Interruptibility: Difference between revisions
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'''Interruptable As Soon As Frames''', abbreviated "'''IASA [[frame|frames]]'''," are the period of time at which you can first interrupt an attack with another motion. They usually occur after hitboxes have disappeared. This period of time is often distinct from the amount of time it takes for the attack animation to finish. One attack that particularly exemplifies the concept is [[Marth]]'s down tilt, which can be interrupted during the vast period of time Marth is retracting his blade, and [[Young Link]]'s up smash. Perhaps the most notable example is [[Pichu]]'s right facing [[taunt]], which can be canceled after 60 frames, while the animation takes an entire 100 frames to complete. | '''Interruptable As Soon As Frames''', abbreviated "'''IASA [[frame|frames]]'''," are the period of time at which you can first interrupt an attack with another motion. They usually occur after hitboxes have disappeared. This period of time is often distinct from the amount of time it takes for the attack animation to finish. One attack that particularly exemplifies the concept is [[Marth]]'s down tilt, which can be interrupted during the vast period of time Marth is retracting his blade, and [[Young Link]]'s up smash. Perhaps the most notable example is [[Pichu]]'s right facing [[taunt]], which can be canceled after 60 frames, while the animation takes an entire 100 frames to complete. An interesting note is how Ike can still be attacked during [[Aether]] but does not flinch or take damage. | ||
[[Peach]] can use IASA frames to perform the [[Vidjo-cancel]] and [[Vidjo-drop]]. | [[Peach]] can use IASA frames to perform the [[Vidjo-cancel]] and [[Vidjo-drop]]. | ||
[[Category:Terms]] | [[Category:Terms]] |
Revision as of 17:08, April 10, 2008
Interruptable As Soon As Frames, abbreviated "IASA frames," are the period of time at which you can first interrupt an attack with another motion. They usually occur after hitboxes have disappeared. This period of time is often distinct from the amount of time it takes for the attack animation to finish. One attack that particularly exemplifies the concept is Marth's down tilt, which can be interrupted during the vast period of time Marth is retracting his blade, and Young Link's up smash. Perhaps the most notable example is Pichu's right facing taunt, which can be canceled after 60 frames, while the animation takes an entire 100 frames to complete. An interesting note is how Ike can still be attacked during Aether but does not flinch or take damage.
Peach can use IASA frames to perform the Vidjo-cancel and Vidjo-drop.