Super Smash Bros. Brawl

Charizard (SSBB)/Down aerial: Difference between revisions

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==Overview==
==Overview==
Charizard performs a stomp with both of its feet which [[meteor smash]]es airborne opponents and deals 14% (assuming Charizard has stamina). It has the highest amount of startup lag and landing lag out of all of Charizard's aerials however, it has two strong traits. Down aerial has an extremely large disjointed hitbox below Charizard. The hitbox is so large that Charizard can perform a down aerial at the apex of its full hop and the down aerial will be able to hit even the shortest characters. While the move cannot [[auto-cancel]] out of a short hop, Charizard can hit every character with down aerial out of a full hop and still auto-cancel it (although some characters can [[crouch]] under it). Down aerial will not meteor smash grounded opponents but instead, it will launch them at a sharp diagonal angle. It is capable of KOing any character on {{SSBB|Final Destination}} under 150% giving it more KO potential against grounded opponents than most other meteor smashes.
Charizard performs a stomp with both of its feet which [[meteor smash]]es airborne opponents and deals 14% (assuming Charizard has stamina). It has the highest amount of startup lag and landing lag out of all of Charizard's aerials however, it has two strong traits. Down aerial has an extremely large disjointed hitbox below Charizard. The hitbox is so large that Charizard can perform a down aerial at the apex of its full hop and the down aerial will be able to hit even the shortest characters. While the move cannot [[auto-cancel]] out of a short hop, Charizard can hit every character with down aerial out of a full hop and still auto-cancel it (although some characters can [[crouch]] under it). Down aerial will not meteor smash grounded opponents but instead, it will launch them at a sharp diagonal angle. It is capable of KOing any character on {{SSBB|Final Destination}} under 150% giving it more KO potential against grounded opponents than most other meteor smashes. The grounded version also has a second hitbox which launches opponents at the [[Sakurai angle]] although it is smaller and has less priority than the main hitbox making it very difficult to connect.


{{technical data}}
{{technical data}}
==Hitboxes==
==Hitboxes==



Revision as of 03:30, February 24, 2019

Charizard hitting Marth with a down aerial

Overview

Charizard performs a stomp with both of its feet which meteor smashes airborne opponents and deals 14% (assuming Charizard has stamina). It has the highest amount of startup lag and landing lag out of all of Charizard's aerials however, it has two strong traits. Down aerial has an extremely large disjointed hitbox below Charizard. The hitbox is so large that Charizard can perform a down aerial at the apex of its full hop and the down aerial will be able to hit even the shortest characters. While the move cannot auto-cancel out of a short hop, Charizard can hit every character with down aerial out of a full hop and still auto-cancel it (although some characters can crouch under it). Down aerial will not meteor smash grounded opponents but instead, it will launch them at a sharp diagonal angle. It is capable of KOing any character on Final Destination under 150% giving it more KO potential against grounded opponents than most other meteor smashes. The grounded version also has a second hitbox which launches opponents at the Sakurai angle although it is smaller and has less priority than the main hitbox making it very difficult to connect.


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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 14% 0 AngleIcon270.png 20 100 0 8.0 2 2.0 71575.79 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 14% 0 AngleIcon70.png 20 10 0 8.0 2 2.0 71575.79 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
2 0 14% 0 Sakurai angle 20 100 0 5.0 2 2.0 3.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Timing

Attack

Initial autocancel 1-4
Hit 18-20
Ending autocancel 41-
Animation length 51
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png FrameIcon(Autocancel).png

Landing lag

Animation length 35
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Auto-canceling
Autocancel