User:Toomai/Cloneosity: Difference between revisions

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(uhh I appear to have not recorded that Lucas has a tether in previous games, will need to fix that (also I've changed my mind about his down tilt))
m (Lucas fixes, "other" elaborations)
Line 87: Line 87:
|-
|-
|{{head|Ganondorf|g=SSBM|s=24x24px}}||{{head|Captain Falcon|g=SSBM|s=18x18px}}
|{{head|Ganondorf|g=SSBM|s=24x24px}}||{{head|Captain Falcon|g=SSBM|s=18x18px}}
|1/4||1||1||1||1||1||1||1||1||0||1||1||1||1||1||1||1||1||1||1||1||1||0.25, 0.25, 0.25, 0.25||{{rollover|-0.35|Ganondorf cannot walljump. Ganondorf does not have Captain Falcon's unusual extra item swings.|y}}
|1/4||1||1||1||1||1||1||1||1||0||1||1||1||1||1||1||1||1||1||1||1||1||0.25, 0.25, 0.25, 0.25||{{rollover|-0.35|Ganondorf cannot walljump (-0.25). Ganondorf does not have Captain Falcon's unusual extra item swings (-0.1).|y}}
|20.9/23||90.9%
|20.9/23||90.9%
|-
|-
Line 113: Line 113:
|-
|-
|{{head|Luigi|g=SSBB|s=24x24px}}||{{head|Mario|g=SSBB|s=18x18px}}
|{{head|Luigi|g=SSBB|s=24x24px}}||{{head|Mario|g=SSBB|s=18x18px}}
|2/3||1||0||1||0||0||1||1||1||0||1||1||0||1||1||1||1||1||1||0||1||0||0||0.25, 0.25, 0.25, 0.25, 0.25||{{rollover|-0.5|Luigi can crawl. Luigi cannot walljump.|y}}
|2/3||1||0||1||0||0||1||1||1||0||1||1||0||1||1||1||1||1||1||0||1||0||0||0.25, 0.25, 0.25, 0.25, 0.25||{{rollover|-0.5|Luigi can crawl (-0.25). Luigi cannot walljump (-0.25).|y}}
|15.416̅6/24.25||63.6%
|15.416̅6/24.25||63.6%
|-
|-
|{{head|Toon Link|g=SSBB|s=24x24px}}||{{head|Link|g=SSBB|s=18x18px}}
|{{head|Toon Link|g=SSBB|s=24x24px}}||{{head|Link|g=SSBB|s=18x18px}}
|1||1||1||1||1||1||1/3||1||0||1/2||0||1||1||1||0||0||1||1||1||1||1||1||1||0.25, 0.25, 0.25, 0.25, 0.25||{{rollover|-0.15|Toon Link can walljump. Toon Link's forward throw (shoulder) thinks it's a Foot attack like Link's.|y}}
|1||1||1||1||1||1||1/3||1||0||1/2||0||1||1||1||0||0||1||1||1||1||1||1||1||0.25, 0.25, 0.25, 0.25, 0.25||{{rollover|-0.15|Toon Link can walljump (-0.25). Toon Link's forward throw (shoulder) thinks it's a Foot attack like Link's (+0.1).|y}}
|18.93̅3/24.25||78.1%
|18.93̅3/24.25||78.1%
|-
|-
Line 129: Line 129:
|-
|-
|{{head|Ganondorf|g=SSBB|s=24x24px}}||{{head|Captain Falcon|g=SSBB|s=18x18px}}
|{{head|Ganondorf|g=SSBB|s=24x24px}}||{{head|Captain Falcon|g=SSBB|s=18x18px}}
|0||0||1||0||1||1||0||1||1||0||1||1||1||1||1||1||0||1||1||0||1||1||0||0.25, 0.25, 0, 0, 0||{{rollover|-0.35|Ganondorf cannot walljump. Ganondorf does not have Captain Falcon's unusual extra item swings.|y}}
