Specials: Direct: Difference between revisions
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(not an effect in the same way flame electric etc are, and not sure where else it can go) |
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In the [[sticker]] system used by ''[[Brawl]]'', some attacks are coded as being '''Specials: Direct'''. The criteria for being considered this type are currently unknown, but there are two main | In the [[sticker]] system used by ''[[Brawl]]'' and [[Smash Run]] enemy resistance data in {{for3ds}}, some attacks are coded as being '''Specials: Direct'''. The criteria for being considered this type in ''[[Brawl]]'' are currently unknown, but there are two main hypotheses: | ||
*Any attacks that are not [[Specials: Indirect]]. | *Any attacks that are not [[Specials: Indirect]] (as is the case in {{for3ds}}). | ||
*Any [[special move]]s that are not Specials: Indirect. | *Any [[special move]]s that are not Specials: Indirect. (Physical special moves, like [[Kirby]]'s [[Hammer]]) | ||
[[Category:Stickers]] | [[Category:Stickers]] |
Latest revision as of 13:21, October 16, 2018
In the sticker system used by Brawl and Smash Run enemy resistance data in Super Smash Bros. for Nintendo 3DS, some attacks are coded as being Specials: Direct. The criteria for being considered this type in Brawl are currently unknown, but there are two main hypotheses:
- Any attacks that are not Specials: Indirect (as is the case in Super Smash Bros. for Nintendo 3DS).
- Any special moves that are not Specials: Indirect. (Physical special moves, like Kirby's Hammer)