Smash Run: Difference between revisions

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==List of Challenges==
==List of Challenges==
After entering a door, the player must complete an objective to reveal a treasure chest containing rewards that range from 1, 2, or 3 stat boosts worth 100 points correlating with the difficulty level of the challenge that range from Easy, Normal, and Hard respectively. Stat boosts do not fade away in challenge rooms, but failing a challenge or being defeated will take the player out of the room, unable to re-enter. All doors disappear from the main map for the last minute of the run.
After entering a door, the player must complete an objective to reveal a treasure chest containing rewards that range from 1, 2, or 3 stat boosts worth 200 points correlating with the difficulty level of the challenge that range from Easy, Normal, and Hard respectively. Stat boosts do not fade away in challenge rooms, but failing a challenge or being defeated will take the player out of the room, unable to re-enter. All doors disappear from the main map for the last minute of the run.


{|class="wikitable"
{|class="wikitable"
! Challenge !! Picture !! Description
! Challenge !! Picture !! Description
|-
|-
| Target Smash! || [[File:Smash Run Target Smash easy.jpg|200px]] || All targets in the room must be destroyed within the time limit. Targets drop small power-ups when destroyed.
| Target Smash! || [[File:Smash Run Target Smash easy.jpg|200px]] || All targets in the room must be destroyed within the time limit. Easy difficulty contains 5 targets. Normal difficulty contains 6 with three Gordos and two trampolines. Hard difficulty contains nine targets, a beam sword and the floor below the main platform acts as a Danger Zone.
|-
|-
| Crystal Smash! || [[File:Smash Run Crystal Smash easy.jpg|200px]] || All crystals in the room must be destroyed within the time limit. Some crystal are attached to other, bigger ones: destroying a big crystal also destroys all of the attacked small ones, while destroying a small crystal makes a crack, which acts as a weak point, appear in the bigger one. Crystal drop small power-ups when destroyed.
| Crystal Smash! || [[File:Smash Run Crystal Smash easy.jpg|200px]] || All crystals in the room must be destroyed within the time limit. Some crystal are attached to other, bigger ones: destroying a big crystal also destroys all of the attacked small ones, while destroying a small crystal makes a crack, which acts as a weak point, appear in the bigger one. Crystal drop small power-ups when destroyed. Easy difficulty contains one crystal, normal difficulty four crystals, and hard difficulty with four high durability crystals.
|-
|-
| Defeat Them All! || [[File:Shy Guys Smash Run.jpg|200px]] || All enemies must be defeated within the time limit. Enemies appear in waves; all enemies in a wave must be defeated before the next wave appears. Until all enemies are defeated, the floor of the stage below the main platform alternates between being normal and being a [[Danger Zone]] on Normal or Hard difficulty; the Danger Zone will damage enemies and the player alike when active, and will [[instant KO|instantly KO]] the player at or above 100% [[damage]].
| Defeat Them All! || [[File:Shy Guys Smash Run.jpg|200px]] || All enemies must be defeated within the time limit. Enemies appear in waves; all enemies in a wave must be defeated before the next wave appears. Until all enemies are defeated, the floor of the stage below the main platform alternates between being normal and being a [[Danger Zone]] on Normal or Hard difficulty; the Danger Zone will damage enemies and the player alike when active, and will [[instant KO|instantly KO]] the player regardless of damage taken.
|-
|-
| Survive! || [[File:Smash Run Survive hard.jpg|200px]] || The room is filled with enemies and obstacles and the player is tasked with surviving until time runs out. A row of spiky [[Danger Zone]]s lies beneath the main platform, which will [[instant KO|instantly KO]] the player on contact regardless of [[damage]]. All enemies and obstacles will disappear upon success.
| Survive! || [[File:Smash Run Survive hard.jpg|200px]] || The room is filled with enemies and obstacles and the player is tasked with surviving until time runs out. Easy difficulty consists of three passable platforms with a single Souflee, Peahat, Plasma Wisp. The last 10 seconds also adds blue Bubbles to the mix. Normal difficulty consists of three Souflees (with one appearing at a time) and a single Orne with the same layout. Hard difficulty has two maps; the first one consisting of a single Polar Bear, two Gordos, cannons and an endless wave of flying Shy Guys and Gastlys. Unlike the other difficulties that require the player to survive for 20 seconds, players are only required to survive for 15 on this map. The second one uses the layout of the "Defeat them All!" with a Reaper, Metroid, Bacuras and Zurees.
|-
|-
| (Bonus Room) || [[File:Smash Run bonus room.jpg|200px]] || Instead of a proper challenge, the room is filled with stat boosts (possibly including a 2x modifier), food, treasure chests and/or [[Iridescent Glint Beetle]]s, with no time limit. The [[All-Star Rest Area]] music also plays.
| (Bonus Room) || [[File:Smash Run bonus room.jpg|200px]] || Instead of a proper challenge, the room is filled with stat boosts (possibly including a 2x modifier), food, treasure chests and/or [[Iridescent Glint Beetle]]s. An easy indicator to tell if the room contains beetles is that there are always six small star powerups in the room with them. There is no time limit in these rooms. The [[All-Star Rest Area]] music also plays.
|}
|}


