Up aerial: Difference between revisions

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[[Peach]]: An odd kick upwards. Only her foot does damage.
[[Peach]]: An odd kick upwards. Only her foot does damage.


[[Bowser]]: Claws upwards. A great juggling move.
[[Bowser]]: Tosses a bite upwards. Looks like a claw swing unless slowed down or paused. A great juggling move.


[[Donkey Kong]]: Headbutts upwards.
[[Donkey Kong]]: Headbutts upwards.
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[[Diddy Kong]]: A weak circle kick.
[[Diddy Kong]]: A weak circle kick.


[[Yoshi]]: Flips over vertically, doing damage with his tail.
[[Yoshi]]: Flips over vertically, doing damage with his tail. Good knockback.


[[Wario]]: Claps upwards. Can be used to fly as [[Wario-Man]].
[[Wario]]: Claps upwards. Can be used to fly as [[Wario-Man]].
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[[Wolf]]: Slashes upwards at a high speed. Lowish knockback, good for combos.
[[Wolf]]: Slashes upwards at a high speed. Lowish knockback, good for combos.


[[Pikachu]]: Spins with his tail out for damage. Very low knockback, very low damage, can [[Semi-spike]]
[[Pikachu]]: Spins with his tail out for damage. Very low knockback, very low damage, can [[Semi-spike]]. If not for semi-spike, would be the worst up aerial in the entire series.


[[Squirtle]]: An extremely quick circle kick, but uses his tail instead of his legs.
[[Squirtle]]: An extremely quick circle kick, but uses his tail instead of his legs.


[[Ivysaur]]: Pumps pollen out of his bulb upwards. High knockback, causes Ivysaur to fast fall.
[[Ivysaur]]: Pumps pollen out of his bulb upwards. High knockback, causes Ivysaur to fast fall. Can be used to reduce and negate vertical momentum.


[[Charizard]]: Points his head and neck upwards. Surprisingly low knockback.
[[Charizard]]: Points his head and neck upwards. Surprisingly low knockback.


[[Lucario]]: An odd kick upwards.
[[Lucario]]: An odd kick upwards. Like [[fair]], or Peach's uair.


[[Jigglypuff]]: Waves her arm upwards. Deceivingly long and large hitbox.
[[Jigglypuff]]: Waves her arm upwards. Deceivingly long and large hitbox.
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[[Marth]]: A simple upward slash.
[[Marth]]: A simple upward slash.


[[Ike]]: A slow upward slash.
[[Ike]]: A slow upward slash. Very powerful, lengthy duration.


[[Ness]]: Headbutts. High knockback, good priority.
[[Ness]]: Headbutts. High knockback, good priority.
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[[Lucas]]: Similar to Ness' in animation, but with more range, less knockback and less priority.
[[Lucas]]: Similar to Ness' in animation, but with more range, less knockback and less priority.


[[Mr. Game & Watch]]: Blows upwards. Opponents not hit with the attack are pushed upwards.
[[Mr. Game & Watch]]: Blows upwards. Opponents not hit with the attack are pushed upwards an extremely high distance. Distinct, useful, (cool) attack that can set up furhter combos.


[[Snake]]: A midair handstand. Similar properties to Charizard's.
[[Snake]]: A midair handstand. Similar properties to Charizard's. Better knockback.


[[Sonic]]: A scissor kick. One of his few KO moves.
[[Sonic]]: A scissor kick. One of his few KO moves.

Revision as of 17:25, August 29, 2008

The up aerial (abbreviated as "uair", "UAir", "u-air" or "AUA") is an aerial attack that is performed in midair by pressing the A Button, and tilting the control stick upwards. It also gains a moderate boost in height if the character's attack is a backflip used just before the apex of the jump but the user loses their second jump. Its official term varies between titles, where it is known as a "Up Midair Attack" in Super Smash Bros. Melee, and a "Up Air Attack" in Brawl. Many up aerials are circle kicks, which have large range, good priority and very slightly disjointed hitboxes. They can also send the opponent in diverse directions. A lot of up aerials can be used for Juggling.

