Toon Link (SSBB): Difference between revisions

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==Differences between {{SSBM|Young Link}} and Toon Link==
==Differences between {{SSBM|Young Link}} and Toon Link==
Toon Link replaces Young Link from ''Melee'', with some noticeable changes in his fighting style. Toon Link has much better recovery due to a higher midair jump and his spin attack covering more distance.
Toon Link replaces Young Link from ''Melee'', with some noticeable changes in his fighting style and is overall a much stronger character than Young Link. Toon Link has a much better recovery due to a higher midair jump, lower fall speed and his spin attack covering more distance (although his grab aerial is less useful for recovering). Toon Link has some moves which are very different to Young Link's with some of Toon Link's new moves being superior in almost every single way (such as his up smash and back air). His grab aerial is also much more effective as a spacing tool due to its much lower landing lag.
 
Some of Toon Link's tools are weaker than Young Link's however. While Toon Link's dash attack has less end lag and a lot of new utility, it is significantly weaker no longer being a viable KO option. The first hit of Toon Link's down smash is also worse as it now sends opponents into the second hit removing its KO potential and making down smash much less reliable. Lastly, Toon Link's down aerial sourspot is much weaker no longer being a viable KO option.
 
Overall, Toon Link is a significantly better character than Young Link. While Young Link's weaknesses have kept him in the mid-low tiers thoughout ''Melee'''s life, Toon Link has consolidated himself as a solid high tier in ''Brawl''.


===Aesthetics===
===Aesthetics===
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*{{buff|The second hit of Toon Link's [[down smash]] has less startup lag (frame 21 → 17).}}
*{{buff|The second hit of Toon Link's [[down smash]] has less startup lag (frame 21 → 17).}}
*{{change|The first hit of Toon Link's down smash now launches opponents onto the second hit and has set knockback, making it less useful for launching opponents in front of Toon Link however, it increases the maximum damage output of the move (13% → 17%).}}
*{{change|The first hit of Toon Link's down smash now launches opponents onto the second hit and has set knockback, making it less useful for launching opponents in front of Toon Link however, it increases the maximum damage output of the move (13% → 17%).}}
*{{nerf|As the front hit of Toon Link's down smash sends opponents into the second hit, it makes his down smash much less reliable than Young Link's down smash as his opponents can avoid the second hit.}}
*{{nerf|As the front hit of Toon Link's down smash sends opponents into the second hit, it makes his down smash much less reliable than Young Link's down smash as his opponents can avoid the second hit. The first hit also does not have a hitbox which deals 13% damage making it deal 7% much like Young Link's sourspot.}}


===Aerial attacks===
===Aerial attacks===
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*{{buff|Toon Link's neutral aerial [[auto cancel]]s earlier (frame 30> → 28>) and as it has two hits, its maximum damage output is higher (12% → 20%). It can also lock and trip opponents.}}  
*{{buff|Toon Link's neutral aerial [[auto cancel]]s earlier (frame 30> → 28>) and as it has two hits, its maximum damage output is higher (12% → 20%). It can also lock and trip opponents.}}  
*{{nerf|Toon Link's neutral aerial has more startup lag and a shorter duration (frames 4-27 → 6-7 (front), 13-14 (back)).}}
*{{nerf|Toon Link's neutral aerial has more startup lag and a shorter duration (frames 4-27 → 6-7 (front), 13-14 (back)).}}
*{{buff|Toon Link's [[forward aerial]] only consists of one hit instead of two making it much more reliable. It deals more consistent damage than the first hit of Young Link's forward aerial (12%/10%/9% → 13%), has less end lag (frame 56 → 38) can lock opponents at very low percents and can auto cancel in a [[short hop]].}}
*{{buff|Toon Link's [[forward aerial]] only consists of one hit instead of two making it much more reliable. It deals higher consistent damage than the first hit of Young Link's forward aerial (12%/10%/9% → 13%), has less end lag (frame 56 → 38) can lock opponents at very low percents and can auto cancel in a [[short hop]].}}
*{{nerf|Toon Link's forward aerial has a much shorter duration (frames 14-32 → 14-15) and has more landing lag (15 frames → 18).}}
*{{nerf|Toon Link's forward aerial has a much shorter duration (frames 14-32 → 14-15) and has more landing lag (15 frames → 18).}}
*{{buff|Toon Link's has a different [[back aerial]]. He swings his sword behind him consisting of one hit. It has a longer duration than the first hit of Young Link's back aerial (frames 6-9 → 6-10), has less ending lag (frame 41 → 23), has less landing lag (15 frames → 10) and it auto cancels earlier (frame 29> → 28>) with Toon Link being able to very easily perform two back aerials in a short hop. Toon Link's back aerial has very strong combo potential at lower percents and can kill at very high percents giving it a lot more reliability and utility than Young Link's back aerial. It also has a larger disjointed hitbox.
*{{buff|Toon Link's has a different [[back aerial]]. He swings his sword behind him consisting of one hit. It has a longer duration than the first hit of Young Link's back aerial (frames 6-9 → 6-10), has less ending lag (frame 41 → 23), has less landing lag (15 frames → 10) and it auto cancels earlier (frame 29> → 28>) with Toon Link being able to very easily perform two back aerials in a short hop. Toon Link's back aerial has very strong combo potential at lower percents and can kill at very high percents giving it a lot more reliability and utility than Young Link's back aerial. It also has a larger disjointed hitbox.
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*{{nerf|Toon Link's down aerial's sourspot is a much weaker KO move.}}
*{{nerf|Toon Link's down aerial's sourspot is a much weaker KO move.}}
*{{buff|Toon Link's [[grab aerial]] has significantly lower landing lag (30 frames → 2) and can lead into guaranteed follow ups. It's overall much more effective as a spacing tool on stage compared to Young Link's grab aerial. Toon Link's grab aerial also doesn't leave him [[helpless]] after using it.}}
*{{buff|Toon Link's [[grab aerial]] has significantly lower landing lag (30 frames → 2) and can lead into guaranteed follow ups. It's overall much more effective as a spacing tool on stage compared to Young Link's grab aerial. Toon Link's grab aerial also doesn't leave him [[helpless]] after using it.}}
*{{nerf|Toon Link's grab aerial has more end lag (frame 61 → 71), and deals less damage (4% → 5%). It also has much less range and is a tether recovery rather than a wall grapple greatly reducing its recovery potential.}}
*{{nerf|Toon Link's grab aerial has more end lag (frame 61 → 71), and deals less damage (5% → 4%). It also has much less range and is a tether recovery rather than a wall grapple greatly reducing its recovery potential.}}


