Short hop: Difference between revisions

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Short hopping is the act of pressing Up, X, or Y very quickly, and letting go before your character leaves the ground. This will result in a shorter than normal jump. This technique is essential in high level play, and is primarily seen in the form of [[Fast Fall L-Cancel|SHFFLing]].
Short hopping is the act of pressing the joystick upwards, or the [[X button|X]], or [[Y button|Y]] buttons very quickly, and letting go before the character leaves the ground. This will result in a shorter than normal jump. This technique is essential in high level play, and is primarily seen in the form of [[SHFFL]]ing.


Some characters are harder to short hop with, as they jump very quickly. Fox has a 4 frame time period in which you need to let go of the jump button, and is thus hard. Bowser has a 9 frame period, and is much easier to short hop with.
Some characters are harder to short hop with, as they jump very quickly. Fox has a 4 frame time period in which the player needs to let go of the jump button, and is thus hard. Bowser has a 9 frame period, and is much easier to short hop with.


The height of a short hop varies between each character. This technique can also be performed in [[SSB]].
The height of a short hop varies between each character. This technique can be performed in both [[SSB]] and [[SSBM]].
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSB)]]
[[Category:Techniques (SSB)]]

Revision as of 04:50, January 14, 2007

Short hopping is the act of pressing the joystick upwards, or the X, or Y buttons very quickly, and letting go before the character leaves the ground. This will result in a shorter than normal jump. This technique is essential in high level play, and is primarily seen in the form of SHFFLing.

Some characters are harder to short hop with, as they jump very quickly. Fox has a 4 frame time period in which the player needs to let go of the jump button, and is thus hard. Bowser has a 9 frame period, and is much easier to short hop with.

The height of a short hop varies between each character. This technique can be performed in both SSB and SSBM.