List of up aerials in SSBB:

Mario: A simple circle kick.

Luigi: Identical to Mario's circle kick.

Peach: An odd kick upwards. Only her foot does damage.

Bowser: Tosses a bite upwards. Looks like a claw swing unless slowed down or paused. A great juggling move.

Donkey Kong: Headbutts upwards.

Diddy Kong: A weak circle kick.

Yoshi: Flips over vertically, doing damage with his tail. Good knockback.

Wario: Claps upwards. Can be used to fly as Wario-Man.

Link: Points his sword upwards. Diverse diagonal knockback.

Zelda: Pulsates an explosion out of her hand. Large, disjointed hitbox, will kill off the top of the stage at low percentages (50% upwards).

Sheik: Spins her body around, with her feet pointing upwards. Sex kick like properties.

Ganondorf: A very quick, powerful circle kick. Can semi-spike.

Toon Link: Identical to Link's.

Samus: Very much like Sheik's. However, the first hits suck the opponent in; only the last hit gives (large) knockback.

Zero Suit Samus: A circle kick. However, it makes a slashing sound when it connects.

Pit: Spins his bow upwards. Diverse horizontal knockback.

Ice Climbers: Point both hammers upwards. Surprisingly high knockback, disjointed hitbox.

R.O.B.: Waves his arms upwards. Multiple hits, diverse knockback.

Kirby: A powerful circle kick.

Meta Knight: Slashes upwards at an incredible speed. Can be used in combination with multiple jumps for chaining, can easily rack up 30% damage or more.

King Dedede: Spins his hammer upwards. Multiple hits, diverse knockback.

Captain Olimar: Throws a Pikmin upwards. The Pikmin spins around. Multiple hits.

Fox: A very quick and powerful circle kick.

Falco: Similar to Fox's, but less power.

Wolf: Slashes upwards at a high speed. Lowish knockback, good for combos.

Pikachu: Spins with his tail out for damage. Very low knockback, very low damage, can Semi-spike. If not for semi-spike, would be the worst up aerial in the entire series.

Squirtle: An extremely quick circle kick, but uses his tail instead of his legs.

Ivysaur: Pumps pollen out of his bulb upwards. High knockback, causes Ivysaur to fast fall. Can be used to reduce and negate vertical momentum.

Charizard: Points his head and neck upwards. Surprisingly low knockback.

Lucario: An odd kick upwards. Like fair, or Peach's uair.

Jigglypuff: Waves her arm upwards. Deceivingly long and large hitbox.

Marth: A simple upward slash.

Ike: A slow upward slash. Very powerful, lengthy duration.

Ness: Headbutts. High knockback, good priority.

Lucas: Similar to Ness' in animation, but with more range, less knockback and less priority.

Mr. Game & Watch: Blows upwards. Opponents not hit with the attack are pushed upwards an extremely high distance. Distinct, useful, (cool) attack that can set up furhter combos.

Snake: A midair handstand. Similar properties to Charizard's. Better knockback.

Sonic: A scissor kick. One of his few KO moves.


Notable characters' up aerials

  • Bowser's up aerial, although it begins slow, possesses extreme power, and can be used to combo fast-fallers and knock-out opponents at low Damage Percentages.
  • Captain Falcon's up aerial, arguably one of his best combo moves in the series which allows Falcon to combo or even set up other combos.
  • Fox's up aerial, a flip kick with immense upward knockback and high speed.
  • Ganondorf's up aerial, one of his most useful and fastest moves and when used backwards, allows him to knock-out his opponents at low Damage Percentages due to the semi-spike.
  • Link and Young Link's up aerial, which can result in a very effective knockback at considerable speed, with excellent priority and range.
  • Mr. Game & Watch's up aerial pushes opponents who are above reach of the hitbox even higher into the air.
  • Zelda up aerial is a quick and powerful finisher that can kill just below 100%, but has a small hitbox.