489
edits
(More conditions found) |
(→List of Conditions: Wording changes and also colons should probably not be part of the bolded text) |
||
Line 7: | Line 7: | ||
The following is a list of known Conditions in the game. These Conditions come in multiple combinations. | The following is a list of known Conditions in the game. These Conditions come in multiple combinations. | ||
===Fighters=== | ===Fighters=== | ||
* '''The enemy's | * '''The enemy's [attack(s)] has increased power''': The listed attack(s) will do additional damage when used by the enemy. | ||
* '''The enemy favors | * '''The enemy favors [atttack(s)]''': The enemy will use the listed attack(s) as frequently as it can. | ||
* '''The enemy is invisible | * '''The enemy is invisible''': The enemy will be invisible at all times or periodically. | ||
* '''The enemy has super armor and is hard to launch or make flinch | * '''The enemy has super armor and is hard to launch or make flinch''': The enemy has constant super armor. | ||
* '''The enemy favors grabs and throws | * '''The enemy favors grabs and throws''': The enemy will attack mostly using grabs and throws. | ||
* '''The enemy's melee weapons have increased power | * '''The enemy's melee weapons have increased power''': The enemy will deal extra damage with attacks that use melee weapons, such as swords. | ||
* '''The enemy loves to taunt | * '''The enemy loves to taunt''': The enemy will taunt frequently. | ||
* '''The enemy starts the battle with a(n) | * '''The enemy starts the battle with a(n) [item]''' | ||
* '''The enemy has super armor but moves slower | * '''The enemy has super armor but moves slower''': Similar to the super armor condition, but also imposes a speed penalty on the enemy. | ||
* '''The enemy is metal''' | * '''The enemy is metal''' | ||
* '''The enemy is gold''': The enemy has the golden power-up effect from [[Golden Plains]]. | * '''The enemy is gold''': The enemy has the golden power-up effect from [[Golden Plains]]. | ||
Line 21: | Line 21: | ||
* '''The enemy is tiny''' | * '''The enemy is tiny''' | ||
* '''The enemy heals over time''' | * '''The enemy heals over time''' | ||
* '''The enemy is very fast and can't stop quickly | * '''The enemy is very fast and can't stop quickly''': The enemy has greatly increased speed overall but worse [[traction]]. | ||
* '''The enemy reflects projectiles | * '''The enemy reflects projectiles''': The enemy spawns with a [[Franklin Badge]], which they will never drop. | ||
* '''The enemy breathes fire | * '''The enemy breathes fire''': The enemy is under the effect of a [[Superspicy Curry]]. | ||
* '''You constantly take minor damage | * '''You constantly take minor damage''': The player is constantly [[flower]]ed and will take damage over time. | ||
* '''The enemy tends to avoid conflict | * '''The enemy tends to avoid conflict''': The enemy will attempt to stay as far away from the player as possible. | ||
* '''The enemy's ranged weapons have increased power | * '''The enemy's ranged weapons have increased power''': The enemy deals additional damage with ranged weapons, such as Link's Bow. | ||
* '''The enemy has increased move speed | * '''The enemy has increased move speed''' | ||
* '''The enemy loves to | * '''The enemy loves to jump''': The enemy will [[jump]] as frequently as they can. | ||
* '''(All fighters/You/The enemy) (has/have) reduced jump power | * '''(All fighters/You/The enemy) (has/have) reduced jump power''': The said fighter(s) will have their jump height decreased. | ||
* '''The enemy is easily distracted by items | * '''The enemy is easily distracted by items''': The opponent will prioritize collecting and using items whenever they are available, including ones spawned by the player. | ||
* '''Gravity is | * '''Gravity is [high/low]''': The enemies, the player's, or both have their gravity reduced or increased overall, which affects mostly jump height and [[Falling speed|fall speed]] | ||
===Rules=== | ===Rules=== | ||
* '''Stamina Battle | * '''Stamina Battle''': The match is a Stamina Battle; the exact amount of stamina both fighters have varies from one spirit to another. | ||
* '''Timed Stamina Battle | * '''Timed Stamina Battle''': The exact amount of time and the HP of both fighters varies based on the spirit in question. | ||
* '''Defeat the main fighter to win | * '''Defeat the main fighter to win''': Only one specific opponent needs to be defeated to win the battle. Defeating the other opponents is optional. | ||
* '''Take your strongest team into this no-frills battle | * '''Take your strongest team into this no-frills battle''': Nothing is altered in the battle, the puppet fighters, or the player. | ||
* '''Join forces with a CPU ally | * '''Join forces with a CPU ally''': A CPU ally will assist the player in defeating the enemy. | ||
* '''You lose if your CPU ally is KO'd | * '''You lose if your CPU ally is KO'd''': In addition to KOing the enemy, the player must also protect their CPU ally, some of which will avoid the enemy. | ||
* '''Survive until the timer runs out | * '''Survive until the timer runs out''': The player wins when the timer expires. KOing all enemies is optional. | ||
* '''Start the battle with 300% | * '''Start the battle with 300%''': All fighters start with 300% damage, making them incredibly easy to launch. | ||
===Environment=== | ===Environment=== | ||
* '''The floor is poisonous | * '''The floor is poisonous''': The player will gradually take poison damage while they are standing on the floor of the stage. This damage can be reduced, nullified, or even inverted with certain Hazard Skills. | ||
* '''The floor is sticky | * '''The floor is sticky''': The player will be slowed down and have reduced jump height when they are standing on the floor of the stage and do not have a spirit with Sticky-Floor Immunity. | ||
* '''The floor is electrified | * '''The floor is electrified''': The floor has a metal surface and when touched, the player gets launched with electric hitstun only if they don't have a spirit equipped with Zap-Floor Immunity. | ||
* '''The floor is sleep-inducing | * '''The floor is sleep-inducing''': The floor is overlaid with a colorful surface with waves emitting off of it. While on it, the player is forced into sleep. The effect can be nullified if the player has a spirit with Slumber Immunity equipped. | ||
* '''The floor is lava | * '''The floor is lava''': The floor is overlaid with lava and when touched, the player gets launched with fire damage which can be reduced, or nullified with certain spirits. | ||
* '''Dangerously high winds are in effect | * '''Dangerously high winds are in effect''': Wind will be present either periodically or constantly, moving the player horizontally if they don't have a spirit with Strong-Wind Immunity equipped and becomes slightly minor if a spirit with Strong-Wind Resist equipped | ||
* '''The stage is covered in | * '''The stage is covered in a poisonous cloud''': Unlike the poisonous floor, the player gradually takes poison damage regardless of where they are. This damage can be reduced, nullified, or even inverted with certain spirits. | ||
* '''The stage is covered in fog | * '''The stage is covered in fog''': Fog will occasionally cover the screen, making it difficult to see. | ||
===Miscellaneous=== | ===Miscellaneous=== | ||
* '''Certain items will appear in large numbers | * '''Certain items will appear in large numbers''': A specific item or group of related items will spawn in large quantities at set intervals. | ||
* '''Hostile assist trophies will appear | * '''Hostile assist trophies will appear''': A specific Assist Trophy will spawn on occasion to fight alongside the opponents. | ||
* '''Reinforcements will appear after an enemy is KO'd | * '''Reinforcements will appear after an enemy is KO'd''': Extra fighters will spawn after an enemy fighter has been KO'd. | ||
[[Category:Spirits]] | [[Category:Spirits]] | ||
[[Category:Super Smash Bros. Ultimate]] | [[Category:Super Smash Bros. Ultimate]] |
edits