Wizard's Foot: Difference between revisions

(Not really notable. Plus, it's a little unclear)
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The grounded version was initially unchanged until patch [[1.1.5]], receiving a slight damage increase and more range due to widened hitboxes. The knockback entailing the damage increase now makes the move a decent KOing move around 160% from the center of [[Final Destination]] and 115% near the ledge and improves its safety on hit, while also allowing it to out-prioritize weak projectiles. However, it is still not as powerful as his other moves as well as it is ''Melee'' incarnation, while still being an unreliable approach option.
The grounded version was initially unchanged until patch [[1.1.5]], receiving a slight damage increase and more range due to widened hitboxes. The knockback entailing the damage increase now makes the move a decent KOing move around 160% from the center of [[Final Destination]] and 115% near the ledge and improves its safety on hit, while also allowing it to out-prioritize weak projectiles. However, it is still not as powerful as his other moves as well as it is ''Melee'' incarnation, while still being an unreliable approach option.
===''[[Super Smash Bros. Ultimate]]''===
The move on the ground was significantly buffed in power and speed. The foot now does 16% damage and the leg does 14% (as opposed to the other way around in ''Brawl'' and ''Smash 4''), making the sweetspot easier to land overall which KOs around 93% near the edge of [[Final Destination]], with the sourspot occurring only when used at point-blank. The move was also sped-up with reduced ending lag, making it much less susceptible to being punished while also being a decent combo starter when used at low percentages.


==Customization==
==Customization==
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