Conditions: Difference between revisions

→‎List of Conditions: Added another condition and added links which might be necessary.
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(→‎List of Conditions: Added another condition and added links which might be necessary.)
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* '''The floor is sleep-inducing:''' The floor is overlayed with a colorful surface with waves emitting off of it. While on it, the player is forced into sleep. The effect can be nullified if the player has a spirit with Slumber Immunity equipped.
* '''The floor is sleep-inducing:''' The floor is overlayed with a colorful surface with waves emitting off of it. While on it, the player is forced into sleep. The effect can be nullified if the player has a spirit with Slumber Immunity equipped.
* '''Dangerously high winds are in effect:''' Wind will be present either periodically or eternally, moving the player horizontally if they don't have a spirit with Strong-Wind Immunity equipped and becomes slightly minor if a spirit with Strong-Wind Resist equipped
* '''Dangerously high winds are in effect:''' Wind will be present either periodically or eternally, moving the player horizontally if they don't have a spirit with Strong-Wind Immunity equipped and becomes slightly minor if a spirit with Strong-Wind Resist equipped
* '''The enemy loves to jump:''' An enemy will jump frequently as it can.
* '''The enemy loves to [[jump]]:''' An enemy will jump frequently as it can.
* '''All fighters/You/The enemy has/have reduced jump power:''' The said fighter(s) will have their jump height decreased.
* '''All fighters/You/The enemy has/have reduced jump power:''' The said fighter(s) will have their jump height decreased.
* '''Take your strongest team into this no-frills battle:''' Nothing is altered in the battle, the puppet fighters, or the player.
* '''Take your strongest team into this no-frills battle:''' Nothing is altered in the battle, the puppet fighters, or the player.
* '''Reinforcements will appear after an enemy is KO'd:''' Extra fighters will spawn after a fighter has been KO'd.
* '''Reinforcements will appear after an enemy is KO'd:''' Extra fighters will spawn after a fighter has been KO'd.
* '''You lose if your CPU ally is KO'd:''' In addition to KOing the enemy, the player must also protect the CPU ally.  
* '''You lose if your CPU ally is KO'd:''' In addition to KOing the enemy, the player must also protect the CPU ally.  
* '''Gravity is high/low:''' The enemies, the player's, or both have their gravity reduced or increased overall, which affects mostly jump height and [[Falling speed|fall speed]]


[[Category:Spirits]]
[[Category:Spirits]]
[[Category:Super Smash Bros. Ultimate]]
[[Category:Super Smash Bros. Ultimate]]