportunity to unlock a character; [[Falco]] in ''Melee'' and ''Brawl'' and [[Wario]] in ''SSB4''
*[[3-Minute mode|'''3-Minute''']], which challenges the player to defeat as many opponents as possible within 3 minutes.
*[[15-Minute mode|'''15-Minute''']], which challenges the player to defeat as many opponents as possible within 15 minutes. This is arguably one of the more difficult Multi-Man challenges, though simple strategies such as [[spamming]] a certain move or evading the opponents altogether will suffice. This mode is removed in [[Multi-Man Mode#List of Multi-Man Modes#Multi-Man Smash|Multi-Man Smash]].
** Clearing ''15-Minute Melee'' will result in [[unlockable stage|unlocking]] the {{SSB|Kongo Jungle}} stage, which originally appeared in ''[[Super Smash Bros.]]''
*[[Endless mode|'''Endless''']], which challenges the player to defeat as many opponents as possible before being [[Knock-out|knocked out]] themselves. It has no time limit, nor does it have a knock-out limit, unlike other Multi-Man challenges, and as such can go on for an infinite amount of time.
*[[Cruel mode|'''Cruel''']], which challenges the player to defeat as many opponents, with high handicaps and increased aggressiveness, as possible before being knocked out themselves. It is unarguably the most challenging Multi-Man challenge, as the opponents faced are immensely harder than those who appear in the other modes, and no items appear.
**Defeating at least one opponent in Cruel Smash in the Wii U version gives the player opportunity to unlock [[Duck Hunt]].
***This is also the only method to [[unlockable stage|unlock]] the {{b|Duck Hunt|stage}} stage.
===''Introduced in [[Super Smash Bros. Brawl|Brawl]]''===
No new modes are introduced. Players fight the [[Fighting Alloy Team|Fighting Alloys]]. Multi-Man Brawl can be played with up to two players locally or over [[Nintendo Wi-Fi Connection#In Brawl|Nintendo Wi-Fi Connection]].
*The Red Alloy's moveset is based on [[Captain Falcon (SSBB)|Captain Falcon]], the Blue Alloy's based on [[Zelda (SSBB)|Zelda]] and [[Zero Suit Samus (SSBB)|Zero Suit Samus]], the Yellow Alloy's based on [[Mario (SSBB)|Mario]], and the Green Alloy's based on [[Kirby (SSBB)|Kirby]] and [[Jigglypuff (SSBB)|Jigglypuff]].
*Every 25th opponent fought is spawned as a character, and the final opponent is a [[Alternate costume (SSBB)|palette swap]] of the player's character.
===''Introduced in [[Super Smash Bros. 4|SSB4]]''===
Removes ''15-Minute mode''. Players fight the [[Mii Fighter|Fighting Mii Team]]. Multi-Man Smash can be played with up to four players locally, but not over [[Nintendo Network]].
*[[Rival mode|'''Rival''']], which challenges the player to defeat more opponents than their Rival (a clone of their character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of number of opponents they and their Rival defeated. This is the only Multi-Man mode in the game that does not allow local co-op.
*Every 50th opponent fought is spawned as a [[Super Mushroom|giant character]], and the final opponent is a [[Super Mushroom|giant version]] of the player's character.
 
==Items==
Prior to ''SSB4'', items spawn normally in Multi-Man modes. However, the items listed below are disabled from appearing. The reasons are unknown but likely varied.
 
*[[Hammer|Hammers]]
*[[Heart Container|Heart Containers]]
*[[Maxim Tomato|Maxim Tomatoes]]
*[[Food]]
*[[Golden Hammer|Golden Hammers]]
*[[Dragoon Parts]]
*[[Sandbag]]
*[[Container|Containers]] (except for [[Capsule|Capsules]])
*[[Smash Ball|Smash Balls]]
 
Additionally, while [[Poké Balls]] appear in the mode, they cannot spawn legendary Pokémon.
 
In ''SSB4'', instead of normal item spawns, specific items will float by on platforms every 30 seconds in a set order: the items are [[POW Block]], [[Ray Gun]], [[Smart Bomb]], and [[Killer Eye]]. However, items spawn normally when Multi-Man battles appear during [[Classic mode]].
 
==Appearances in Other Modes==
*Stage 11 of the 1P mode of ''[[Super Smash Bros.]]'' pits the player against a [[Fighting Polygon Team]] of 30; while the game existed prior to the "Multi-Man" moniker, the term is applied retroactively to this scenario due to the similarity between the two modes.
*The first part of the [[Adventure Mode#Stage 11: Battlefield|Battlefield]] stage in ''Melee''<nowiki>'</nowiki>s [[Adventure Mode]] is a Multi-Man match against fifteen Fighting Wire Frames.
*The ''Melee'' [[Event Match]] [[Event 37: Legendary Pokémon|Legendary Pokémon]] is a Multi-Man match with reduced [[gravity]] against four giant Fighting Wire Frames and a red [[Jigglypuff (SSBM)|Jigglypuff]].
*In {{for3ds}}, round 5 in {{SSB4-3DS|Classic Mode}} will always be a Multi-Man match against ten opponents, either of a certain character or the Fighting Mii Team.
*In {{forwiiu}}, round 6 in {{SSB4-Wii U|Classic Mode}} will always be a Multi-Man match against a [[Fighting Mii Team]] of 20, with five appearing on-screen at a time.
 
==Trivia==
[[File:SSB4 Giant Yoshi Glitch (Multiplayer).jpg|thumb|The [[Egg Lay]] glitch in Multiplayer Multi-Man Smash (3DS)]]
*None of the fighting teams can use [[Special attack|special attacks]] or grab onto [[ledge|ledges]].
*The Fighting Wire Frames cannot charge smash attacks. Their attacks also have no [[Flame|fire]], [[Electric|electric]], or [[Magic|magic]] effects.
*The Fighting Alloy Team cannot grab items nor receive [[Super Mushroom|giant]], [[Poison Mushroom|tiny]], or [[Lip's Stick|flower]] status effects. Blue Alloys lack [[Magic|magic]] and [[Flame|fire]] attack effects.
*The Fighting Mii Team will humorously attempt to recover by [[Footstool Jump|Footstool Jumping]] off each other.
*The Fighting Mii Team's appearances are culled from Miis saved on the player's 3DS, and/or pre-loaded/guest Miis if there aren't enough.
*The Fighting Mii Team do not have defined heads, so when inflicted with the [[flower]] ailment it will sprout from the Mii's neck, without any change of expression.
*In the 3DS version prior to version 1.0.4, there was a glitch where giant opponents would grow larger every time {{SSB4|Yoshi}} used [[Egg Lay]] on them.
*[[Kirby]] cannot [[Inhale|copy]] any [[Copy ability|ability]] from any fighting team.
*The final boss of the eShop game ''Kirby Fighters Deluxe'' is Team Dedede, which consists of up to 61 small versions of [[King Dedede (SSB4)|King Dedede]], two medium sized versions, and then a large King Dedede. This is not the only instance of ''Kirby'' games borrowing ideas from the ''Super Smash Bros.'' series.
 
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[[Category:Multi-Man modes]]
[[Category:Modes (SSBM)]]
[[Category:Modes (SSBB)]]
[[Category:Modes (SSB4-3DS)]]
[[Category:Modes (SSB4-Wii U)]]
[[Category:Single Player Modes]]
[[Category:Co-op modes]]

Latest revision as of 10:03, February 26, 2019

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