Wall of pain: Difference between revisions
Expanding the definition as suggested in Talk
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'''Wall of Pain''' (abbreviated "'''WoP'''") is a [[Jigglypuff]] strategy of constantly barraging the opponent with [[aerial attack]]s, while exploiting Jigglypuff's horizontal air maneuverability. Jigglypuff should move forward in the air with each attack, then once you hit your opponent, move back to where you started. This allows for quick attacks and keeps you out of [[range]] from any retaliations. | '''Wall of Pain''' (abbreviated "'''WoP'''") is a [[Jigglypuff]] strategy of constantly barraging the opponent with high priority [[aerial attack]]s, while exploiting Jigglypuff's horizontal air maneuverability, often used to juggle oponents off stage. | ||
*On the ground, Jigglypuff should move forward in the air with each attack, then once you hit your opponent, move back to where you started. This allows for quick attacks and keeps you out of [[range]] from any retaliations. | |||
*However, what makes this Jigglypuff's (almost) unique technique, is when WoP is used to carry or juggle an opponent horizontally off the stage. | |||
*In [[Super Smash Bros. Melee]], this was done by interspacing Jigglypuff's B-air with jumps, while moving off the stage; utilizing Jigglypuff's superior air manouevrability and high priority to always land a hit with each spin kick. | |||
*In Brawl, the B-air, has lost its knock-back, and the F-air has had its increased. This allows for an easier WoP, where Jigglypuff need not face backward. However, the B-air still has higher priority. Therefore, it is suggested that for on the ground, or working up damage, the B-air WoP should be utilized, but for juggling off the stage at higher damage the F-air, with greater knockback works better. (Altough [[Stale-Move Negation]], means that switching between the 2, if possible is much greater. In fact, if solely working up damage, [[Pound]] can be incorporated into the WoP, as it too has a high priority. | |||
*WoP also functions best with Jigglypuff as (exluding Pound) the F-airs and B-airs produce a regular horizontal knockback that is easy to follow up with and combo. | |||
Tetsuya and [[AOB]] were the earliest prominent users of the technique, and they are largely responsible for its widespread use (see [[PuffStuff]]). The term "Wall of Pain" was coined by [[Smash World Forums]] administrator and retired [[smasher]] Amorasaki, a longtime friend of AOB. One of the most famous examples, commonly demonstrated by [[pro]] smasher [[King]], is the use of Jigglypuff's multiple [[back aerial|back airs]] to [[juggle]] an opponent off the stage, horizontally. | Tetsuya and [[AOB]] were the earliest prominent users of the technique, and they are largely responsible for its widespread use (see [[PuffStuff]]). The term "Wall of Pain" was coined by [[Smash World Forums]] administrator and retired [[smasher]] Amorasaki, a longtime friend of AOB. One of the most famous examples, commonly demonstrated by [[pro]] smasher [[King]], is the use of Jigglypuff's multiple [[back aerial|back airs]] to [[juggle]] an opponent off the stage, horizontally. |