Conditions: Difference between revisions

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→‎List of Conditions: Wording changes and also colons should probably not be part of the bolded text
(More conditions found)
(→‎List of Conditions: Wording changes and also colons should probably not be part of the bolded text)
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The following is a list of known Conditions in the game. These Conditions come in multiple combinations.  
The following is a list of known Conditions in the game. These Conditions come in multiple combinations.  
===Fighters===
===Fighters===
* '''The enemy's (attack(s)) has increased power''': The listed attack(s) will do additional damage when used by the enemy.  
* '''The enemy's [attack(s)] has increased power''': The listed attack(s) will do additional damage when used by the enemy.  
* '''The enemy favors (atttack(s)):''' The enemy will use the listed attack(s) as frequently as it can.
* '''The enemy favors [atttack(s)]''': The enemy will use the listed attack(s) as frequently as it can.
* '''The enemy is invisible:''' The enemy will be invisible at all times or periodically.  
* '''The enemy is invisible''': The enemy will be invisible at all times or periodically.  
* '''The enemy has super armor and is hard to launch or make flinch:''' The enemy has constant super armor.  
* '''The enemy has super armor and is hard to launch or make flinch''': The enemy has constant super armor.  
* '''The enemy favors grabs and throws:''' The enemy will attack mostly using grabs and throws.  
* '''The enemy favors grabs and throws''': The enemy will attack mostly using grabs and throws.  
* '''The enemy's melee weapons have increased power:''' The enemy will deal extra damage with attacks that use melee weapons, such as swords.  
* '''The enemy's melee weapons have increased power''': The enemy will deal extra damage with attacks that use melee weapons, such as swords.  
* '''The enemy loves to taunt:''' The enemy will taunt frequently.  
* '''The enemy loves to taunt''': The enemy will taunt frequently.  
* '''The enemy starts the battle with a(n) (name of item)'''
* '''The enemy starts the battle with a(n) [item]'''
* '''The enemy has super armor but moves slower:''' Similar to the super armor condition, but also imposes a speed penalty on the enemy.
* '''The enemy has super armor but moves slower''': Similar to the super armor condition, but also imposes a speed penalty on the enemy.
* '''The enemy is metal'''
* '''The enemy is metal'''
* '''The enemy is gold''': The enemy has the golden power-up effect from [[Golden Plains]].
* '''The enemy is gold''': The enemy has the golden power-up effect from [[Golden Plains]].
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* '''The enemy is tiny'''
* '''The enemy is tiny'''
* '''The enemy heals over time'''
* '''The enemy heals over time'''
* '''The enemy is very fast and can't stop quickly:''' The enemy has greatly increased speed overall but worse [[traction]].
* '''The enemy is very fast and can't stop quickly''': The enemy has greatly increased speed overall but worse [[traction]].
* '''The enemy reflects projectiles:''' The enemy spawns with a [[Franklin Badge]].
* '''The enemy reflects projectiles''': The enemy spawns with a [[Franklin Badge]], which they will never drop.
* '''The enemy breathes fire:''' The enemy is under the effect of a [[Superspicy Curry]].
* '''The enemy breathes fire''': The enemy is under the effect of a [[Superspicy Curry]].
* '''You constantly take minor damage:''' The player is constantly under the effect of a Lip's Stick and will take damage over time.  
* '''You constantly take minor damage''': The player is constantly [[flower]]ed and will take damage over time.  
* '''The enemy tends to avoid conflict:''' The enemy will attempt to stay as far away from the player as possible.
* '''The enemy tends to avoid conflict''': The enemy will attempt to stay as far away from the player as possible.
* '''The enemy's ranged weapons have increased power:''' The enemy deals additional damage with ranged weapons, such as Link's Bow.  
* '''The enemy's ranged weapons have increased power''': The enemy deals additional damage with ranged weapons, such as Link's Bow.  
* '''The enemy has increased move speed:''' Similar to the uncontrollable condition except there is no penalty given.
* '''The enemy has increased move speed'''
* '''The enemy loves to [[jump]]:''' An enemy will jump frequently as it can.
* '''The enemy loves to jump''': The enemy will [[jump]] as frequently as they can.
* '''(All fighters/You/The enemy) (has/have) reduced jump power:''' The said fighter(s) will have their jump height decreased.
* '''(All fighters/You/The enemy) (has/have) reduced jump power''': The said fighter(s) will have their jump height decreased.
* '''The enemy is easily distracted by items:''' The opponent will prioritize collecting and using items whenever they are available, including ones spawned by the player.
* '''The enemy is easily distracted by items''': The opponent will prioritize collecting and using items whenever they are available, including ones spawned by the player.
* '''Gravity is (high/low):''' The enemies, the player's, or both have their gravity reduced or increased overall, which affects mostly jump height and [[Falling speed|fall speed]]
* '''Gravity is [high/low]''': The enemies, the player's, or both have their gravity reduced or increased overall, which affects mostly jump height and [[Falling speed|fall speed]]


