Hammer (item): Difference between revisions

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Contrary to its depiction in the ''Super Smash Bros.'' series, the Hammer's head cannot fall off in the game, nor can it otherwise malfunction.
Contrary to its depiction in the ''Super Smash Bros.'' series, the Hammer's head cannot fall off in the game, nor can it otherwise malfunction.
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==Use==
==Use==
[[File:Hammer U.jpg|thumb|{{SSB4|Bowser}} swings the Hammer in {{forwiiu}}.]]
[[File:Hammer U.jpg|left|thumb|{{SSB4|Bowser}} swings the Hammer in {{forwiiu}}.]]
Upon picking up the Hammer, characters enter a unique state; they will constantly swing the hammer back and forth, and will be unable to midair jump, use any other attacks, or defend. The Hammer also cannot be manually dropped unless the user has been sent into a state of tumbling. The Hammer deals about 22% per hit, and it also deals extremely high vertical knockback, potentially KOing opponents at low percentages; the effects of the Hammer are even more formidable in ''Super Smash Bros.'', where the Hammer instead does 30% damage with even more knockback. The Hammer can also "chain" into itself, doing 60% and likely KO the opponent. The Hammer disappears after seven seconds.
Upon picking up the Hammer, characters enter a unique state; they will constantly swing the hammer back and forth, and will be unable to midair jump, use any other attacks, or defend. The Hammer also cannot be manually dropped unless the user has been sent into a state of tumbling. The Hammer deals about 22% per hit, and it also deals extremely high vertical knockback, potentially KOing opponents at low percentages; the effects of the Hammer are even more formidable in ''Super Smash Bros.'', where the Hammer instead does 30% damage with even more knockback. The Hammer can also "chain" into itself, doing 60% and likely KO the opponent. The Hammer disappears after seven seconds.


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