Conditions: Difference between revisions

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==List of Conditions==
==List of Conditions==
The following is a list of known Conditions in the game. These Conditions come in multiple combinations.  
The following is a list of known Conditions in the game. These Conditions come in multiple combinations.  
* The enemy's side special has increased power
* The enemy's (neutral/side/up/down) special has increased power: The listed special attack will do additional damage when used by the enemy.
* The enemy favors side specials
* The enemy favors (neutral/side/up/down) specials: The enemy will use the listed special attack as frequently as it can.
* The enemy is invisible
* The enemy is invisible: The enemy will be invisible at all times.
* The enemy has super armor and is hard to launch or make flinch
* The enemy has super armor and is hard to launch or make flinch: The enemy has constant super armor.
* Stamina Battle
* Stamina Battle: The match is a Stamina Battle; the exact amount of stamina both fighters have varies from one spirit to another.
* The enemy favors grabs and throws
* The enemy favors grabs and throws: The enemy will attack mostly using grabs and throws.
* The enemy's melee weapons have increased power
* The enemy's melee weapons have increased power: The enemy will deal extra damage with attacks that use melee weapons, such as swords.
* The enemy loves to taunt
* The enemy loves to taunt: The enemy will taunt frequently.
* The enemy starts the battle with a Killing Edge
* The enemy starts the battle with a Killing Edge
* The enemy has super armor but moves slower
* The enemy has super armor but moves slower: Similar to the super armor condition, but also imposes a speed penalty on the enemy.
* Timed Stamina Battle
* Timed Stamina Battle; The exact amount of time and the HP of both fighters varies based on the spirit in question.
* Hostile assist trophies will appear
* Hostile assist trophies will appear: A specific Assist Trophy will spawn on occasion to fight alongside the opponents.
* Defeat the main fighter to win
* Defeat the main fighter to win: Only one specific opponent needs to be defeated to win the battle. Defeating the other opponents is optional.
* You constantly take minor damage
* You constantly take minor damage: The player is constantly under the effect of a Lip's Stick and will take damage over time.
* The enemy starts the battle with a Lip's Stick
* The enemy starts the battle with a Lip's Stick
* The enemy starts with a Drill
* The enemy starts with a Drill
* The enemy tends to avoid conflict
* The enemy tends to avoid conflict: The enemy will attempt to stay as far away from the player as possible.
* The enemy is metal
* The enemy is metal
* Certain items will appear in large numbers
* Certain items will appear in large numbers: A specific item or group of related items will spawn in large quantities at set intervals.
* The enemy is easily distracted by items
* The enemy is easily distracted by items: The opponent will prioritize collecting and using items whenever they are available.
* The enemy's ranged weapons have increased power
* The enemy's ranged weapons have increased power: The enemy deals additional damage with ranged weapons, such as Link's Bow.
* The enemy has increased move speed
* The enemy has increased move speed


[[Category:Spirits|*]]
[[Category:Spirits]]
[[Category:Super Smash Bros. Ultimate]]
[[Category:Super Smash Bros. Ultimate]]