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(Down throw buff added. Source: https://youtu.be/g69xMBXHpJI?t=143) |
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*{{change|Clown Cannon's cannon balls travel in a spiralling path, similar to ones fired by [[Shotzo]]s, instead of flying straight.}} | *{{change|Clown Cannon's cannon balls travel in a spiralling path, similar to ones fired by [[Shotzo]]s, instead of flying straight.}} | ||
*{{change|[[Clown Cannon]] has less endlag and startup, but travels slower, letting you follow it.}} | *{{change|[[Clown Cannon]] has less endlag and startup, but travels slower, letting you follow it.}} | ||
*{{buff|[[ | *{{buff|When cancelling [[Clown Kart Dash]], your double jump is now kept.}} | ||
*{{nerf|[[ | *{{change|[[Clown Kart Dash]] makes you jump higher on sloped platforms.}} | ||
*{{nerf|If you jump out of [[Clown Kart Dash]] to cancel it, you can no longer immediately airdodge out of the move.}} | |||
*{{buff|[[Abandon Ship!]]'s Hammer Swing is faster.}} | *{{buff|[[Abandon Ship!]]'s Hammer Swing is faster.}} | ||
*{{nerf|[[Abandon Ship!]]'s Hammer Swing has a smaller hitbox, making it harder to hit.}} | *{{nerf|[[Abandon Ship!]]'s Hammer Swing has a smaller hitbox, making it harder to hit.}} | ||
*{{nerf|[[Abandon Ship!]]'s explosion has less knockback.}} | *{{nerf|[[Abandon Ship!]]'s explosion has less knockback.}} | ||
*{{buff| | *{{buff|[[Mechakoopa]] has had its endlag reduced greatly, and starts walking as soon as it hits the ground. It no longer bounces, and still retains some lag.}} | ||
*{{change|The [[Mechakoopa]] now explodes upon hitting a shield.}} | *{{change|The [[Mechakoopa]] now explodes upon hitting a shield.}} | ||
*{{nerf|[[Shadow Mario Paint]] is active for a shorter amount of time.}} | |||
==[[Alternate costume (SSBU)#Bowser Jr.|Alternate costumes]]== | ==[[Alternate costume (SSBU)#Bowser Jr.|Alternate costumes]]== |
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