Wall of pain: Difference between revisions

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*However, what makes this Jigglypuff's (almost) unique technique, is when WoP is used to carry or juggle an opponent horizontally off the stage.  
*However, what makes this Jigglypuff's (almost) unique technique, is when WoP is used to carry or juggle an opponent horizontally off the stage.  
*In [[Super Smash Bros. Melee]], this was done by interspacing Jigglypuff's B-air with jumps, while moving off the stage; utilizing Jigglypuff's superior air manouevrability and high priority to always land a hit with each spin kick.
*In [[Super Smash Bros. Melee]], this was done by interspacing Jigglypuff's B-air with jumps, while moving off the stage; utilizing Jigglypuff's superior air manouevrability and high priority to always land a hit with each spin kick.
*In Brawl, the B-air, has lost its knock-back, and the F-air has had its increased. This allows for an easier WoP, where Jigglypuff need not face backward. However, the B-air still has higher priority. Therefore, it is suggested that for on the ground, or working up damage, the B-air WoP should be utilized, but for juggling off the stage at higher damage the F-air, with greater knockback works better. (Altough [[Stale-Move Negation]], means that switching between the 2, if possible is much greater. In fact, if solely working up damage, [[Pound]] can be incorporated into the WoP, as it too has a high priority.)
*In Brawl, the B-air, has lost its knock-back, and the F-air has had its increased. This allows for an easier WoP, where Jigglypuff need not face backward. However, the B-air still has higher priority. Therefore, it is suggested that for on the ground, or working up damage, the B-air WoP should be utilized, but for juggling off the stage at higher damage the F-air, with greater knockback works better. (Altough [[Stale-Move Negation]], means that switching between the 2, if possible is much greater. In fact, if solely working up damage, [[Pound]] can be incorporated into the WoP, as it too has a high priority.)


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