|0||0||1||0||1||1||0||1||1||0||1||1||1||1||1||1||0||1||1||0||1||1||0||0.25, 0.25, 0, 0, 0||{{rollover|-0.35|Ganondorf cannot walljump (-0.25). Ganondorf does not have Captain Falcon's unusual extra item swings (-0.1).|y}}
|15.15/24.25||62.5%
|15.15/24.25||62.5%
|-
|-
|{{head|Lucas|g=SSBB|s=24x24px}}||{{head|Ness|g=SSBB|s=18x18px}}
|{{head|Lucas|g=SSBB|s=24x24px}}||{{head|Ness|g=SSBB|s=18x18px}}
|0||0||0||1||1||1||0||0||0||0||0||1||0||1||0||0||0||0||1||1||1||1||1||0.25, 0.25, 0.25, 0.25, 0.25||{{rollover|+0.2|Lucas and Ness share an unusual grab release weakness.|y}}
|0||0||0||0||1||1||0||0||0||0||0||1||0||1||0||0||0||0||1||1||1||1||1||0.25, 0.25, 0.25, 0.25, 0.25||{{rollover|0|Lucas has a grab aerial (-0.25). Lucas and Ness share an unusual grab release weakness (+0.25).|y}}
|11.45/24.25||47.2%
|10.25/24.25||42.3%
|-
|-
|{{head|Ike|g=SSBB|s=24x24px}}||{{head|Marth|g=SSBB|s=18x18px}}
|{{head|Ike|g=SSBB|s=24x24px}}||{{head|Marth|g=SSBB|s=18x18px}}
Line 147: Line 147:
|-
|-
|{{head|Luigi|g=SSB4|s=24x24px}}||{{head|Mario|g=SSB4|s=18x18px}}
|{{head|Luigi|g=SSB4|s=24x24px}}||{{head|Mario|g=SSB4|s=18x18px}}
|2/3||1||0||0||0||0||1||1||1||0||1||1||0||1||1||1||1||0||1.125||0||0.75||0||0||0, 0.25, 0.25, {{rollover|0.125|While the windup is somewhat different, the actual kick is about the same.|y}}||{{rollover|-0.5|Luigi can crawl. Luigi cannot walljump.|y}}
|2/3||1||0||0||0||0||1||1||1||0||1||1||0||1||1||1||1||0||1.125||0||0.75||0||0||0, 0.25, 0.25, {{rollover|0.125|While the windup is somewhat different, the actual kick is about the same.|y}}||{{rollover|-0.5|Luigi can crawl (-0.25). Luigi cannot walljump (-0.25).|y}}
|12.6̅6/24||52.8%
|12.6̅6/24||52.8%
|-
|-
Line 167: Line 167:
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|-
|{{head|Lucario|g=SSB4|s=24x24px}}||{{head|Mewtwo|g=SSB4|s=18x18px}}
|{{head|Lucario|g=SSB4|s=24x24px}}||{{head|Mewtwo|g=SSB4|s=18x18px}}
|0||0||0||0||0||1||0||0||0||0||0||0||0||0||0||0||0||0||1||0||0||0||0||0, 0, 0, 0||{{rollover|-0.5|Lucario can crawl and wallcling.|y}}
|0||0||0||0||0||1||0||0||0||0||0||0||0||0||0||0||0||0||1||0||0||0||0||0, 0, 0, 0||{{rollover|-0.5|Lucario can crawl (-0.25) and wallcling (-0.25).|y}}
|1.5/24||6.3%
|1.5/24||6.3%
|-
|-
|{{head|Lucas|g=SSB4|s=24x24px}}||{{head|Ness|g=SSB4|s=18x18px}}
|{{head|Lucas|g=SSB4|s=24x24px}}||{{head|Ness|g=SSB4|s=18x18px}}
|0||0||0||1||0||1||0||0||0||0||0||1||0||1||0||0||0||0||1.25||1.25||1.25||1.25||1||0.25, 0.25, 0.25, 0.25||
