Conditions: Difference between revisions

→‎List of Conditions: Added two more, combined all currently existing item spawning conditions listed into one, and added a bit more info to already listed conditions.
(→‎List of Conditions: Made all conditions bold so they'd be easier to read.)
(→‎List of Conditions: Added two more, combined all currently existing item spawning conditions listed into one, and added a bit more info to already listed conditions.)
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* '''The enemy's (neutral/side/up/down) special has increased power''': The listed special attack will do additional damage when used by the enemy.  
* '''The enemy's (neutral/side/up/down) special has increased power''': The listed special attack will do additional damage when used by the enemy.  
* '''The enemy favors (neutral/side/up/down) specials:''' The enemy will use the listed special attack as frequently as it can.
* '''The enemy favors (neutral/side/up/down) specials:''' The enemy will use the listed special attack as frequently as it can.
* '''The enemy is invisible:''' The enemy will be invisible at all times.  
* '''The enemy is invisible:''' The enemy will be invisible at all times or periodically.  
* '''The enemy has super armor and is hard to launch or make flinch:''' The enemy has constant super armor.  
* '''The enemy has super armor and is hard to launch or make flinch:''' The enemy has constant super armor.  
* '''Stamina Battle:''' The match is a Stamina Battle; the exact amount of stamina both fighters have varies from one spirit to another.  
* '''Stamina Battle:''' The match is a Stamina Battle; the exact amount of stamina both fighters have varies from one spirit to another.  
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* '''The enemy's melee weapons have increased power:''' The enemy will deal extra damage with attacks that use melee weapons, such as swords.  
* '''The enemy's melee weapons have increased power:''' The enemy will deal extra damage with attacks that use melee weapons, such as swords.  
* '''The enemy loves to taunt:''' The enemy will taunt frequently.  
* '''The enemy loves to taunt:''' The enemy will taunt frequently.  
* '''The enemy starts the battle with a Killing Edge'''
* '''The enemy starts the battle with a(n) (name of item)'''
* '''The enemy has super armor but moves slower:''' Similar to the super armor condition, but also imposes a speed penalty on the enemy.
* '''The enemy has super armor but moves slower:''' Similar to the super armor condition, but also imposes a speed penalty on the enemy.
* '''Timed Stamina Battle;''' The exact amount of time and the HP of both fighters varies based on the spirit in question.  
* '''Timed Stamina Battle;''' The exact amount of time and the HP of both fighters varies based on the spirit in question.  
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* '''Defeat the main fighter to win:''' Only one specific opponent needs to be defeated to win the battle. Defeating the other opponents is optional.
* '''Defeat the main fighter to win:''' Only one specific opponent needs to be defeated to win the battle. Defeating the other opponents is optional.
* '''You constantly take minor damage:''' The player is constantly under the effect of a Lip's Stick and will take damage over time.  
* '''You constantly take minor damage:''' The player is constantly under the effect of a Lip's Stick and will take damage over time.  
* '''The enemy starts the battle with a Lip's Stick'''
* '''The enemy starts with a Drill'''
* '''The enemy tends to avoid conflict:''' The enemy will attempt to stay as far away from the player as possible.  
* '''The enemy tends to avoid conflict:''' The enemy will attempt to stay as far away from the player as possible.  
* '''The enemy is metal'''
* '''The enemy is metal'''
* '''The enemy is gold'''
* '''The enemy is gold''': The enemy has the golden power-up effect from [[Golden Plains]]
* '''Certain items will appear in large numbers:''' A specific item or group of related items will spawn in large quantities at set intervals.  
* '''Certain items will appear in large numbers:''' A specific item or group of related items will spawn in large quantities at set intervals.  
* '''The enemy is easily distracted by items:''' The opponent will prioritize collecting and using items whenever they are available.  
* '''The enemy is easily distracted by items:''' The opponent will prioritize collecting and using items whenever they are available.  
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* '''The enemy has increased move speed'''
* '''The enemy has increased move speed'''
* '''The floor is sticky:''' The player will be slowed down and have reduced jump height when they are standing on the floor of the stage and do not have a spirit with Sticky-Floor Immunity.
* '''The floor is sticky:''' The player will be slowed down and have reduced jump height when they are standing on the floor of the stage and do not have a spirit with Sticky-Floor Immunity.
*'''The floor is electrified:''' The floor has a metal surface and when touched, the player gets launched with electric hitstun only if they don't have a spirit equipped with Zap-Floor Immunity.
*'''Dangerously high winds are in effect:''' Wind will be present either periodically or eternally, moving the player horizontally if they don't have a spirit with Strong-Wind Immunity equipped and becomes slightly minor if a spirit with Strong-Wind Resist equipped
*'''The enemy loves to jump'''
*'''The enemy loves to jump'''


[[Category:Spirits]]
[[Category:Spirits]]
[[Category:Super Smash Bros. Ultimate]]
[[Category:Super Smash Bros. Ultimate]]