Talk:Samus (SSBU): Difference between revisions

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==Charge Shot damage buff==
==Charge Shot damage buff==
In [https://www.youtube.com/watch?v=mc042qnroJQ&t=6s this video], a full charge shot deals 35.2% damage instead of 26% damage in 1v1 w/o items. While it is often said that a full charge shot only deals 25% damage in previous titles, a full charge shot would initially deal 26% damage upon the beginning of a new match, or when Samus lost a stock. [[User:Crystanium|Crystanium]] ([[User talk:Crystanium|talk]]) 16:18, 22 October 2018 (EDT)
In [https://www.youtube.com/watch?v=mc042qnroJQ&t=6s this video], a full charge shot deals 35.2% damage instead of 26% damage in 1v1 w/o items. While it is often said that a full charge shot only deals 25% damage in previous titles, a full charge shot would initially deal 26% damage upon the beginning of a new match, or when Samus lost a stock. [[Special:Contributions/23.117.237.91|23.117.237.91]] 16:16, 22 October 2018 (EDT)
{{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}}
{{notice|[[SmashWiki is not speculative]]. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.}}
:[[User:Aidanzapunk|<span style="color: black;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: orange">'''the Spooky Rurouni'''</span>]] 16:27, 22 October 2018 (EDT)
:[[User:Aidanzapunk|<span style="color: black;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: orange">'''the Spooky Rurouni'''</span>]] 16:27, 22 October 2018 (EDT)

Revision as of 18:18, October 22, 2018

Charge Shot damage buff

In this video, a full charge shot deals 35.2% damage instead of 26% damage in 1v1 w/o items. While it is often said that a full charge shot only deals 25% damage in previous titles, a full charge shot would initially deal 26% damage upon the beginning of a new match, or when Samus lost a stock. 23.117.237.91 16:16, 22 October 2018 (EDT)

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.
Aidan, the Spooky Rurouni 16:27, 22 October 2018 (EDT)