|0||0||0||0||0||1||0||0||0||0||0||1||0||1||0||0||0||0||1.25||1.25||1.25||1.25||1||0.25, 0.25, 0.25, 0.25||{{rollover|-0.25|Lucas has a grab aerial.|y}}
|11/24||45.8%
|9.75/24||40.6%
|-
|-
|{{head|Lucina|g=SSB4|s=24x24px}}||{{head|Marth|g=SSB4|s=18x18px}}
|{{head|Lucina|g=SSB4|s=24x24px}}||{{head|Marth|g=SSB4|s=18x18px}}
Line 183: Line 183:
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|{{head|Dark Pit|g=SSB4|s=24x24px}}||{{head|Pit|g=SSB4|s=18x18px}}
|{{head|Dark Pit|g=SSB4|s=24x24px}}||{{head|Pit|g=SSB4|s=18x18px}}
|1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1.25||1.25||1.25||1.25||{{rollover|0.5|Cloned from Zelda's.|y}}||0.25, 0.25, 0.25, 0.25||
|1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1.25||1.25||1.25||1.25||{{rollover|0.5|Cloned from the unrelated Zelda.|y}}||0.25, 0.25, 0.25, 0.25||
|24.5/24||102.1%
|24.5/24||102.1%
|}
|}
Line 193: Line 193:
|-
|-
|{{head|Luigi|g=SSBU|s=24x24px}}||{{head|Mario|g=SSBU|s=18x18px}}
|{{head|Luigi|g=SSBU|s=24x24px}}||{{head|Mario|g=SSBU|s=18x18px}}
|2/3||1||1||0||0||0||1||1||1||0||1||1||0||0||0||0||1||0||1||0||1||0||0||0, 0.25, 0.25, {{rollover|0.125|While the windup is somewhat different, the actual kick is about the same.|y}}||{{rollover|-0.75|Luigi can crawl. Luigi cannot walljump. Luigi has a grab aerial.|y}}
|2/3||1||1||0||0||0||1||1||1||0||1||1||0||0||0||0||1||0||1||0||1||0||0||0, 0.25, 0.25, {{rollover|0.125|While the windup is somewhat different, the actual kick is about the same.|y}}||{{rollover|-0.75|Luigi can crawl (-0.25). Luigi cannot walljump (-0.25). Luigi has a grab aerial (-0.25).|y}}
|10.5416̅6/24||43.9%
|10.5416̅6/24||43.9%
|-
|-
Line 205: Line 205:
|-
|-
|{{head|Young Link|g=SSBU|s=24x24px}}||{{head|Link|g=SSBU|s=18x18px}}
|{{head|Young Link|g=SSBU|s=24x24px}}||{{head|Link|g=SSBU|s=18x18px}}
|2/4||1||1||1||0||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||{{rollover|0|Ancient Arrow is (probably) a clone of Light Arrow, but that's not relevant to either Link.|y}}||0.25, 0.25, 0.25, 0||{{rollover|-0.5|Link no longer has a Hookshot/Clawshot. Young Link can walljump.|y}}
|2/4||1||1||1||0||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||1||{{rollover|0|Ancient Arrow is (probably) a clone of Light Arrow, but that's not relevant to either Link.|y}}||0.25, 0.25, 0.25, 0||{{rollover|-0.5|Link no longer has a Hookshot/Clawshot (-0.25). Young Link can walljump (-0.25).|y}}
|20.75/24||86.5%
|20.75/24||86.5%
|-
|-
|{{head|Toon Link|g=SSBU|s=24x24px}}||{{head|Link|g=SSBU|s=18x18px}}
|{{head|Toon Link|g=SSBU|s=24x24px}}||{{head|Link|g=SSBU|s=18x18px}}
