Up aerial: Difference between revisions
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* [[Link]] and [[Young Link]]'s up aerial, which can result in a very effective knockback at considerable speed, with excellent priority and range. | * [[Link]] and [[Young Link]]'s up aerial, which can result in a very effective knockback at considerable speed, with excellent priority and range. | ||
* [[Mr. Game and Watch|Mr. Game & Watch]]'s up aerial pushes opponents who are above reach of the hitbox even higher into the air. | * [[Mr. Game and Watch|Mr. Game & Watch]]'s up aerial pushes opponents who are above reach of the hitbox even higher into the air. | ||
*Zelda is also the most improve in terms of knockback | |||
{{Attacks}} | {{Attacks}} | ||
[[Category:Attacks]] | [[Category:Attacks]] | ||
[[Category:Game Controls]] | [[Category:Game Controls]] |
Revision as of 09:37, July 15, 2008
The up aerial (abbreviated as "uair", "UAir", "u-air" or "AUA") is an aerial attack that is performed in midair by pressing the A Button, and tilting the control stick upwards. It also gains a moderate boost in height if the character's attack is a backflip used just before the apex of the jump but the user loses their second jump. Its official term varies between titles, where it is known as a "Up Midair Attack" in Super Smash Bros. Melee, and a "Up Air Attack" in Brawl. Many up aerials are circle kicks, which have large range, good priority and very slightly disjointed hitboxes. They can also send the opponent in diverse directions. A lot of up aerials can be used for Juggling.
List of up aerials in SSBB:
Mario: A simple circle kick.
Luigi: Identical to Mario's circle kick.
Peach: An odd kick upwards. Only her foot does damage.
Bowser: Claws upwards. A great juggling move.
Donkey Kong: Headbutts upwards.
Diddy Kong: A weak circle kick.
Yoshi: Flips over vertically, doing damage with his tail.
Wario: Claps upwards. Can be used to fly as Wario-Man.
Link: Points his sword upwards. Diverse diagonal knockback.
Zelda: Pulsates an explosion out of her hand. Large, disjointed hitbox, will kill off the top of the stage at low percentages (50% upwards).
Sheik: Spins her body around, with her feet pointing upwards. Sex kick like properties.
Ganondorf: A very quick, powerful circle kick. Can semi-spike.
Toon Link: Identical to Link's.
Samus: Very much like Sheik's. However, the first hits suck the opponent in; only the last hit gives (large) knockback.
Zero Suit Samus: A circle kick. However, it makes a slashing sound when it connects.
Pit: Spins his bow upwards. Diverse horizontal knockback.
Ice Climbers: Point both hammers upwards. Surprisingly high knockback, disjointed hitbox.
R.O.B.: Waves his arms upwards. Multiple hits, diverse knockback.
Kirby: A powerful circle kick.
Meta Knight: Slashes upwards at an incredible speed. Can be used in combination with multiple jumps for chaining, can easily rack up 30% damage or more.
King Dedede: Spins his hammer upwards. Multiple hits, diverse knockback.
Captain Olimar: Throws a Pikmin upwards. The Pikmin spins around. Multiple hits.
Fox: A very quick and powerful circle kick.
Falco: Similar to Fox's, but less power.
Wolf: Slashes upwards at a high speed. Lowish knockback, good for combos.
Pikachu: Spins with his tail out for damage. Very low knockback, very low damage, can Semi-spike
Squirtle: An extremely quick circle kick, but uses his tail instead of his legs.
Ivysaur: Pumps pollen out of his bulb upwards. High knockback, causes Ivysaur to fast fall.
Charizard: Points his head and neck upwards. Surprisingly low knockback.
Lucario: An odd kick upwards.
Jigglypuff: Waves her arm upwards. Deceivingly long and large hitbox.
Marth: A simple upward slash.
Ike: A slow upward slash.
Ness: Headbutts. High knockback, good priority.
Lucas: Similar to Ness' in animation, but with more range, less knockback and less priority.
Mr. Game & Watch: Blows upwards. Opponents not hit with the attack are pushed upwards.
Snake: A midair handstand. Similar properties to Charizard's.
Sonic: A scissor kick. One of his few KO moves.
Notable characters' up aerials
- Bowser's up aerial, although it begins slow, possesses extreme power, and can be used to combo fast-fallers and knock-out opponents at low Damage Percentages.
- Captain Falcon's up aerial, arguably one of his best combo moves in the series which allows Falcon to combo or even set up other combos.
- Fox's up aerial, a flip kick with immense upward knockback and high speed.
- Ganondorf's up aerial, one of his most useful and fastest moves and when used backwards, allows him to knock-out his opponents at low Damage Percentages due to the semi-spike.
- Link and Young Link's up aerial, which can result in a very effective knockback at considerable speed, with excellent priority and range.
- Mr. Game & Watch's up aerial pushes opponents who are above reach of the hitbox even higher into the air.
- Zelda is also the most improve in terms of knockback
Attacks in the Super Smash Bros. series | |
---|---|
Standard ground attacks | Neutral attack · Dash attack |
Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
Smash attacks | Forward smash · Up smash · Down smash |
Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
Get-up attacks | Floor attack · Edge attack |
Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |