Training (stage): Difference between revisions
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The stage is divided into three sections: a large flat solid platform on the right, a Battlefield section in the middle and a section with a single vertical wall to the left. All solid ledges are grabbable. The primary revival platform drops players directly on the 0 line. | The stage is divided into three sections: a large flat solid platform on the right, a Battlefield section in the middle and a section with a single vertical wall to the left. All solid ledges are grabbable. The primary revival platform drops players directly on the 0 line. | ||
The camera is locked in perspective so that the usage of grid lines is more accurate. The stage flattens characters, which alters hitboxes | The camera is locked in perspective so that the usage of grid lines is more accurate. The stage flattens characters in a manner similar to [[Flat Zone X]] among others, which alters hitboxes significantly. Ironically this makes the stage poor for training as it does not reflect tournament play. | ||
==Trivia== | ==Trivia== |
Revision as of 01:18, January 21, 2019
Training is a stage in Super Smash Bros. Ultimate. It is exclusive to Training Mode and it has no Battlefield or Ω form.
Training | |
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Training stage as it appears in Super Smash Bros. Ultimate | |
Universe | Super Smash Bros. |
Appears in | Ultimate |
Availability | Training Mode |
Maximum players | 4 |
Layout
Training is a very large, 2-dimensional stage with a large grid for a background. The grid is scored with large gray boxes, each made of a 10 X 10 set of small gray squares. Larger colored squares indicate multiples of 5 and 10, with the former being blue and the latter being red. In addition, a large red line labelled 0 is present in the flat plane section. The distance to the blast zones from 0 on Final Destination and Battlefield are also displayed.
The stage is divided into three sections: a large flat solid platform on the right, a Battlefield section in the middle and a section with a single vertical wall to the left. All solid ledges are grabbable. The primary revival platform drops players directly on the 0 line.
The camera is locked in perspective so that the usage of grid lines is more accurate. The stage flattens characters in a manner similar to Flat Zone X among others, which alters hitboxes significantly. Ironically this makes the stage poor for training as it does not reflect tournament play.
Trivia
- Due to the fact that Training mode only supports up to 4 players, and this stage is only available in that mode, this stage is the only one in Ultimate that cannot be played in 8-Player Smash.