|2/3||1||1||1||0||0||1/3||1||0||1/2||0||1||1||1||0||0||1||1||1||1||1||1||0||0, 0, 0.25, 0||{{rollover|-0.5|Link no longer has a Hookshot/Clawshot. Toon Link can walljump.|y}}
|2/3||1||1||1||0||0||1/3||1||0||1/2||0||1||1||1||0||0||1||1||1||1||1||1||0||0, 0, 0.25, 0||{{rollover|-0.5|Link no longer has a Hookshot/Clawshot (-0.25). Toon Link can walljump (-0.25).|y}}
|14.25/24||59.4%
|14.25/24||59.4%
|-
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|style="background:#00ff00"|{{head|Ganondorf|g=SSBU|s=20x20px}}
|style="background:#00ff00"|{{head|Ganondorf|g=SSBU|s=20x20px}}
|colspan="5" style="text-align:left;background:linear-gradient(to right,rgba(255,255,0,0.25) 0%,rgba(255,255,0,0.25) 49.0%,rgba(255,255,0,1.0) 50.0%,transparent 50.0%,transparent 100%)"|50.0%
|colspan="5" style="text-align:left;background:linear-gradient(to right,rgba(255,255,0,0.25) 0%,rgba(255,255,0,0.25) 49.0%,rgba(255,255,0,1.0) 50.0%,transparent 50.0%,transparent 100%)"|50.0%
|-
|style="background:#00ff00"|{{head|Luigi|g=SSBU|s=20x20px}}
|colspan="5" style="text-align:left;background:linear-gradient(to right,rgba(224,255,0,0.25) 0%,rgba(224,255,0,0.25) 42.9%,rgba(224,255,0,1.0) 43.9%,transparent 43.9%,transparent 100%)"|43.9%
|-
|-
|style="background:#00ff00"|{{head|Lucas|g=SSBB|s=20x20px}}
|style="background:#00ff00"|{{head|Lucas|g=SSBB|s=20x20px}}
|colspan="5" style="text-align:left;background:linear-gradient(to right,rgba(240,255,0,0.25) 0%,rgba(240,255,0,0.25) 46.2%,rgba(240,255,0,1.0) 47.2%,transparent 47.2%,transparent 100%)"|47.2%
|colspan="5" style="text-align:left;background:linear-gradient(to right,rgba(215,255,0,0.25) 0%,rgba(215,255,0,0.25) 41.3%,rgba(215,255,0,1.0) 42.3%,transparent 42.3%,transparent 100%)"|42.3%
|-
|-
|style="background:#00ff00"|{{head|Lucas|g=SSB4|s=20x20px}}
|style="background:#00ff00"|{{head|Lucas|g=SSB4|s=20x20px}}
|colspan="5" style="text-align:left;background:linear-gradient(to right,rgba(233,255,0,0.25) 0%,rgba(233,255,0,0.25) 44.8%,rgba(233,255,0,1.0) 45.8%,transparent 45.8%,transparent 100%)"|45.8%
|colspan="5" style="text-align:left;background:linear-gradient(to right,rgba(207,255,0,0.25) 0%,rgba(207,255,0,0.25) 39.6%,rgba(207,255,0,1.0) 40.6%,transparent 40.6%,transparent 100%)"|40.6%
|-
|style="background:#00ff00"|{{head|Luigi|g=SSBU|s=20x20px}}
|colspan="5" style="text-align:left;background:linear-gradient(to right,rgba(224,255,0,0.25) 0%,rgba(224,255,0,0.25) 42.9%,rgba(224,255,0,1.0) 43.9%,transparent 43.9%,transparent 100%)"|43.9%
|-
|-
|colspan="6"|
|colspan="6"|

