Traction: Difference between revisions
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'''Traction''' is a measure of how long it takes for a character to stop moving from a sideways force when grounded. Characters with low traction slide farther than others after walking, dashing, [[wavedashing]], being hit by an attack while grounded, and so on. | '''Traction''' is a measure of how long it takes for a character to stop moving from a sideways force when grounded. Characters with low traction slide farther than others after walking, dashing, [[wavedashing]], being hit by an attack while grounded, and so on. | ||
Having high traction affords greater ground control over a character, so high traction is generally an advantage. Characters with low traction generally require more precise movement across the ground and cannot [[punish]] attacks as effectively [[out of shield]] since they will get pushed further away from the opponent. However, there are cases where low traction is useful: low traction is necessary for a long [[wavedash]] in ''[[Super Smash Bros. Melee]]'' and a long [[dash pivot cancel]] in ''[[Brawl]]'', and there are cases where sliding away from a shielded attack can help escape later hits of it. [[Luigi]] is well-known for having the least traction of any character in all games except ''[[Super Smash Bros. Ultimate]]''; this originates from his low traction in most of the ''Mario'' platformers, which balances out his higher jumping. | Having high traction affords greater ground control over a character, so high traction is generally an advantage. Characters with low traction generally require more precise movement across the ground and cannot [[punish]] attacks as effectively [[out of shield]] since they will get pushed further away from the opponent. However, there are cases where low traction is useful: low traction is necessary for a long [[wavedash]] in ''[[Super Smash Bros. Melee]]'' and a long [[dash pivot cancel]] in ''[[Brawl]]'', and there are cases where sliding away from a shielded attack can help escape later hits of it. In ''[[Super Smash Bros.]]'' characters with lower traction get pushed farther away when being attacked when in shield which makes follow-ups and potential [[Shield break]]s harder. | ||
[[Luigi]] is well-known for having the least traction of any character in all games except ''[[Super Smash Bros. Ultimate]]''; this originates from his low traction in most of the ''Mario'' platformers, which balances out his higher jumping. | |||
Traction is significantly lessened by slippery [[terrain]] such as ice; all characters have decreased traction on slippery surfaces except the [[Ice Climbers]], who are unaffected. | Traction is significantly lessened by slippery [[terrain]] such as ice; all characters have decreased traction on slippery surfaces except the [[Ice Climbers]], who are unaffected. |