Yo-yo glitch: Difference between revisions
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The '''Yoyo Glitch''' refers to a glitch done using [[Ness]]' yoyo. It can be used to attack or grab with near limitless range or attach certain single-[[hitbox]] attacks to [[Ness]]' body. The discovery of the glitch was a collaborative effort between [[VilNess]], [[LonelyNess]], and [[Dan smith]], and was spurred on by an innocuous video of an unknown Japanese player accidentally dropping a yoyo hitbox. | The '''Yoyo Glitch''' refers to a glitch done using [[Ness]]' yoyo. It can be used to attack or grab with near limitless range or attach certain single-[[hitbox]] attacks to [[Ness]]' body. The discovery of the glitch was a collaborative effort between [[VilNess]], [[LonelyNess]], and [[Dan smith]], and was spurred on by an innocuous video of an unknown Japanese player accidentally dropping a yoyo hitbox. | ||
== Mechanics == | ==Mechanics== | ||
[[Ness]]' upsmash consists of 3 parts each with its own [[hitbox]]: outreaching, spinning, and swinging. The Yoyo Glitch drops the last [[hitbox]] of the [[upsmash]] onto the ground and leaves it there until [[Ness]] dies or uses a non-projectile attack. | [[Ness]]' upsmash consists of 3 parts each with its own [[hitbox]]: outreaching, spinning, and swinging. The Yoyo Glitch drops the last [[hitbox]] of the [[upsmash]] onto the ground and leaves it there until [[Ness]] dies or uses a non-projectile attack. | ||
== How to do it == | ==How to do it== | ||
# Use [[Ness]]' [[up smash]] and hit any opponent or destructible part of the stage with the outreaching part of the yoyo. Charge the yoyo very slightly before releasing. | #Use [[Ness]]' [[up smash]] and hit any opponent or destructible part of the stage with the outreaching part of the yoyo. Charge the yoyo very slightly before releasing. | ||
# Make sure that, after the yoyo is released into its upward swing, it doesn't hit anything else. | #Make sure that, after the yoyo is released into its upward swing, it doesn't hit anything else. | ||
== Follow-up Techniques == | ==Follow-up Techniques== | ||
===Thunder Jacket=== | ===Thunder Jacket=== | ||
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''Instructions:'' | ''Instructions:'' | ||
# Perform the '''Yoyo Glitch'''. | #Perform the '''Yoyo Glitch'''. | ||
# Use [[PK Thunder]] to floorblast yourself from the air or use [[PK Thunder]] to hit yourself into a ledge and grab it. | #Use [[PK Thunder]] to floorblast yourself from the air or use [[PK Thunder]] to hit yourself into a ledge and grab it. | ||
''Effects:'' | ''Effects:'' | ||
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''Instructions:'' | ''Instructions:'' | ||
# Perform the '''Yoyo Glitch'''. | #Perform the '''Yoyo Glitch'''. | ||
# Use D-air and land immediately after the hitbox comes out. This can be done by [[shuffling]]. | #Use D-air and land immediately after the hitbox comes out. This can be done by [[shuffling]]. | ||
''Effects:'' | ''Effects:'' | ||
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''Instructions:'' | ''Instructions:'' | ||
# Perform the '''Yoyo Glitch'''. | #Perform the '''Yoyo Glitch'''. | ||
# Use U-air and land immediately after the hitbox comes out. This can be done by [[DjCffling]]. | #Use U-air and land immediately after the hitbox comes out. This can be done by [[DjCffling]]. | ||
''Effects:'' | ''Effects:'' | ||
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''Instructions:'' | ''Instructions:'' | ||
# Perform the '''Yoyo Glitch''' | #Perform the '''Yoyo Glitch''' | ||
# Use up smash or down smash on a disappearing platform timed so the platform disappears right as the yoyo comes out. This can be done on the awnings in Onett. | #Use up smash or down smash on a disappearing platform timed so the platform disappears right as the yoyo comes out. This can be done on the awnings in Onett. | ||
''Effects:'' | ''Effects:'' | ||