Revision as of 18:15, January 27, 2019

What is a clone? What is a semi-clone? Is there any meaning to "echo" aside from PR? This page attempts to answer these questions via careful analysis.

Developer intent

For most games, we have official confirmation of which characters the developers consider to be clones. By their definition, the following characters, and no others, are clones:

Super Smash Bros. Unconfirmed Luigi has a "differences from Mario" list on the website
Super Smash Bros. Melee Dr. Mario (SSBM)Young Link (SSBM)Ganondorf (SSBM)Falco (SSBM)Pichu (SSBM)Roy (SSBM)
Super Smash Bros. Brawl None
Super Smash Bros. 4 Dr. Mario (SSB4)Lucina (SSB4)Dark Pit (SSB4) DLC character status (Lucas and Roy) is unknown
Super Smash Bros. Ultimate Daisy (SSBU)Dark Samus (SSBU)Lucina (SSBU)Chrom (SSBU)Dark Pit (SSBU)Ken (SSBU)Richter (SSBU) Stated that DLC will not be clones

This setup leads to the following wordy but fairly accurate definition of "clone":

A clone is a character whose moveset is mostly visually identical to another character's, with most (if not all) attacks and special moves of similar (if not identical) mechanics and operation. Differentiation is primarily by tweaks to physics, alterations to attacks' hitboxes and timings, and unique non-combat animations, though they may also have a few unique moves.

So what does this mean for the term "semi-clone"? Not much really. It's used fairly consistently by the community to refer to characters that would be clones if they didn't differ from their parents in more substantial ways, such as having more than a few unique attacks or a different gimmick altogether. Clearly it's a continuous scale, even if the terms are used in a fairly hardline fashion.

System

This is the system I'm using to determine how much of a clone each character pair is.

  1. For each attack that the clone shares with its potential parent, add 1 point. Most attacks and special moves are weighted equally. The exceptions are:
    • Neutral attacks are worth 1 for the entire combo as a whole. For example, if the first two hits are the same but the third is different, the total score is 2/3. Neutral infinites plus the finisher counts as one part. Similar applies to multi-part forward tilts and forward smashes (or, if the initial animation is similar enough, multi-hit attacks where the clone only has the first hit(s)).
    • If a clone has attacks that involve more animations than the parent - which represents being given new, unique animations for the sake of differentiation - the move's clone score is halved.
      • Examples: A clone has a 3-part neutral attack while the parent has 2, or the clone's f-tilt can be angled while the parent's cannot.
      • The inverse is not true; while it's less clone-y to only have 1 neutral attack instead of 2, this doesn't require any additional differentiation effort.
    • Floor attacks and edge attacks are only worth 0.25x, as there is significantly less room for designing such attacks.
  2. An attack is "shared" if any of these apply:
    • The animation is similar or identical. (Does it look the same?)
    • The animation is not too similar or identical, but the move's function is, or the special move's mechanics and operation are. (Does it do the same thing?)
  3. In the case of custom special moves, a unique custom is worth -0.125, while a custom that replicates the other's default (e.g. Luigi's Bouncing Fireball) is worth +0.25. Therefore, if a special move is a clone:
    • Both customs are the same: 1
    • One custom is unique: 0.875
    • Both customs are unique: 0.75
    • One custom is unique but the other is a copy of the other's default: 1.125
    • One custom is the same and the other copies the other's default: 1.25
    • If one of a pair lacks customs (e.g. Ness and Lucas), the "replicates default" penalty can still apply, but the "unique custom" bonus cannot.
  4. Some clones might have a special move that isn't cloned from their parent, but from a third character. If this third character is clearly related to the clone and/or the parent, this counts as a fully cloned move. If the third character is unrelated, the clone score is halved.
  5. An attempt will be made to avoid hedging - a move either is cloned or it isn't, there's no middle ground. But there may very well be cases where it's impossible to accurately describe something with only 0 and 1. If so, there will be an accompanying explanation.
  6. A difference in access to non-universal movement abilities is worth -0.25 for each difference. This includes wall jumping, wall clinging, crawling, and access to a grab aerial. A difference in number of jumps is worth -0.1 per jump if both characters have more than 2, or -0.25 if either has only 2.
  7. If there is a substantial difference (or similarity) between a clone and its parent not otherwise covered above, it may be worth up to +1 or -1. For example, a parent might swing battering items twice with a smash attack, while the clone swings only once. This is admittedly a highly judgemental category.

Because of these penalties and bonuses, it is possible to achieve scores outside the range of 0%-100%. That said, this is more amusing than useful, and so anything outside this range will be clamped come analysis time.

