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| {{ArticleIcons|ssb4=y}} | | {{ArticleIcons|ssb4=y}} |
| This is the list of known changes in version 1.0.6 of ''[[Super Smash Bros. 4]]''. '''All claims on this page must be verifiable''', preferably with a trustable source link, and '''must compare both the old and new states'''. Ensure that all changes are also listed on the respective pages. | | This is the list of known changes in version 1.0.6 of ''[[Super Smash Bros. 4]]''. This update became available on April 15th, 2015. |
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| ==General== | | ==Universal== |
| *{{change|Pressing A + B together produces [[smash attack]]s. This can be disabled in the [[Controls]] menu.}}
| | {{UpdateList|ver=1.0.6|char=Universal}} |
| *{{change|Tilting the analog stick + smash stick together produces smash attacks instead of [[tilt attack]]s.}}
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| *{{change|It is no longer possible to perform tilt attacks or smash attacks while holding a throwing item.}}
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| *[[File:SSB4-U Icon.png|16px]]{{change|The player's selected [[name]] now persists between modes.}}
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| *[[File:SSB4-U Icon.png|16px]]{{bugfix|Fixed glitch where feeding an [[amiibo]] would affect CPU characters in [[Master Orders]].}}
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| *[[File:SSB4-3 Icon.png|16px]]{{change|In [[Team Battle|Team Battles]], CPUs use [[Share Stock]] a couple seconds after they lose their stocks, rather than instantly.}}
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| ==Stages== | | ==Stages== |
| *[[File:SSB4-U Icon.png|16px]]{{change|[[Lylat Cruise]] edges changed for "slope" recoveries.}}
| | {{UpdateList|ver=1.0.6|char=Stages}} |
| *[[File:SSB4-U Icon.png|16px]]{{bugfix|The [[Nabbit|Nabbit glitch]] has been removed.}}
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| *[[File:SSB4-U Icon.png|16px]]{{bugfix|Fixed glitch where {{SSB4|Ness}}'s down throw could send opponents through the boat on [[Wuhu Island]] for an instant KO.}}
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| =={{SSB4|Bowser}}== | | =={{SSB4|Bowser}}== |
| *{{buff|Bowser has more control over the trajectory of [[Flying Slam]].}}
| | {{UpdateList|ver=1.0.6|char=Bowser}} |
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| =={{SSB4|Bowser Jr.}}== | | =={{SSB4|Bowser Jr.}}== |
| *{{buff|Side smash can now hit at closer range.}}
| | {{UpdateList|ver=1.0.6|char=Bowser Jr.}} |
| *{{change|Rapid jab combo has less visual whiffs.}}
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| =={{SSB4|Captain Falcon}}== | | =={{SSB4|Captain Falcon}}== |
| *{{nerf|Forward smash has noticeably less knockback when [[angling|angled]] downwards.}}
| | {{UpdateList|ver=1.0.6|char=Captain Falcon}} |
| *{{change|Rapid jab combo has less visual whiffs.}}
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| =={{SSB4|Charizard}}== | | =={{SSB4|Charizard}}== |
| *{{buff|Up throw damage|6%, 2%|8%, 3%}}
| | {{UpdateList|ver=1.0.6|char=Charizard}} |
| *{{buff|[[Fly]] deals more knockback.}}
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| *{{nerf|[[Flare Blitz]] startup [[recoil damage]]|4%|5%}}
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| *{{change|Sweetspot and sourspot of forward aerial have been switched.}}
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| =={{SSB4|Dark Pit}}== | | =={{SSB4|Dark Pit}}== |
| *{{bugfix|No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.}}
| | {{UpdateList|ver=1.0.6|char=Dark Pit}} |
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| | =={{SSB4|Diddy Kong}}== |
| | {{UpdateList|ver=1.0.6|char=Diddy Kong}} |
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| =={{SSB4|Donkey Kong}}== | | =={{SSB4|Donkey Kong}}== |
| *{{buff|[[Giant Punch]] full charge time|172 frames|144 frames}}
| | {{UpdateList|ver=1.0.6|char=Donkey Kong}} |
| *{{change|First hit of jab no longer has the [[Sakurai angle]].}}
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| =={{SSB4|Diddy Kong}}==
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| *{{nerf|Up air damage|8%|6%}}
