User:Toomai/Data Node/Mushroomers: Difference between revisions

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Line 664: Line 664:
|Knee.R||0||7||0
|Knee.R||0||7||0
|-
|-
|rowspan="2"|U-Tilt<br>(Heart Stab)||colspan="2"|Null||13%||rowspan="2"|65||rowspan="2"|10||rowspan="2"|14||rowspan="2"|38||rowspan="2"|60||rowspan="2"|70||rowspan="2"|0||rowspan="2"|0||11||0||24||0||rowspan="2"|x1||rowspan="2"|x1||rowspan="2"|0%||23C32040<br>00<br>004FFFC0||rowspan="2"|Head, Arm.L, and Elbow.L are intangible from frames 10 to 13.
|rowspan="2"|U-Tilt<br>(Heart Stab)||colspan="2"|Null||13%||rowspan="2"|65||rowspan="2"|10||rowspan="2"|14||rowspan="2"|38||rowspan="2"|60||rowspan="2"|70||rowspan="2"|0||rowspan="2"|0||11||0||24||0||rowspan="2"|x1||rowspan="2"|x1||rowspan="2"|0%||23C32040<br>004FFFC0||rowspan="2"|Head, Arm.L, and Elbow.L are intangible from frames 10 to 13.
|-
|-
|colspan="2"|Null||10%||5||0||17||0||3BC32040<br>00<br>004FFFC0
|colspan="2"|Null||10%||5||0||17||0||3BC32040<br>004FFFC0
|-
|-
|rowspan="4"|D-Tilt<br>(Ground Swipe)||colspan="2"|Hand.L||rowspan="4"|10%||270||rowspan="4"|12||rowspan="4"|13||rowspan="4"|28||60||100||rowspan="4"|0||rowspan="4"|0||rowspan="2"|5.1||0||0||2||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|30%||39010280||rowspan="4"|&nbsp;
|rowspan="4"|D-Tilt<br>(Ground Swipe)||colspan="2"|Hand.L||rowspan="4"|10%||270||rowspan="4"|12||rowspan="4"|13||rowspan="4"|28||60||100||rowspan="4"|0||rowspan="4"|0||rowspan="2"|5.1||0||0||2||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|30%||39010280||rowspan="4"|&nbsp;
Line 748: Line 748:
|Hip||9%||4.32||0||0||0||39030440
|Hip||9%||4.32||0||0||0||39030440
|-
|-
|rowspan="2"|Fair<br>(Crown Smack)||colspan="2"|Elbow.L||rowspan="2"|15%||rowspan="2"|*||rowspan="2"|16||rowspan="2"|19||rowspan="2"|(1-15, 20)||rowspan="2"|60||rowspan="2"|68||rowspan="2"|0||rowspan="2"|0||4.4||0||0||4||rowspan="2"|x1||rowspan="2"|x1||rowspan="2"|0%||rowspan="2"|3A430280<br>00<br>004FFFC3||rowspan="2"|&nbsp;
|rowspan="2"|Fair<br>(Crown Smack)||colspan="2"|Elbow.L||rowspan="2"|15%||rowspan="2"|*||rowspan="2"|16||rowspan="2"|19||rowspan="2"|(1-15, 20)||rowspan="2"|60||rowspan="2"|68||rowspan="2"|0||rowspan="2"|0||4.4||0||0||4||rowspan="2"|x1||rowspan="2"|x1||rowspan="2"|0%||rowspan="2"|3A430280<br>004FFFC3||rowspan="2"|&nbsp;
|-
|-
|colspan="2"|Arm.L||3.8||0||0||0
|colspan="2"|Arm.L||3.8||0||0||0
Line 790: Line 790:
|Null||0||9||0
|Null||0||9||0
|-
|-
|rowspan="3"|Pummel<br>(Low Kick)||colspan="2"|Foot.L||rowspan="3"|2%||rowspan="3"|80||rowspan="3"|4||rowspan="3"|5||rowspan="3"|&nbsp;||rowspan="3"|0||rowspan="3"|100||rowspan="3"|30||rowspan="3"|0||rowspan="3"|5||0||0||0.8||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="3"|31830400<br>00<br>084FFFC3||rowspan="3"|&nbsp;
|rowspan="3"|Pummel<br>(Low Kick)||colspan="2"|Foot.L||rowspan="3"|2%||rowspan="3"|80||rowspan="3"|4||rowspan="3"|5||rowspan="3"|&nbsp;||rowspan="3"|0||rowspan="3"|100||rowspan="3"|30||rowspan="3"|0||rowspan="3"|5||0||0||0.8||rowspan="3"|x1||rowspan="3"|x1||rowspan="3"|0%||rowspan="3"|31830400<br>084FFFC3||rowspan="3"|&nbsp;