===Rules===
===Rules===
* '''Stamina Battle:''' The match is a Stamina Battle; the exact amount of stamina both fighters have varies from one spirit to another.  
* '''Stamina Battle''': The match is a Stamina Battle; the exact amount of stamina both fighters have varies from one spirit to another.  
* '''Timed Stamina Battle;''' The exact amount of time and the HP of both fighters varies based on the spirit in question.  
* '''Timed Stamina Battle''': The exact amount of time and the HP of both fighters varies based on the spirit in question.  
* '''Defeat the main fighter to win:''' Only one specific opponent needs to be defeated to win the battle. Defeating the other opponents is optional.  
* '''Defeat the main fighter to win''': Only one specific opponent needs to be defeated to win the battle. Defeating the other opponents is optional.  
* '''Take your strongest team into this no-frills battle:''' Nothing is altered in the battle, the puppet fighters, or the player.
* '''Take your strongest team into this no-frills battle''': Nothing is altered in the battle, the puppet fighters, or the player.
* '''Join forces with a CPU ally:''' A CPU ally will assist the player into defeating the enemy.
* '''Join forces with a CPU ally''': A CPU ally will assist the player in defeating the enemy.
* '''You lose if your CPU ally is KO'd:''' In addition to KOing the enemy, the player must also protect the CPU ally, some of which will avoid the enemy.
* '''You lose if your CPU ally is KO'd''': In addition to KOing the enemy, the player must also protect their CPU ally, some of which will avoid the enemy.
* '''Survive until the timer runs out:''' The player wins when the timer expires. KOing all enemies is optional.
* '''Survive until the timer runs out''': The player wins when the timer expires. KOing all enemies is optional.
* '''Start the battle with 300%:''' All fighters start with 300%, making them incredibly easy to launch.
* '''Start the battle with 300%''': All fighters start with 300% damage, making them incredibly easy to launch.


===Environment===
===Environment===
* '''The floor is poisonous:''' The player will gradually take poison damage while they are standing on the floor of the stage. This damage can be reduced, nullified, or even inverted with certain Hazard Skills
* '''The floor is poisonous''': The player will gradually take poison damage while they are standing on the floor of the stage. This damage can be reduced, nullified, or even inverted with certain Hazard Skills.
* '''The floor is sticky:''' The player will be slowed down and have reduced jump height when they are standing on the floor of the stage and do not have a spirit with Sticky-Floor Immunity.
* '''The floor is sticky''': The player will be slowed down and have reduced jump height when they are standing on the floor of the stage and do not have a spirit with Sticky-Floor Immunity.
* '''The floor is electrified:''' The floor has a metal surface and when touched, the player gets launched with electric hitstun only if they don't have a spirit equipped with Zap-Floor Immunity.
* '''The floor is electrified''': The floor has a metal surface and when touched, the player gets launched with electric hitstun only if they don't have a spirit equipped with Zap-Floor Immunity.
* '''The floor is sleep-inducing:''' The floor is overlaid with a colorful surface with waves emitting off of it. While on it, the player is forced into sleep. The effect can be nullified if the player has a spirit with Slumber Immunity equipped.
* '''The floor is sleep-inducing''': The floor is overlaid with a colorful surface with waves emitting off of it. While on it, the player is forced into sleep. The effect can be nullified if the player has a spirit with Slumber Immunity equipped.
* '''The floor is lava:''' The floor is overlaid with lava and when touched, the player gets launched with fire damage which can be reduced, or nullified with certain spirits.
* '''The floor is lava''': The floor is overlaid with lava and when touched, the player gets launched with fire damage which can be reduced, or nullified with certain spirits.
* '''Dangerously high winds are in effect:''' Wind will be present either periodically or eternally, moving the player horizontally if they don't have a spirit with Strong-Wind Immunity equipped and becomes slightly minor if a spirit with Strong-Wind Resist equipped
* '''Dangerously high winds are in effect''': Wind will be present either periodically or constantly, moving the player horizontally if they don't have a spirit with Strong-Wind Immunity equipped and becomes slightly minor if a spirit with Strong-Wind Resist equipped
* '''The stage is covered in the poisonous cloud:''' Unlike the poisonous floor, the player gradually takes poison damage regardless of where they are. This damage can be reduced, nullified, or even inverted with certain spirits.
* '''The stage is covered in a poisonous cloud''': Unlike the poisonous floor, the player gradually takes poison damage regardless of where they are. This damage can be reduced, nullified, or even inverted with certain spirits.
* '''The stage is covered in fog:''' Fog will occasionally engulf the stage making it hard to see.
* '''The stage is covered in fog''': Fog will occasionally cover the screen, making it difficult to see.


===Miscellaneous===
===Miscellaneous===
* '''Certain items will appear in large numbers:''' A specific item or group of related items will spawn in large quantities at set intervals.
* '''Certain items will appear in large numbers''': A specific item or group of related items will spawn in large quantities at set intervals.
* '''Hostile assist trophies will appear:''' A specific Assist Trophy will spawn on occasion to fight alongside the opponents.
* '''Hostile assist trophies will appear''': A specific Assist Trophy will spawn on occasion to fight alongside the opponents.
* '''Reinforcements will appear after an enemy is KO'd:''' Extra fighters will spawn after a fighter has been KO'd.
* '''Reinforcements will appear after an enemy is KO'd''': Extra fighters will spawn after an enemy fighter has been KO'd.


[[Category:Spirits]]
[[Category:Spirits]]
[[Category:Super Smash Bros. Ultimate]]
[[Category:Super Smash Bros. Ultimate]]
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