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==Table Change Required== | ==Table Change Required== | ||
I don't know how to do it myself, but the table needs to be changed from <span style="color:red;">Zelda /Sheik</span> to <span style="color:blue;">Zelda</span>, <span style="color:blue;">Sheik</span>. I don't know the code required by this particular type of table to put two separate entries in the "users" section. '''''<span style="font-family:Arial;">[[User:PenguinofDeath|<font color="silver">Penguin</font>]][[User talk:PenguinofDeath|<font color="gray">of</font>]][[Special:Contributions/PenguinofDeath|<font color="silver">Death</font>]]</span>''''' 18:42, 30 May 2009 (UTC) | I don't know how to do it myself, but the table needs to be changed from <span style="color:red;">Zelda /Sheik</span> to <span style="color:blue;">Zelda</span>, <span style="color:blue;">Sheik</span>. I don't know the code required by this particular type of table to put two separate entries in the "users" section. '''''<span style="font-family:Arial;">[[User:PenguinofDeath|<font color="silver">Penguin</font>]][[User talk:PenguinofDeath|<font color="gray">of</font>]][[Special:Contributions/PenguinofDeath|<font color="silver">Death</font>]]</span>''''' 18:42, 30 May 2009 (UTC) | ||
:The [[Template:Infobox | :The [[Template:Infobox Special Move|Final Smash infobox]] is currently not compatible with multiple users. I'm going to work on it after a bit more practice with infobox design (I made the original, by the way). [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] <choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose> 21:28, 30 May 2009 (UTC) | ||
==Piercing Effect== | ==Piercing Effect== | ||
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Please try it. You can just do it in training (so long as you have two controllers) like I did. I tried about 10 times both ways, and it was fairly consistent. | Please try it. You can just do it in training (so long as you have two controllers) like I did. I tried about 10 times both ways, and it was fairly consistent. | ||
And again, I'm sorry for not reading the rules. I just wanted to help this site out and I got angry when I shouldn't have. | And again, I'm sorry for not reading the rules. I just wanted to help this site out and I got angry when I shouldn't have. <small>—Preceding unsigned comment added by [[User:68.44.100.113|68.44.100.113]] ([[User talk:68.44.100.113|talk]] • [[Special:Contributions/68.44.100.113|contribs]]) 19:05, 3 April 2011 (EDT)</small> | ||
:Are you sure that it pierces intangibility, or is it just that the hitbox lasts more frames than any sidestepping's intangibility? [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 19:35, 3 April 2011 (EDT) | :Are you sure that it pierces intangibility, or is it just that the hitbox lasts more frames than any sidestepping's intangibility? [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 19:35, 3 April 2011 (EDT) | ||
::Positive. First of all, if you are close enough, you can see that the character is stunned, immediately. I have tried various timings, lest it work if you do it before, instead of after. Secondly, I have tried doing it simultaneously as well as slightly after it in an attempt to avoid it. No such luck. | ::Positive. First of all, if you are close enough, you can see that the character is stunned, immediately. I have tried various timings, lest it work if you do it before, instead of after. Secondly, I have tried doing it simultaneously as well as slightly after it in an attempt to avoid it. No such luck. <small>—Preceding unsigned comment added by [[User:68.44.100.113|68.44.100.113]] ([[User talk:68.44.100.113|talk]] • [[Special:Contributions/68.44.100.113|contribs]]) 19:41, 3 April 2011 (EDT)</small> | ||
Firstly, put <nowiki>~~~~</nowiki> after your posts on talk pages to sign them. | Firstly, put <nowiki>~~~~</nowiki> after your posts on talk pages to sign them. | ||
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:*Either that variable (X) induces hitstun or triggers another hitbox. | :*Either that variable (X) induces hitstun or triggers another hitbox. | ||
:Under the former assumption, that is, if X induces hitstun, then that would be related to the 3% damage hitbox of Light Arrow and would cause hitstun before the 4% hitbox of Bomb. (I've perfect shielded it and the next hit takes a while to come out, but looking at the damage meter, it is barely noticeable, so...) If X triggers another hitbox, then Light Arrow creates a new hitbox after the opponent to be hit first, so as to do less damage. Samus's bombs, I'm not too sure about however. I'm betting on the former. | :Under the former assumption, that is, if X induces hitstun, then that would be related to the 3% damage hitbox of Light Arrow and would cause hitstun before the 4% hitbox of Bomb. (I've perfect shielded it and the next hit takes a while to come out, but looking at the damage meter, it is barely noticeable, so...) If X triggers another hitbox, then Light Arrow creates a new hitbox after the opponent to be hit first, so as to do less damage. Samus's bombs, I'm not too sure about however. I'm betting on the former. [[Special:Contributions/68.44.100.113|68.44.100.113]] 19:42, 4 April 2011 (EDT) | ||
[[Special:Contributions/68.44.100.113|68.44.100.113]] 19:42, 4 April 2011 (EDT) | |||
::I'm pretty sure the inert hitbox of Samus's Bomb is only for the game to decide if Samus is close enough for a Bomb Jump, having nothing to do with the move's two hitboxes. The reason I brought it up in the first place is because I have a theory that said variable determines if the inert hitbox can detect intangible targets, and I'm pretty sure (though not certain) that Samus can bomb jump while dodging. But as I said, I'm going to try and test this when I get free time. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Ghostbuster 20:24, 4 April 2011 (EDT) | ::I'm pretty sure the inert hitbox of Samus's Bomb is only for the game to decide if Samus is close enough for a Bomb Jump, having nothing to do with the move's two hitboxes. The reason I brought it up in the first place is because I have a theory that said variable determines if the inert hitbox can detect intangible targets, and I'm pretty sure (though not certain) that Samus can bomb jump while dodging. But as I said, I'm going to try and test this when I get free time. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Ghostbuster 20:24, 4 April 2011 (EDT) | ||
:::Samus's bombs can be good for recovery if used for the right time. [[User:.....|..]][[User talk:.....|...]] 22: | :::Samus's bombs can be good for recovery if used for the right time. How does this relate to Zelda or light arrow anyway. [[User:.....|..]][[User talk:.....|...]] 22:23, 4 April 2011 (EDT) | ||
::::Samus's Bombs and Light Arrow both share a unique characteristic that may explain what 68.44.100.113 is reporting. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Different 22:34, 4 April 2011 (EDT) | |||
Well, I just did a test that proves Mario can safely airdodge through the attack. So aside from future research into inert hitboxes I don't think there's much else to say here. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Golden 12:07, 5 April 2011 (EDT) | |||
==Metal Box== | |||
Light Arrow can break Metal Boxes and give Zelda/Sheik the metal effect. Isn't this the only projectile attack that does this? If so, it should be worth pointing down as trivia. That is, if the game internally registers this as a projectile. — '''{''[[User:Espyo|Espyo]]''<sup>[[User talk:Espyo|T]]</sup>}''' 20:23, 4 August 2014 (EDT) |
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