===Throws/other attacks===
===Throws/other attacks===
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*{{change|All of Toon Link's throws deal more damage (6% → 7%).}}
*{{change|All of Toon Link's throws deal more damage (6% → 7%).}}
*{{change|Toon Link's forward and back throws have different animations.}}
*{{change|Toon Link's forward and back throws have different animations.}}
*{{buff|Toon Link's [[back throw]] is now a [[semi-spike]] making it more effective for edgeguarding.}}
*{{buff|Toon Link's [[back throw]] is now a [[semi-spike]] making it more effective for edgeguarding especially when combined with its higher knockback.}}
*{{buff|Toon Link's [[down throw]] does not put opponents into [[tumble]] at lower percents preventing [[hitstun canceling]] and potentially allowing him to follow up after it.}}
*{{buff|Toon Link's [[down throw]] does not put opponents into [[tumble]] at lower percents preventing [[hitstun canceling]] and potentially allowing him to follow up after it.}}
*{{buff|Toon Link's [[hookshot]] has more range than Young Link's.}}
*{{buff|Toon Link's [[hookshot]] has more range than Young Link's.}}
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*{{buff|[[Spin Attack]] has more vertical distance and has better horizontal control. Grounded Spin Attack also has a longer duration (frames 8-42 → 8-48) and can also be charged and deals more damage than Young Link's when fully charged (13% → 19%).}}
*{{buff|[[Spin Attack]] has more vertical distance and has better horizontal control. Grounded Spin Attack also has a longer duration (frames 8-42 → 8-48) and can also be charged and deals more damage than Young Link's when fully charged (13% → 19%).}}
*{{nerf|Uncharged grounded Spin Attack deals less damage than Young Link's grounded spin attack (13% → 12%).}}
*{{nerf|Uncharged grounded Spin Attack deals less damage than Young Link's grounded spin attack (13% → 12%).}}
*{{nerf|Toon Link's [[Bomb (Link)#Toon Link's Bombs|Bombs]] have less combo potential and are weaker compared to Young Link's [[Bomb (Link)#Young Link's Bombs|Bombs]] with their maximum damage output being lower (12% → 7%).}}
*{{nerf|Toon Link's [[Bomb (Link)#Toon Link's Bombs|Bombs]] have less combo potential and are weaker compared to Young Link's [[Bomb (Link)#Young Link's Bombs|Bombs]] with their maximum damage output being lower (14% → 7%).}}
*{{buff|The hitboxes from the explosion are bigger. The introduction of [[jump cancel throw]]s also gives Toon Link an extra movement option with bombs.}}
*{{buff|The hitboxes from the explosion are bigger. The introduction of [[jump cancel throw]]s also gives Toon Link an extra movement option with bombs.}}
*{{change|The bombs' design and explosion effects are based off of ''The Legend of Zelda: The Wind Waker''.}}
*{{change|The bombs' design and explosion effects are based off of ''The Legend of Zelda: The Wind Waker''.}}
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