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| Doors Galore || Additional challenge doors appear throughout the map. Not affected by a time limit.
| Doors Galore || Additional challenge doors appear throughout the map. Not affected by a time limit.
|-
|-
| (Enemy) Fest || All enemies that appear on-screen will temporarily be of the same type. Possible enemies include [[Tiki Buzz]]es, [[Pooka]]s, [[Shy Guy]]s, [[Bullet Bill]]s, [[Sneaky Spirit]]s and [[Souflee]]s; events featuring the latter two are significantly shorter than events featuring other enemies.
| (Enemy) Fest || All enemies that appear on-screen will temporarily be of the same type. Possible enemies include [[Tiki Buzz]]es, [[Pooka]]s, [[Shy Guy]]s, [[Bullet Bill]]s, [[Sneaky Spirit]]s and [[Souflee]]s. The former five events last for 20 seconds while the latter two lasts for 10. These enemies act as side spawns and do not interrupt the main spawns unless the area was cleared earlier. Any normal enemies still in the area when the event starts will disappear, however.
|-
|-
| Fast Learner || All stat boost drops from enemies will temporarily be skewed to the same type and normal boosts by performing actions will have a greater effect.
| Fast Learner || All stat boost drops from enemies will temporarily be skewed to the same type and normal boosts by performing actions will have a greater effect.
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| Treasure Trove || A secret room will appear in the center of the map, containing three chests. There is no time limit, but only the first player who reaches the room can claim the rewards.
| Treasure Trove || A secret room will appear in the center of the map, containing three chests. There is no time limit, but only the first player who reaches the room can claim the rewards.
|-
|-
| Wanted! || A powerful enemy will appear at a random location on the map, with an arrow directing players to their location. Defeating this enemy before it disappears will yield extra rewards. Possible enemies include [[Bonkers]], [[Bulborb]], [[Clubberskull]], [[Polar Bear]] and [[Reaper]].
| Wanted! || A powerful enemy will appear at a random location on the map, with an arrow directing players to their location. Defeating these enemies yields greater rewards than usual, consisting of three or four 200 stat powerups. Clubberskull targets give five instead as they already give three of those upon defeat. Enemies will always be in accessible areas. Possible enemies include [[Bonkers]], [[Bulborb]], [[Clubberskull]], [[Polar Bear]] and [[Reaper]]. This event has a timer of 90 seconds.
|-
|-
| Warp || All fighters are teleported to a different location elsewhere in the map. This fails if it is triggered during a [[locked battle]], or while the fighter is inside a [[Barrel Cannon]].
| Warp || All fighters are teleported to a different location elsewhere in the map. This fails if it is triggered during a [[locked battle]], or while the fighter is inside a [[Barrel Cannon]].
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| 300% Smash || A match where players start and respawn with 300% damage, akin to [[Super Sudden Death]].
| 300% Smash || A match where players start and respawn with 300% damage, akin to [[Super Sudden Death]].
|-
|-
| Climb! || Four player free-for-all, where the goal is to climb up to the goal on a vertical stage while avoiding [[Smart Bomb]] explosions and Danger Zones.
| Climb! || Four player free-for-all, where the goal is to climb up to the goal on a vertical stage while avoiding Danger Zones. Smart Bombs begin to be dropped once the timer hits 30 seconds.
|-
|-
| Easy Launch<sup>PAL</sup><br />High-Launch<sup>NA</sup> || A match with an increased [[launch rate]].
| Easy Launch<sup>PAL</sup><br />High-Launch<sup>NA</sup> || A match with an increased [[launch rate]].
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| Mr. Saturn Smash || A match where only the [[Mr. Saturn]] spawns.
| Mr. Saturn Smash || A match where only the [[Mr. Saturn]] spawns.
|-
|-
| Multi-Man Smash || On {{SSB4|Battlefield}}, each player independently vies to defeat as many opponents as possible under rules similar to [[Multi-Man mode]], within a one minute time limit. Along with Miis, Metal and Giant Metal versions of the fighter the player is using can appear.
| Multi-Man Smash || On {{SSB4|Battlefield}}, each player independently vies to defeat as many opponents as possible under rules similar to [[Multi-Man mode]], within a one minute time limit. Miis are the primary enemies, with the occasional Metal and Giant Metal versions of the player's character also appearing as enemies.
|-
|-
| Mushroom Smash || A match where only [[Super Mushroom]]s and [[Poison Mushroom]]s spawn.
| Mushroom Smash || A match where only [[Super Mushroom]]s and [[Poison Mushroom]]s spawn.
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