Data

SSB64

Pair Neutral F-tilt U-tilt D-tilt Dash F-smash U-smash D-smash N-air F-air B-air U-air D-air F-throw B-throw N-special U-special D-special Floor/edge Other Total %
Luigi (SSB) Mario (SSB) 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 18/19 94.7%
Jigglypuff (SSB) Kirby (SSB) 2/3 1 1 1 1 1 0 1 1 1 0 0 1 0 1 0 0 0 0.25, 0.25, 0.25, 0.25 11.6̅6/19 61.4%
Captain Falcon (SSB) Samus (SSB) 1/4 0 1 0 1 0 0 1 1 0 0 0 0 0 0 0 0 0 0.25, 0.25, 0, 0 -0.5 4.25/19 22.4%

SSBM

Pair Neutral F-tilt U-tilt D-tilt Dash F-smash U-smash D-smash N-air F-air B-air U-air D-air Pummel F-throw B-throw U-throw D-throw N-special S-special U-special D-special Floor/edge Other Total %
Luigi (SSBM) Mario (SSBM) 2/3 1 0 1 0 0 1 1 1 0 1 1 1 1 1 1 1 1 1 0 1 1 0.25, 0.25, 0.25, 0.25 17.6̅6/23 76.8%
Dr. Mario (SSBM) Mario (SSBM) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 -0.25 22.75/23 98.9%
Young Link (SSBM) Link (SSBM) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 -0.25 22.75/23 98.9%
Ganondorf (SSBM) Captain Falcon (SSBM) 1/4 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 -0.35 20.9/23 90.9%
Falco (SSBM) Fox (SSBM) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 23/23 100.0%
Jigglypuff (SSBM) Kirby (SSBM) 0 1 1 0 0 1 0 1 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0.125, 0.25, 0.25, 0.25 -0.25 5.625/23 24.5%
Pichu (SSBM) Pikachu (SSBM) 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 -0.25 21.75/23 94.6%
Roy (SSBM) Marth (SSBM) 1/2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 22.5/23 97.8%

SSBB

Pair Neutral F-tilt U-tilt D-tilt Dash F-smash U-smash D-smash N-air F-air B-air U-air D-air Pummel F-throw B-throw U-throw D-throw N-special S-special U-special D-special Final Smash Floor/edge Other Total %
Luigi (SSBB) Mario (SSBB) 2/3 1 0 1 0 0 1 1 1 0 1 1 0 1 1 1 1 1 1 0 1 0 0 0.25, 0.25, 0.25, 0.25, 0.25 -0.5 15.416̅6/24.25 63.6%
Toon Link (SSBB) Link (SSBB) 1 1 1 1 1 1 1/3 1 0 1/2 0 1 1 1 0 0 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25, 0.25 -0.15 18.93̅3/24.25 78.1%
Falco (SSBB) Fox (SSBB) 0 1 0 1 1 0 1 1 0 0 1 1 1 1 1 1 1 1 1 1 1 0 1 0.25, 0.25, 0.25, 0.25, 0.25 18.25/24.25 75.3%
Wolf (SSBB) Fox (SSBB) 0 0 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 1 1 1 1 1 0.25, 0.25, 0.25, 0.25, 0.25 +1 9.25/24.25 38.1%
Ganondorf (SSBB) Captain Falcon (SSBB) 0 0 1 0 1 1 0 1 1 0 1 1 1 1 1 1 0 1 1 0 1 1 0 0.25, 0.25, 0, 0, 0 -0.35 15.15/24.25 62.5%
Lucas (SSBB) Ness (SSBB) 0 0 0 0 1 1 0 0 0 0 0 1 0 1 0 0 0 0 1 1 1 1 1 0.25, 0.25, 0.25, 0.25, 0.25 0 10.25/24.25 42.3%
Ike (SSBB) Marth (SSBB) 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0, 0, 0, 0, 0 1/24.25 4.1%