|-
|-
|colspan="2"|Knee.L||0||0||0
|colspan="2"|Knee.L||0||0||0
Line 796: Line 796:
|colspan="2"|Hand.L||0||0||0
|colspan="2"|Hand.L||0||0||0
|-
|-
|rowspan="2"|F-Throw<br>(Big Slap)||Hit 1||Hand.R||2%||80||colspan="2"|14||&nbsp;||10||0||rowspan="2"|0||rowspan="2"|0||5.2||0||0||0||x1||x1||0%||31032480<br>00<br>084FFFC3||rowspan="2"|&nbsp;
|rowspan="2"|F-Throw<br>(Big Slap)||Hit 1||Hand.R||2%||80||colspan="2"|14||&nbsp;||10||0||rowspan="2"|0||rowspan="2"|0||5.2||0||0||0||x1||x1||0%||31032480<br>084FFFC3||rowspan="2"|&nbsp;
|-
|-
|Hit 2||Throw||8%||45||colspan="2"|15||34||45||83||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|Hit 2||Throw||8%||45||colspan="2"|15||34||45||83||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|-
|rowspan="2"|B-Throw<br>(Butt Blast)||Hit 1||Null||2%||70||19||20||&nbsp;||10||200||rowspan="2"|0||rowspan="2"|0||6.2||-6.8||7.2||0||x1||x1||0%||30C31080<br>00<br>084FFFC4||rowspan="2"|&nbsp;
|rowspan="2"|B-Throw<br>(Butt Blast)||Hit 1||Null||2%||70||19||20||&nbsp;||10||200||rowspan="2"|0||rowspan="2"|0||6.2||-6.8||7.2||0||x1||x1||0%||30C31080<br>084FFFC4||rowspan="2"|&nbsp;
|-
|-
|Hit 2||Throw||9%||<span class="explain" title="technically 140 in the non-reversed direction">40</span>||colspan="2"|21||&nbsp;||70||40||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|Hit 2||Throw||9%||<span class="explain" title="technically 140 in the non-reversed direction">40</span>||colspan="2"|21||&nbsp;||70||40||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|-
|rowspan="2"|U-Throw<br>(Push Up)||Hit 1||Hand.R||2%||80||19||25||&nbsp;||0||100||20||rowspan="2"|0||3.8||0||0||0||x1||x1||0%||31030280<br>00<br>084FFFC3||rowspan="2"|&nbsp;
|rowspan="2"|U-Throw<br>(Push Up)||Hit 1||Hand.R||2%||80||19||25||&nbsp;||0||100||20||rowspan="2"|0||3.8||0||0||0||x1||x1||0%||31030280<br>084FFFC3||rowspan="2"|&nbsp;
|-
|-
|Hit 2||Throw||6%||88||colspan="2"|26||50||70||56||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|Hit 2||Throw||6%||88||colspan="2"|26||50||70||56||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|-
|-
|rowspan="2"|D-Throw<br>(Butt Slam)||Hit 1||Hip||0%||270||33||42||&nbsp;||0||100||20||rowspan="2"|0||3.8||0||0||0||x1||x1||0%||30C30400<br>00<br>084FFFC3||rowspan="2"|&nbsp;
|rowspan="2"|D-Throw<br>(Butt Slam)||Hit 1||Hip||0%||270||33||42||&nbsp;||0||100||20||rowspan="2"|0||3.8||0||0||0||x1||x1||0%||30C30400<br>084FFFC3||rowspan="2"|&nbsp;
|-
|-
|Hit 2||Throw||7%||108||colspan="2"|43||&nbsp;||60||60||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
|Hit 2||Throw||7%||108||colspan="2"|43||&nbsp;||60||60||0||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;||&nbsp;
Line 856: Line 856:
|colspan="2"|Body||3.84||0||0||0
|colspan="2"|Body||3.84||0||0||0
|-
|-
|Neutral Special<br>(Toad)||colspan="2"|Hits 1-6||3%||45||colspan="2"|3, 5, 8,<br>11, 14, 17||&nbsp;||40||180||0||0||4.5||0||0||0||x1||x1||0%||18030240<br>00<br>01CFFFC1||Intangible from frames 11 to 14. Counter lasts from frames 11 to 31. Spores deal damage for 12 frames.
