Yoshi (SSBM): Difference between revisions

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* Is floaty and consequently easily comboed by many characters
* Is floaty and consequently easily comboed by many characters
* Has mediocre combo ability on non-fastfallers
* Has mediocre combo ability on non-fastfallers
* Long startup and cooldown time for his regular grab
* Should avoid standing grabs if possible due to laggy start-up and recovery time if missed
* If knocked out of his second jump is doomed unless he can somehow grab the edge


[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters (SSB)]]
[[Category:Characters (SSB)]]
[[Category:Characters (SSBM)]]
[[Category:Characters (SSBM)]]

Revision as of 15:08, August 30, 2006

Template:Character Yoshi is a character in both SSB and SSBM.


Pros & Cons

Pros

  • Is fairly heavy
  • Possesses the powerful Double Jump Cancel
  • Has many specialized moves, such as the d-tilt (edgeguarding)
  • Can juggle many characters well
  • Can use his Over B to recover as well
  • Shield/Roll has strange properties that benefit Yoshi.
  • Can powershield by lightshielding in the middle of a dash, does not however reflect projectiles and is merely just an attack powershield.
  • Has an infinite ledge stall.

Cons

  • Lacks a real triple jump
  • Is floaty and consequently easily comboed by many characters
  • Has mediocre combo ability on non-fastfallers
  • Should avoid standing grabs if possible due to laggy start-up and recovery time if missed
  • If knocked out of his second jump is doomed unless he can somehow grab the edge