Super Smash Bros. Ultimate

Covering Fire: Difference between revisions

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The UI for the missiles bears a resemblance to the one used for the {{s|wikipedia|FIM-92 Stinger}} homing missile launcher.
The UI for the missiles bears a resemblance to the one used for the {{s|wikipedia|FIM-92 Stinger}} homing missile launcher.
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==Trivia==
*If a targeted character is [[star KO]]'d while missiles are firing, they can [https://twitter.com/electivirus/status/1072664715451609090 follow the character into the background].


{{Special Moves|char=Snake}}
{{Special Moves|char=Snake}}

Revision as of 01:04, December 12, 2018

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
Not to be confused with Cover Fire, Samus's up smash.
Covering Fire
File:SnakeFS-U.png
User Snake
Universe Metal Gear

Covering Fire (援護射撃, Aiding Shooting) is Snake's Final Smash in Super Smash Bros. Ultimate.

Overview

When activated, Snake will toss a flare grenade before crouching and putting his hand up to his ear, which will cause a crosshair to appear on-screen; the player can guide this crosshair to lock on to opponents, and, after a brief moment, rockets will launch from the foreground and attack the targeted players.

Origin

A support helicopter providing cover fire for Venom Snake in Metal Gear Solid V: The Phantom Pain.

In Metal Gear Solid V: The Phantom Pain, Venom Snake is able to have the Diamond Dogs develop a UTH-66 Blackfoot tactical helicopter equiped with AS missiles, which are missiles that lock onto targets on the ground. He is also able to develop flare grenades that summon the helicopter to provide cover fire for him wherever the flare is thrown. In Ultimate, Snake throws out a flare grenade that presumably summons a helicopter that allows the player to fire homing missiles on opponents.

The UI for the missiles bears a resemblance to the one used for the FIM-92 Stinger homing missile launcher.

Trivia