Super Smash Bros. Ultimate

Training (stage): Difference between revisions

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The stage is divided into three sections: a large flat solid platform on the right, a Battlefield section in the middle and a section with a single vertical wall to the left. All solid ledges are grabbable. The primary revival platform drops players directly on the 0 line.
The stage is divided into three sections: a large flat solid platform on the right, a Battlefield section in the middle and a section with a single vertical wall to the left. All solid ledges are grabbable. The primary revival platform drops players directly on the 0 line.


The camera is locked in perspective so that the usage of grid lines is more accurate. The stage flattens characters, which alters hitboxes significant, which ironically makes it poor for training as it does not reflect tournament play.
The camera is locked in perspective so that the usage of grid lines is more accurate. The stage flattens characters in a manner similar to [[Flat Zone X]] among others, which alters hitboxes significantly. Ironically this makes the stage poor for training as it does not reflect tournament play.


==Trivia==
==Trivia==

Revision as of 01:18, January 21, 2019

Training is a stage in Super Smash Bros. Ultimate. It is exclusive to Training Mode and it has no Battlefield or Ω form.

Training
TrainingSSBU.jpg
Training stage as it appears in Super Smash Bros. Ultimate
SmashBrosSymbol.svg
Universe Super Smash Bros.
Appears in Ultimate
Availability Training Mode
Maximum players 4

Layout

Training is a very large, 2-dimensional stage with a large grid for a background. The grid is scored with large gray boxes, each made of a 10 X 10 set of small gray squares. Larger colored squares indicate multiples of 5 and 10, with the former being blue and the latter being red. In addition, a large red line labelled 0 is present in the flat plane section. The distance to the blast zones from 0 on Final Destination and Battlefield are also displayed.

The stage is divided into three sections: a large flat solid platform on the right, a Battlefield section in the middle and a section with a single vertical wall to the left. All solid ledges are grabbable. The primary revival platform drops players directly on the 0 line.

The camera is locked in perspective so that the usage of grid lines is more accurate. The stage flattens characters in a manner similar to Flat Zone X among others, which alters hitboxes significantly. Ironically this makes the stage poor for training as it does not reflect tournament play.

Trivia

  • Due to the fact that Training mode only supports up to 4 players, and this stage is only available in that mode, this stage is the only one in Ultimate that cannot be played in 8-Player Smash.