SSB4

Pair Neutral F-tilt U-tilt D-tilt Dash F-smash U-smash D-smash N-air F-air B-air U-air D-air Pummel F-throw B-throw U-throw D-throw N-special S-special U-special D-special Final Smash Floor/edge Other Total %
Luigi (SSB4) Mario (SSB4) 2/3 1 0 0 0 0 1 1 1 0 1 1 0 1 1 1 1 0 1.125 0 0.75 0 0 0, 0.25, 0.25, 0.125 -0.5 12.6̅6/24 52.8%
Dr. Mario (SSB4) Mario (SSB4) 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 23/24 95.8%
Toon Link (SSB4) Link (SSB4) 1 1 1 1 0 1 1/3 1 0 1/2 0 1 1 1 0 0 1 1 0.875 1.125 0.75 0.75 1 0, 0, 0.25, 0 -0.25 16.3̅3/24 68.1%
Ganondorf (SSB4) Captain Falcon (SSB4) 0 0 1 0 1 1 0 1 1 0 1 1 1 1 1 1 0 1 0.75 0 0.75 0.75 0 0.25, 0, 0, 0 -0.25 14.25/24 59.4%
Falco (SSB4) Fox (SSB4) 0 1 0 1 1 0 0 1 0 0 1 0 1 1 1 1 1 1 1.125 0.75 0.75 0 1 0.25, 0, 0.25, 0.125 15.25/24 63.5%
Lucario (SSB4) Mewtwo (SSB4) 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0, 0, 0, 0 -0.5 1.5/24 6.3%
Lucas (SSB4) Ness (SSB4) 0 0 0 0 0 1 0 0 0 0 0 1 0 1 0 0 0 0 1.25 1.25 1.25 1.25 1 0.25, 0.25, 0.25, 0.25 -0.25 9.75/24 40.6%
Lucina (SSB4) Marth (SSB4) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.25 1.25 1.25 1.25 1 0.25, 0.25, 0.25, 0.25 25/24 104.2%
Roy (SSB4) Marth (SSB4) 0 0 0 1 0 0 1 1 1 1 1 1 0 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 18/24 75.0%
Dark Pit (SSB4) Pit (SSB4) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1.25 1.25 1.25 1.25 0.5 0.25, 0.25, 0.25, 0.25 24.5/24 102.1%

SSBU

Pair Neutral F-tilt U-tilt D-tilt Dash F-smash U-smash D-smash N-air F-air B-air U-air D-air Pummel F-throw B-throw U-throw D-throw N-special S-special U-special D-special Final Smash Floor/edge Other Total %
Luigi (SSBU) Mario (SSBU) 2/3 1 1 0 0 0 1 1 1 0 1 1 0 0 0 0 1 0 1 0 1 0 0 0, 0.25, 0.25, 0.125 -0.75 10.5416̅6/24 43.9%
Dr. Mario (SSBU) Mario (SSBU) 1 1 1 1 1 1 1 1 1 1 1 1 0 1 1 0 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 22/24 91.7%
Daisy (SSBU) Peach (SSBU) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 24/24 100.0%
Young Link (SSBU) Link (SSBU) 2/4 1 1 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0 0.25, 0.25, 0.25, 0 -0.5 20.75/24 86.5%
Toon Link (SSBU) Link (SSBU) 2/3 1 1 1 0 0 1/3 1 0 1/2 0 1 1 1 0 0 1 1 1 1 1 1 0 0, 0, 0.25, 0 -0.5 14.25/24 59.4%
Ganondorf (SSBU) Captain Falcon (SSBU) 0 0 1 0 1 0 0 0 1 0 1 1 1 0 1 1 0 1 1 0 1 1 0 0.25, 0, 0, 0 -0.25 12/24 50.0%
Dark Samus (SSBU) Samus (SSBU) 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 24/24 100.0%
Falco (SSBU) Fox (SSBU) 0 1 0 1 1 0 0 1 0 0 1 0 1 1 1 1 1 0 1 1 1 0 1 0.25, 0, 0.25, 0.125 14.625/24 60.9%
Wolf (SSBU) Fox (SSBU) 0 0 0 0 0 0 0 0 1 0 1 0 0 1 0 0 0 0 1 1 1 1 1 0.25, 0.25, 0.25, 0 0 8.75/24 36.5%
Pichu (SSBU) Pikachu (SSBU) 1 1 1 1 1 1 0 1 0 1 1 1 1 1 1 1 1 1 1 1 1 1 1 0.25, 0.25, 0.125, 0 21.625/24 90.1%
Lucas (SSBU) Ness (SSBU) 0 0 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 1 1 1 1 1 0.25, 0.25, 0.25, 0.25 -0.25 7.75/24 32.3%
Lucina (SSBU) Marth (SSBU) [to be completed]
Roy (SSBU) Marth (SSBU)
Chrom (SSBU) Roy (SSBU)
Dark Pit (SSBU) Pit (SSBU)
Isabelle (SSBU) Villager (SSBU)
Ken (SSBU) Ryu (SSBU)
Richter (SSBU) Simon (SSBU)