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| *{{nerf|Up air's knockback is also significantly weaker.}}
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| *{{nerf|Forward air damage|12/10%|10/8%}}
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| *{{change|Up throw deals less damage (from 10% to 8%), but it also has less knockback, which allows Diddy Kong to combo into up aerial more efficiently.}}
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| *{{nerf|Down throw damage|7%|6%}}
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| *{{buff|[[Monkey Flip]] (kick) now has an extra hitbox that deals 10% damage near the end of the kick.}}
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| *{{nerf|[[Monkey Flip]] (grab) damage|12%|10%}}
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| *{{nerf|[[Monkey Flip]] (jump) damage|10%|8%}}
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| *{{nerf|Forward smash's ending lag increased.}}
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| =={{SSB4|Dr. Mario}}== | | =={{SSB4|Dr. Mario}}== |
| *{{buff|Forward aerial (clean) damage|15.68%|16.8%}}
| | {{UpdateList|ver=1.0.6|char=Dr. Mario}} |
| *{{change|Angle of up smash is more horizontal.}}
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| =={{SSB4|Ganondorf}}== | | =={{SSB4|Ganondorf}}== |
| *{{buff|Jab damage|4%/6%/9%|4%/7%/10%}}
| | {{UpdateList|ver=1.0.6|char=Ganondorf}} |
| *{{change|Up, forward and down throws have less [[hitlag]].}}
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| =={{SSB4|Ike}}== | | =={{SSB4|Ike}}== |
| *{{bugfix|[[Aether#Customization|Aether Drive]] now behaves normally when in slow motion.}}
| | {{UpdateList|ver=1.0.6|char=Ike}} |
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| =={{SSB4|Kirby}}== | | =={{SSB4|Kirby}}== |
| *{{buff|Down throw damage|6.6%|10.2%}}
| | {{UpdateList|ver=1.0.6|char=Kirby}} |
| *{{buff|[[Inhale]] can be canceled earlier.}}
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| *{{nerf|Upward angled forward smash sourspot hit|13%|12%}}
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| *{{buff|Up smash K.O.s 7% earlier.}}
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| *{{buff|Down smash K.O.s 4% earlier.}}
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| *{{buff|[[Hammer Flip]] has less ending lag.}}
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| =={{SSB4|Link}}== | | =={{SSB4|Link}}== |
| *{{buff|[[Spin Attack]] comes out 3 frames sooner, ends 4 frames sooner, KOs 17% earlier, and damage (uncharged).|12%|14%}}
| | {{UpdateList|ver=1.0.6|char=Link}} |
| *{{nerf|Back half of spin attack KOs 19% later.}}
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| *{{nerf|First hit of jab lasts 27 frames instead of 19, and no longer has any [[IASA]] frames.}}
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| **{{nerf|This change also removes his "Jab Cancel Death Combo."}}[https://www.youtube.com/watch?v=fWmtA1VCHWY]
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| *{{nerf|Dash attack damage (non-tip)|13%|12%}}
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| *{{buff|Dash attack's hitbox comes out one frame sooner.}}
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| *{{nerf|Down tilt's knockback growth drastically reduced, and no longer Meteor Smashes characters hanging on the ledge, save Charizard.}}
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| *{{buff|[[Shield (Link)|Hylian Shield]] now blocks [[Blaster]] shots.}}
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| *{{buff|Down air's reach increased by 50%.}}
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| =={{SSB4|Little Mac}}== | | =={{SSB4|Little Mac}}== |
| *{{buff|[[Jolt Haymaker]] has increased knockback.}}
| | {{UpdateList|ver=1.0.6|char=Little Mac}} |
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| =={{SSB4|Lucario}}== | | =={{SSB4|Lucario}}== |
| *{{bugfix|[[ExtremeSpeed]]: [[Landing lag glitch]] has been fixed.}}
| | {{UpdateList|ver=1.0.6|char=Lucario}} |
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| =={{SSB4|Lucina}}== | | =={{SSB4|Lucina}}== |
| *{{buff|Forward aerial damage|8.075%|~8.575%}}
| | {{UpdateList|ver=1.0.6|char=Lucina}} |
| *{{buff|Down tilt damage|8.075%|~8.575%}}
