Dede-Rush: Difference between revisions
(→Trivia: Did even more analyzing and it's all in Kapp'n's bus. Not gonna edit this article anymore for the day now until I figure the actual cause of it.) |
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==Overview== | ==Overview== | ||
King Dedede hits in front of him with his hammer about 47 units. | King Dedede hits in front of him with his hammer about 47 units. The first opponent hit will be flung into a caged ring and hit with a barrage of missiles, before Dedede uses his mask to become Masked Dedede and revs up his hammer and spins towards them, launching them with one final hit, dealing 71.5 damage in total. Anyone else in the vicinity of the initial swing will not be caught, but will still take 8% base damage from the hit. | ||
==Origin== | ==Origin== |
Revision as of 07:16, January 17, 2019
Dede-Rush | |
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King Dedede using Dede-Rush in Ultimate. | |
User | King Dedede |
Universe | Kirby |
Dede-Rush (デデラッシュ, Dederush) is King Dedede's Final Smash in Super Smash Bros. Ultimate.
Overview
King Dedede hits in front of him with his hammer about 47 units. The first opponent hit will be flung into a caged ring and hit with a barrage of missiles, before Dedede uses his mask to become Masked Dedede and revs up his hammer and spins towards them, launching them with one final hit, dealing 71.5 damage in total. Anyone else in the vicinity of the initial swing will not be caught, but will still take 8% base damage from the hit.
Origin
During the Final Smash, King Dedede dons his mask to become Masked Dedede, his upgraded form from Kirby Super Star Ultra. The caged ring is reminiscent of the arena in which Kirby fights Masked Dedede, and Dedede's Super Dedede Hammer is used to fire missiles and perform Hammer Swing, both attacks used during his boss fight.
Trivia
- If a fighter has been trapped by Kapp'n's bus and Dedede enters as well and both get KO'd, when respawned, the fighter gets stuck inside of Dedede until this move is performed in which they will be freed in a glitched state. This comes with a variety of side effects such as but likely not limited to fighters not respawning after being KO'd, items behaving odd, and stage hazards not working properly.[citation needed]