Buffer: Difference between revisions
no edit summary
No edit summary |
No edit summary |
||
Line 11: | Line 11: | ||
In ''Smash 4'', it is not possible to buffer the following; any ledge option using the control stick, grab aerials, airborne item catches after an air dodge, Z-dropping items after an air dodge, shield after dropping the input during the 10 frame period, and all [[down special move]]s during soft or hard landing frames. There is also a hierarchy of moves that will come out when multiple inputs are pressed at the same time; special moves have the highest priority, followed by shields, attacks, jumps, and stick inputs, in that order. This hierarchy is the reason why buffering both a control stick input and a button input at the same time is impossible and thus, a common problem when trying to buffer moves like [[dash attack]] or dash grab [[out of shield]]. For ledge options, ledge jumping has the highest priority, followed by ledge attacking and ledge rolling. | In ''Smash 4'', it is not possible to buffer the following; any ledge option using the control stick, grab aerials, airborne item catches after an air dodge, Z-dropping items after an air dodge, shield after dropping the input during the 10 frame period, and all [[down special move]]s during soft or hard landing frames. There is also a hierarchy of moves that will come out when multiple inputs are pressed at the same time; special moves have the highest priority, followed by shields, attacks, jumps, and stick inputs, in that order. This hierarchy is the reason why buffering both a control stick input and a button input at the same time is impossible and thus, a common problem when trying to buffer moves like [[dash attack]] or dash grab [[out of shield]]. For ledge options, ledge jumping has the highest priority, followed by ledge attacking and ledge rolling. | ||
In ''Smash Ultimate'', the input buffer frame timing has been reduced by an unknown amount. | In ''Smash Ultimate'', the input buffer frame timing window has been reduced by an unknown amount. | ||
==Videos== | ==Videos== |