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| *{{buff|Forward smash damage|14.725%|~15.275%}}
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| *{{buff|Down smash (second hit) damage|13.775%|~14.275%}}
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| *{{buff|[[Shield Breaker]] damage|8.075%|~8.575%}}
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| *{{buff|Shield Breaker (full charge) damage|21.85%|~22.85%}}
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| *{{buff|Jab hit 1 [[IASA]]|Frame 29|Frame 26}}
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| *{{buff|Forward tilt IASA|Frame 39|Frame 35}}
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| *{{buff|[[Dancing Blade]] hit 1 IASA|Frame 45|Frame 42}}
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| *{{buff|Dancing Blade combos more consistently}}
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| =={{SSB4|Luigi}}== | | =={{SSB4|Luigi}}== |
| *{{nerf|[[Fireball]] sourspot damage|6%|5%}}
| | {{UpdateList|ver=1.0.6|char=Luigi}} |
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| | =={{SSB4|Mario}}== |
| | {{UpdateList|ver=1.0.6|char=Mario}} |
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| =={{SSB4|Marth}}== | | =={{SSB4|Marth}}== |
| *{{buff|Jab hit 1 [[IASA]]|Frame 29|Frame 26}}
| | {{UpdateList|ver=1.0.6|char=Marth}} |
| *{{buff|Forward tilt IASA|Frame 39|Frame 35}}
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| *{{buff|[[Dancing Blade]] hit 1 IASA|Frame 45|Frame 42}}
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| *{{buff|Dancing Blade combos more consistently}}
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| =={{SSB4|Mega Man}}== | | =={{SSB4|Mega Man}}== |
| *{{buff|[[Leaf Shield]] starts moving sooner when thrown (though the animation length is unchanged).}}
| | {{UpdateList|ver=1.0.6|char=Mega Man}} |
| *{{bugfix|[[Landing lag glitch]] has been fixed.}}
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| =={{SSB4|Meta Knight}}== | | =={{SSB4|Meta Knight}}== |
| *{{change|Screen shakes slightly more violently when using Down throw.}}
| | {{UpdateList|ver=1.0.6|char=Meta Knight}} |
| *{{bugfix|[[Dimensional Cape]]: [[Landing lag glitch]] has been fixed.}}
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| =={{SSB4|Mii Brawler}}== | | =={{SSB4|Mii Brawler}}== |
| *{{nerf|Forward aerial damage|4%, 6%|3%, 5%}}
| | {{UpdateList|ver=1.0.6|char=Mii Brawler}} |
| *{{nerf|Back aerial damage|12%|~10%}}
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| *{{bugfix|The first hit of [[Piston Punch]] can no longer OHKO light characters.}}
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| =={{SSB4|Mii Swordfighter}}== | | =={{SSB4|Mii Swordfighter}}== |
| *{{buff|Down tilt damage|6%|8%}}
| | {{UpdateList|ver=1.0.6|char=Mii Swordfighter}} |
| *{{buff|Neutral aerial damage|5%|8%}}
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| *{{buff|[[Hero's Spin]] (grounded) damage|12-16%|14-19%}}
| | =={{SSB4|Mr. Game & Watch}}== |
| | {{UpdateList|ver=1.0.6|char=Mr. Game & Watch}} |
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| =={{SSB4|Olimar}}== | | =={{SSB4|Olimar}}== |
| *{{bugfix|A glitch where [[reflect]]ing [[Order Tackle]] would give the Pikmin a permanent power boost has been fixed.}}
| | {{UpdateList|ver=1.0.6|char=Olimar}} |
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| =={{SSB4|Pac-Man}}== | | =={{SSB4|Pac-Man}}== |
| *{{buff|Trampoline can no longer be affected by [[Pocket]].}}
| | {{UpdateList|ver=1.0.6|char=Pac-Man}} |
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| =={{SSB4|Palutena}}== | | =={{SSB4|Palutena}}== |
| *{{bugfix|Fixed glitch where using a jump-canceled attack during [[Super Speed]] would store Palutena's momentum and apply it to her next jump.}}
| | {{UpdateList|ver=1.0.6|char=Palutena}} |
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| =={{SSB4|Pikachu}}== | | =={{SSB4|Pikachu}}== |
| *{{nerf|Ledge grab animation's length has been standardized, becoming slower as a result.}}
| | {{UpdateList|ver=1.0.6|char=Pikachu}} |
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| =={{SSB4|Pit}}== | | =={{SSB4|Pit}}== |
| *{{bugfix|No longer clips through sloped terrain while using ledge attack as someone else grabs the ledge.}}
