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(It is not called Jerico, end of story.) |
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*[[Kirby]], in [[Melee]], can use a similar maneuver, the [[Fence of Pain]], though not as effective as the WoP. In Brawl, the increase in Kirby's attack speed and priority make this technique much more effective, but his Fair's time lag and slower horizontal air speed, means that it remains a [[Fence of Pain]]. Using Kirby's Bair, means it is almost as effective as Jigglypuff's Bair WoP | *[[Kirby]], in [[Melee]], can use a similar maneuver, the [[Fence of Pain]], though not as effective as the WoP. In Brawl, the increase in Kirby's attack speed and priority make this technique much more effective, but his Fair's time lag and slower horizontal air speed, means that it remains a [[Fence of Pain]]. Using Kirby's Bair, means it is almost as effective as Jigglypuff's Bair WoP | ||
*[[Meta Knight]] has a similar technique | *[[Meta Knight]] has a similar technique which relies on his rapid sword slashes in the air. These may be powerful, but the direction of the knockback produced is not always constant. This, combined with [[Meta Knight]]'s ironically poor air speed means that it is less effective than [[Jigglypuff]]'s WoP. | ||
*[[Wario (SSBB)|Wario]], as [[Wario-Man]] can use aerials to gain or maintain altitude, however, movement control is limited, meaning no effective Wall of Pain can be established. But due to his increased attack power, one aerial hit is often enough - its just getting there is hard, preventing it being a WoP. | *[[Wario (SSBB)|Wario]], as [[Wario-Man]] can use aerials to gain or maintain altitude, however, movement control is limited, meaning no effective Wall of Pain can be established. But due to his increased attack power, one aerial hit is often enough - its just getting there is hard, preventing it being a WoP. |
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