Analysis

The colour of the value bar represents the calculated clone score. The colour behind the head icon represents the character's official status.

  • Magenta: Ultimate character that is an echo
  • Red: pre-Ultimate character that is a clone
  • Orange: Ultimate character that is not an echo, but was a clone in the previous game they appeared
  • Yellow: unconfirmed status (but highly suspected to be a pre-Ultimate clone)
  • Green: none of the above
Non-clone Limbo I Semi-clone Limbo II Clone
0%-25% 25%-40% 40%-80% 80%-90% 90%-100%
Lucina (SSB4) 104.2%
Dark Pit (SSB4) 102.1%
Falco (SSBM) 100.0%
Daisy (SSBU) 100.0%
Dark Samus (SSBU) 100.0%
Dr. Mario (SSBM) 98.9%
Young Link (SSBM) 98.9%
Roy (SSBM) 97.8%
Dr. Mario (SSB4) 95.8%
Luigi (SSB) 94.7%
Pichu (SSBM) 94.6%
Dr. Mario (SSBU) 91.7%
Ganondorf (SSBM) 90.9%
Pichu (SSBU) 90.1%
Young Link (SSBU) 86.5%
Toon Link (SSBB) 78.1%
Luigi (SSBM) 76.8%
Falco (SSBB) 75.3%
Roy (SSB4) 75.0%
Toon Link (SSB4) 68.1%
Luigi (SSBB) 63.6%
Falco (SSB4) 63.5%
Ganondorf (SSBB) 62.5%
Jigglypuff (SSB) 61.4%
Falco (SSBU) 60.9%
Ganondorf (SSB4) 59.4%
Toon Link (SSBU) 59.4%
Luigi (SSB4) 52.8%
Ganondorf (SSBU) 50.0%
Luigi (SSBU) 43.9%
Lucas (SSBB) 42.3%
Lucas (SSB4) 40.6%
Wolf (SSBB) 38.1%
Wolf (SSBU) 36.5%
Lucas (SSBU) 32.3%
Jigglypuff (SSBM) 24.5%
Captain Falcon (SSB) 22.4%
Lucario (SSB4) 6.3%
Ike (SSBB) 4.1%
0%-25% 25%-40% 40%-80% 80%-90% 90%-100%

Conclusions

Based on only this data so far:

  • Characters that share 90% of attack animations are clones.
  • Characters that share 40% of attack animations are semi-clones.
  • Young Link (SSBU) is somewhere between clone and semi-clone (a bit closer to the former). Further numbers will be required.
  • Wolf is stuck somewhere between semi-clone and non-clone, as is Lucas (SSBU). I am currently leaning towards forming a category for them called "pseudo-clone", of characters with unique normal movesets but clearly cloned special moves.
  • Characters can be clones without being "echo"es, as seen with Dr. Mario. The reverse being true (characters can be "echo"es without being clones) is unlikely but unproven; Ken appears to be a potential candidate.
  • Some pairs of clones with identical parents should probably be checked against each other. Not sure if the data will be useful, but it could be interesting.