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Unowninator (talk | contribs) (→List of Conditions: Made all conditions bold so they'd be easier to read.) |
(→List of Conditions: Added two more, combined all currently existing item spawning conditions listed into one, and added a bit more info to already listed conditions.) |
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* '''The enemy's (neutral/side/up/down) special has increased power''': The listed special attack will do additional damage when used by the enemy. | * '''The enemy's (neutral/side/up/down) special has increased power''': The listed special attack will do additional damage when used by the enemy. | ||
* '''The enemy favors (neutral/side/up/down) specials:''' The enemy will use the listed special attack as frequently as it can. | * '''The enemy favors (neutral/side/up/down) specials:''' The enemy will use the listed special attack as frequently as it can. | ||
* '''The enemy is invisible:''' The enemy will be invisible at all times. | * '''The enemy is invisible:''' The enemy will be invisible at all times or periodically. | ||
* '''The enemy has super armor and is hard to launch or make flinch:''' The enemy has constant super armor. | * '''The enemy has super armor and is hard to launch or make flinch:''' The enemy has constant super armor. | ||
* '''Stamina Battle:''' The match is a Stamina Battle; the exact amount of stamina both fighters have varies from one spirit to another. | * '''Stamina Battle:''' The match is a Stamina Battle; the exact amount of stamina both fighters have varies from one spirit to another. | ||
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* '''The enemy's melee weapons have increased power:''' The enemy will deal extra damage with attacks that use melee weapons, such as swords. | * '''The enemy's melee weapons have increased power:''' The enemy will deal extra damage with attacks that use melee weapons, such as swords. | ||
* '''The enemy loves to taunt:''' The enemy will taunt frequently. | * '''The enemy loves to taunt:''' The enemy will taunt frequently. | ||
* '''The enemy starts the battle with a | * '''The enemy starts the battle with a(n) (name of item)''' | ||
* '''The enemy has super armor but moves slower:''' Similar to the super armor condition, but also imposes a speed penalty on the enemy. | * '''The enemy has super armor but moves slower:''' Similar to the super armor condition, but also imposes a speed penalty on the enemy. | ||
* '''Timed Stamina Battle;''' The exact amount of time and the HP of both fighters varies based on the spirit in question. | * '''Timed Stamina Battle;''' The exact amount of time and the HP of both fighters varies based on the spirit in question. | ||
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* '''Defeat the main fighter to win:''' Only one specific opponent needs to be defeated to win the battle. Defeating the other opponents is optional. | * '''Defeat the main fighter to win:''' Only one specific opponent needs to be defeated to win the battle. Defeating the other opponents is optional. | ||
* '''You constantly take minor damage:''' The player is constantly under the effect of a Lip's Stick and will take damage over time. | * '''You constantly take minor damage:''' The player is constantly under the effect of a Lip's Stick and will take damage over time. | ||
* '''The enemy tends to avoid conflict:''' The enemy will attempt to stay as far away from the player as possible. | * '''The enemy tends to avoid conflict:''' The enemy will attempt to stay as far away from the player as possible. | ||
* '''The enemy is metal''' | * '''The enemy is metal''' | ||
* '''The enemy is gold''' | * '''The enemy is gold''': The enemy has the golden power-up effect from [[Golden Plains]] | ||
* '''Certain items will appear in large numbers:''' A specific item or group of related items will spawn in large quantities at set intervals. | * '''Certain items will appear in large numbers:''' A specific item or group of related items will spawn in large quantities at set intervals. | ||
* '''The enemy is easily distracted by items:''' The opponent will prioritize collecting and using items whenever they are available. | * '''The enemy is easily distracted by items:''' The opponent will prioritize collecting and using items whenever they are available. | ||
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* '''The enemy has increased move speed''' | * '''The enemy has increased move speed''' | ||
* '''The floor is sticky:''' The player will be slowed down and have reduced jump height when they are standing on the floor of the stage and do not have a spirit with Sticky-Floor Immunity. | * '''The floor is sticky:''' The player will be slowed down and have reduced jump height when they are standing on the floor of the stage and do not have a spirit with Sticky-Floor Immunity. | ||
*'''The floor is electrified:''' The floor has a metal surface and when touched, the player gets launched with electric hitstun only if they don't have a spirit equipped with Zap-Floor Immunity. | |||
*'''Dangerously high winds are in effect:''' Wind will be present either periodically or eternally, moving the player horizontally if they don't have a spirit with Strong-Wind Immunity equipped and becomes slightly minor if a spirit with Strong-Wind Resist equipped | |||
*'''The enemy loves to jump''' | *'''The enemy loves to jump''' | ||
[[Category:Spirits]] | [[Category:Spirits]] | ||
[[Category:Super Smash Bros. Ultimate]] | [[Category:Super Smash Bros. Ultimate]] |
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