Buffer: Difference between revisions

7 bytes added ,  6 years ago
no edit summary
No edit summary
No edit summary
Line 11: Line 11:
In ''Smash 4'', it is not possible to buffer the following; any ledge option using the control stick, grab aerials, airborne item catches after an air dodge, Z-dropping items after an air dodge, shield after dropping the input during the 10 frame period, and all [[down special move]]s during soft or hard landing frames. There is also a hierarchy of moves that will come out when multiple inputs are pressed at the same time; special moves have the highest priority, followed by shields, attacks, jumps, and stick inputs, in that order. This hierarchy is the reason why buffering both a control stick input and a button input at the same time is impossible and thus, a common problem when trying to buffer moves like [[dash attack]] or dash grab [[out of shield]]. For ledge options, ledge jumping has the highest priority, followed by ledge attacking and ledge rolling.
In ''Smash 4'', it is not possible to buffer the following; any ledge option using the control stick, grab aerials, airborne item catches after an air dodge, Z-dropping items after an air dodge, shield after dropping the input during the 10 frame period, and all [[down special move]]s during soft or hard landing frames. There is also a hierarchy of moves that will come out when multiple inputs are pressed at the same time; special moves have the highest priority, followed by shields, attacks, jumps, and stick inputs, in that order. This hierarchy is the reason why buffering both a control stick input and a button input at the same time is impossible and thus, a common problem when trying to buffer moves like [[dash attack]] or dash grab [[out of shield]]. For ledge options, ledge jumping has the highest priority, followed by ledge attacking and ledge rolling.


In ''Smash Ultimate'', the input buffer frame timing has been reduced by an unknown amount.
In ''Smash Ultimate'', the input buffer frame timing window has been reduced by an unknown amount.


==Videos==
==Videos==
Anonymous user