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(Categorized the conditions to reduce clutter) |
PeabodySam (talk | contribs) |
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* '''The enemy is invisible:''' The enemy will be invisible at all times or periodically. | * '''The enemy is invisible:''' The enemy will be invisible at all times or periodically. | ||
* '''The enemy has super armor and is hard to launch or make flinch:''' The enemy has constant super armor. | * '''The enemy has super armor and is hard to launch or make flinch:''' The enemy has constant super armor. | ||
* '''The enemy favors grabs and throws:''' The enemy will attack mostly using grabs and throws. | * '''The enemy favors grabs and throws:''' The enemy will attack mostly using grabs and throws. | ||
* '''The enemy's melee weapons have increased power:''' The enemy will deal extra damage with attacks that use melee weapons, such as swords. | * '''The enemy's melee weapons have increased power:''' The enemy will deal extra damage with attacks that use melee weapons, such as swords. | ||
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* '''The enemy is giant''' | * '''The enemy is giant''' | ||
* '''The enemy heals over time''' | * '''The enemy heals over time''' | ||
* '''The enemy is very fast and | * '''The enemy is very fast and can't stop quickly:''' The enemy has greatly increased speed overall but worse [[traction]]. | ||
* '''The enemy reflects projectiles:''' The enemy spawns with a [[Franklin Badge]]. | * '''The enemy reflects projectiles:''' The enemy spawns with a [[Franklin Badge]]. | ||
* '''You constantly take minor damage:''' The player is constantly under the effect of a Lip's Stick and will take damage over time. | * '''You constantly take minor damage:''' The player is constantly under the effect of a Lip's Stick and will take damage over time. | ||
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* '''The enemy has increased move speed:''' Similar to the uncontrollable condition except there is no penalty given. | * '''The enemy has increased move speed:''' Similar to the uncontrollable condition except there is no penalty given. | ||
* '''The enemy loves to [[jump]]:''' An enemy will jump frequently as it can. | * '''The enemy loves to [[jump]]:''' An enemy will jump frequently as it can. | ||
* '''All fighters/You/The enemy has/have reduced jump power:''' The said fighter(s) will have their jump height decreased. | * '''(All fighters/You/The enemy) (has/have) reduced jump power:''' The said fighter(s) will have their jump height decreased. | ||
* '''The enemy is easily distracted by items:''' The opponent will prioritize collecting and using items whenever they are available, including ones spawned by the player. | * '''The enemy is easily distracted by items:''' The opponent will prioritize collecting and using items whenever they are available, including ones spawned by the player. | ||
* '''Gravity is high/low:''' The enemies, the player's, or both have their gravity reduced or increased overall, which affects mostly jump height and [[Falling speed|fall speed]] | * '''Gravity is (high/low):''' The enemies, the player's, or both have their gravity reduced or increased overall, which affects mostly jump height and [[Falling speed|fall speed]] | ||
===Rules=== | ===Rules=== | ||
* '''Stamina Battle:''' The match is a Stamina Battle; the exact amount of stamina both fighters have varies from one spirit to another. | |||
* '''Timed Stamina Battle;''' The exact amount of time and the HP of both fighters varies based on the spirit in question. | * '''Timed Stamina Battle;''' The exact amount of time and the HP of both fighters varies based on the spirit in question. | ||
* '''Defeat the main fighter to win:''' Only one specific opponent needs to be defeated to win the battle. Defeating the other opponents is optional. | * '''Defeat the main fighter to win:''' Only one specific opponent needs to be defeated to win the battle. Defeating the other opponents is optional. |
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