Master Hand (SSBU): Difference between revisions

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==In Classic Mode==
==In Classic Mode==
Master Hand appears as a boss in Classic Mode. For the first time since the original ''[[Super Smash Bros.]]'', Master Hand has the ability to face the other direction, which he combines with snapping his fingers to teleport around. Also for the first time in the series since ''Brawl'''s [[Boss Battles]], Master Hand no longer has a stamina HP indicator, instead having a health bar akin to bosses from [[Subspace Emissary]] or [[World of Light]]. This results {{SSBU|Crazy Hand}} haivng a separate health bar as well, meaning that they no longer share the same pool of HP as they did in previous games. However, he can now be stunned, which renders him immobile on the ground for about 8 seconds.
Master Hand appears as a boss in Classic Mode. For the first time since the original ''[[Super Smash Bros.]]'', Master Hand has the ability to face the other direction, which he combines with snapping his fingers to teleport around. Also for the first time in the series since ''Brawl'''s [[Boss Battles]], Master Hand no longer has a stamina HP indicator, instead having a health bar akin to bosses from [[Subspace Emissary]] or [[World of Light]]. This results {{SSBU|Crazy Hand}} having a separate health bar as well, meaning that they no longer share the same pool of HP as they did in previous games. However, he can now be stunned, which renders him immobile on the ground for about 8 seconds.


===Moveset===
===Moveset===
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