| | {{UpdateList|ver=1.0.6|char=Pit}} |
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| =={{SSB4|R.O.B.}}== | | =={{SSB4|R.O.B.}}== |
| *{{nerf|Up throw does less knockback.}}
| | {{UpdateList|ver=1.0.6|char=R.O.B.}} |
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| =={{SSB4|Robin}}== | | =={{SSB4|Robin}}== |
| *{{buff|The wind repeating hits of jab do less knockback and thus link to each other better.}}
| | {{UpdateList|ver=1.0.6|char=Robin}} |
| *{{change|Tomes do not disappear when landing on platforms.}}
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| =={{SSB4|Rosalina & Luma}}== | | =={{SSB4|Rosalina & Luma}}== |
| *{{nerf|Luma health|52 HP|47 HP}}
| | {{UpdateList|ver=1.0.6|char=Rosalina}} |
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| =={{SSB4|Samus}}== | | =={{SSB4|Samus}}== |
| *{{buff|Forward tilt (sweetspot) knockback and damage increased, can now kill middle weight characters around 180% at the edge. damage: 7/8% → 8/9%.}}
| | {{UpdateList|ver=1.0.6|char=Samus}} |
| *{{Nerf|Forward tilt sourspot added mid part of the leg with low damage and minimal to no hitstun. damage: 6/7% → 5/6%.}}
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| *{{Nerf|Forward tilt can no longer lead into charge shot tech chases due to increased knockback on sweetspot and the added sourspots.}}
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| *{{Buff|Missile travels faster as a Super Missile, but the speed increase is very negligible.}}
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| *{{Nerf|Due to the increased speed of Super Missile, it no longer true combos into Charge Shot if fired in succession.}}
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| =={{SSB4|Sheik}}== | | =={{SSB4|Sheik}}== |
| *{{nerf|Back aerial damage|11/10%|8/7%}}
| | {{UpdateList|ver=1.0.6|char=Sheik}} |
| *{{nerf|Down tilt damage|7.5%|5%}}
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| =={{SSB4|Sonic}}== | | =={{SSB4|Sonic}}== |
| *{{nerf|Back throw does less knockback.}}
| | {{UpdateList|ver=1.0.6|char=Sonic}} |
| *{{nerf|[[Spin Dash]] (fully charged) damage|10%|7%}}
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| *{{nerf|Burning Spin Dash appears to have reduced [[invincibility]].}}
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| *{{buff|[[Spring]] can no longer be affected by [[Pocket]].}}
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| *{{change|[[Homing Attack]]'s applicable targets reduced to characters only (no longer targets Luma).}}
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| *{{Change|[[Spin Shot]] can now only be used when using the spin dash (or Spin Dash with C-stick when set to attack).}}
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| =={{SSB4|Toon Link}}== | | =={{SSB4|Toon Link}}== |
| *{{buff|[[Shield (Link)|Hero's Shield]] now blocks [[Blaster]] shots.}}
| | {{UpdateList|ver=1.0.6|char=Toon Link}} |
| *{{nerf|First hit of Down Smash's knockback reduced.}}
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| =={{SSB4|Yoshi}}== | | =={{SSB4|Yoshi}}== |
| *{{buff|Ledge attack has less ending lag.}}
| | {{UpdateList|ver=1.0.6|char=Yoshi}} |
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| =={{SSB4|Zelda}}== | | =={{SSB4|Zelda}}== |
| *{{buff|Forward smash looping hit angles have been lowered to make the move connect better.}}
| | {{UpdateList|ver=1.0.6|char=Zelda}} |
| *{{buff|[[Phantom Slash]] has slightly less ending lag.}}
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| *{{buff|Phantom stays out for roughly 1/4 of a second longer.}}
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| *{{nerf|Destroyed Phantom regeneration time|6 seconds|9 seconds}}
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| ==References== | | ==References== |
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| [https://www.youtube.com/playlist?list=PLlIHVxA7UoL2me49_ivTfSPeXn0_7PSOC] | | [https://www.youtube.com/playlist?list=PLlIHVxA7UoL2me49_ivTfSPeXn0_7PSOC] |
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| | {{SSB4 Updates}} |
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| [[Category:Lists]] | | [[Category:Lists]] |
| [[Category:Downloadable content]] | | [[Category:Free downloadable content]] |