Wizard's Foot: Difference between revisions
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The grounded version was initially unchanged until patch [[1.1.5]], receiving a slight damage increase and more range due to widened hitboxes. The knockback entailing the damage increase now makes the move a decent KOing move around 160% from the center of [[Final Destination]] and 115% near the ledge and improves its safety on hit, while also allowing it to out-prioritize weak projectiles. However, it is still not as powerful as his other moves as well as it is ''Melee'' incarnation, while still being an unreliable approach option. | The grounded version was initially unchanged until patch [[1.1.5]], receiving a slight damage increase and more range due to widened hitboxes. The knockback entailing the damage increase now makes the move a decent KOing move around 160% from the center of [[Final Destination]] and 115% near the ledge and improves its safety on hit, while also allowing it to out-prioritize weak projectiles. However, it is still not as powerful as his other moves as well as it is ''Melee'' incarnation, while still being an unreliable approach option. | ||
===''[[Super Smash Bros. Ultimate]]''=== | |||
The move on the ground was significantly buffed in power and speed. The foot now does 16% damage and the leg does 14% (as opposed to the other way around in ''Brawl'' and ''Smash 4''), making the sweetspot easier to land overall which KOs around 93% near the edge of [[Final Destination]], with the sourspot occurring only when used at point-blank. The move was also sped-up with reduced ending lag, making it much less susceptible to being punished while also being a decent combo starter when used at low percentages. | |||
==Customization== | ==Customization== |