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''Instructions:'' | ''Instructions:'' | ||
# Perform the '''Yoyo Glitch'''. | #Perform the '''Yoyo Glitch'''. | ||
# Use any non-projectile attack or a grab and that attack will hit every target in between [[Ness]] and the location the '''Yoyo Glitch''' was perfomed (if a grab is used then only the target closest to [[Ness]] will be affected). | #Use any non-projectile attack or a grab and that attack will hit every target in between [[Ness]] and the location the '''Yoyo Glitch''' was perfomed (if a grab is used then only the target closest to [[Ness]] will be affected). | ||
''Effects:'' | ''Effects:'' |
Revision as of 01:42, August 29, 2010
The Yoyo Glitch refers to a glitch done using Ness' yoyo. It can be used to attack or grab with near limitless range or attach certain single-hitbox attacks to Ness' body. The discovery of the glitch was a collaborative effort between VilNess, LonelyNess, and Dan smith, and was spurred on by an innocuous video of an unknown Japanese player accidentally dropping a yoyo hitbox.
Mechanics
Ness' upsmash consists of 3 parts each with its own hitbox: outreaching, spinning, and swinging. The Yoyo Glitch drops the last hitbox of the upsmash onto the ground and leaves it there until Ness dies or uses a non-projectile attack.
How to do it
- Use Ness' up smash and hit any opponent or destructible part of the stage with the outreaching part of the yoyo. Charge the yoyo very slightly before releasing.
- Make sure that, after the yoyo is released into its upward swing, it doesn't hit anything else.
Follow-up Techniques
Thunder Jacket
A follow-up technique to the Yoyo Glitch discovered by Simna ibn Sind.
Instructions:
- Perform the Yoyo Glitch.
- Use PK Thunder to floorblast yourself from the air or use PK Thunder to hit yourself into a ledge and grab it.
Effects:
- Attaches the hitbox of PK Thunder2 (Ness' recovery attack) to Ness' body.
- Blocks most attacks that it collides with and hurts opponents and destructible stages.
Spike Jacket
A follow-up technique to the Yoyo Glitch discovered by MasterofFlames.
Instructions:
- Perform the Yoyo Glitch.
- Use D-air and land immediately after the hitbox comes out. This can be done by shuffling.
Effects:
- Attaches the hitbox of Ness' D-air to his lower body.
- Meteor smashes opponents and hurts destructible stages.
Star Jacket
A follow-up technique to the Yoyo Glitch discovered by MasterofFlames.
Instructions:
- Perform the Yoyo Glitch.
- Use U-air and land immediately after the hitbox comes out. This can be done by DjCffling.
Effects:
- Attaches the hitbox of Ness' U-air to his upper body.
- Pops up opponents and hurts destructible stages.
Toy Jacket
A follow-up technique to the Yoyo Glitch discovered by Earthbound360.
Instructions:
- Perform the Yoyo Glitch
- Use up smash or down smash on a disappearing platform timed so the platform disappears right as the yoyo comes out. This can be done on the awnings in Onett.
Effects:
- Attaches hitbox of Ness' up smash or down smash to his feet.
- Causes either weak or strong yoyo knockback based on the timing of the setup.
Deadline
A follow-up technique to the Yoyo Glitch discovered by LonelyNess.
Instructions:
- Perform the Yoyo Glitch.
- Use any non-projectile attack or a grab and that attack will hit every target in between Ness and the location the Yoyo Glitch was perfomed (if a grab is used then only the target closest to Ness will be affected).
Effects:
- Adds near-limitless range to Ness' attacks.
See Also
Super Yoyo Glitch
SLAPAYO
<youtube>http://www.youtube.com/watch?v=DI9KGybiCHo&feature=related</youtube>