Stun: Difference between revisions

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Unlike most other status effects, characters are stunned longer at lower percentages (whereas [[sleep]]ing, for example, lasts longer at higher percentages). In ''Smash 64'', the base time in [[frame]]s that a character is stunned can be determined by the formula (400-damage)+60.
Unlike most other status effects, characters are stunned longer at lower percentages (whereas [[sleep]]ing, for example, lasts longer at higher percentages). In ''Smash 64'', the base time in [[frame]]s that a character is stunned can be determined by the formula (400-damage)+60.


Stun is accompanied by a cartoony tweet sound effect that loops until the condition is stopped, as well as small stars that occasionally pop up around the character's head on top. This sound effect debuted in ''Melee'', and its volume was increased in ''Brawl''. In all games, characters also have a flashing red overlay applied to their model; in ''Smash 4'', however, this only happens when a character's [[shield]] is broken. Also, in ''Smash 4'', a halo of stars appears around a stunned character's head. In ''Ultimate'', the number of stars is reduced to 2, but a solid orange halo appears around the character's head as well.
Stun is accompanied by a cartoony tweet sound effect that loops until the condition is stopped, as well as small stars that occasionally pop up around the character's head on top. This sound effect debuted in ''Melee'', and its volume was increased in ''Brawl''. In all games, characters also have a flashing red overlay applied to their model; in ''Smash 4'' and ''Ultimate'', however, this only happens when a character's [[shield]] is broken. Also, in ''Smash 4'', a halo of stars appears around a stunned character's head. In ''Ultimate'', the number of stars is reduced to 2, but a solid orange halo appears around the character's head as well.


It is impossible to be stunned while airborne. Possibly as a result, any airborne state induced upon a stunned character will cancel the stunned state immediately and they will enter a normal midair state.
It is impossible to be stunned while airborne. Possibly as a result, any airborne state induced upon a stunned character will cancel the stunned state immediately and they will enter a normal midair state.
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