|Neutral Special<br>(Toad)||colspan="2"|Hits 1-6||3%||45||colspan="2"|3, 5, 8,<br>11, 14, 17||&nbsp;||40||180||0||0||4.5||0||0||0||x1||x1||0%||18030240<br>01CFFFC1||Intangible from frames 11 to 14. Counter lasts from frames 11 to 31. Spores deal damage for 12 frames.
|-
|-
|Side Special<br>(Peach Bomber)||colspan="2"|Hip||15%||23||style="background:#ffff7f"|&nbsp;||style="background:#ffff7f"|&nbsp;||21||50||40||0||6||7.68||0||0||0||x1||x1||0%||38C31080||&nbsp;
|Side Special<br>(Peach Bomber)||colspan="2"|Hip||15%||23||style="background:#ffff7f"|&nbsp;||style="background:#ffff7f"|&nbsp;||21||50||40||0||6||7.68||0||0||0||x1||x1||0%||38C31080||&nbsp;
|-
|-
|rowspan="8"|Up Special<br>(Parasol)||rowspan="2"|Hit 1||Head||rowspan="2"|5%||80||rowspan="2"|7||rowspan="2"|10||rowspan="2"|&nbsp;||rowspan="5"|0||rowspan="5"|100||rowspan="2"|150||rowspan="8"|0||5||0||0||0||rowspan="8"|x1||rowspan="8"|x1||rowspan="8"|0%||rowspan="2"|3D030240||rowspan="8"|&nbsp;
|rowspan="8"|Up Special<br>(Parasol)||rowspan="2"|Hit 1||Head||rowspan="2"|5%||80||rowspan="2"|7||rowspan="2"|10||rowspan="2"|&nbsp;||rowspan="5"|0||rowspan="5"|100||rowspan="2"|150||rowspan="8"|0||5||0||0||0||rowspan="8"|x1||rowspan="8"|x1||rowspan="8"|0%||rowspan="2"|3D030240||rowspan="8"|Hit 2 has a rehit rate of 8.
|-
|-
|Null||90||6||6.5||5||0
|Null||90||6||6.5||5||0
|-
|-
|rowspan="3"|Hit 2||Palm.R||rowspan="3"|1%||80||rowspan="3"|11||rowspan="3"|27||rowspan="3"|&nbsp;||90||4||0||4.4||0||rowspan="3"|3D030200<br>08<br>004FFFC3
|rowspan="3"|Hit 2||Palm.R||rowspan="3"|1%||80||rowspan="3"|11||rowspan="3"|27||rowspan="3"|&nbsp;||90||4||0||4.4||0||rowspan="3"|3D030200<br>004FFFC3
|-
|-
|Elbow.R||-||100||5||0||0||0
|Elbow.R||-||100||5||0||0||0
Line 870: Line 870:
|Hip||90||130||rowspan="2"|6||0.8||0||0
|Hip||90||130||rowspan="2"|6||0.8||0||0
|-
|-
|rowspan="2"|Hit 3||Elbow.R||rowspan="2"|4%||rowspan="2"|60||rowspan="2"|31||rowspan="2"|32||rowspan="2"|&nbsp;||rowspan="2"|60||rowspan="2"|120||rowspan="3"|0||0||0||0||rowspan="2"|3D030480<br>00<br>004FFFC3
|rowspan="2"|Hit 3||Elbow.R||rowspan="2"|4%||rowspan="2"|60||rowspan="2"|31||rowspan="2"|32||rowspan="2"|&nbsp;||rowspan="2"|60||rowspan="2"|120||rowspan="3"|0||0||0||0||rowspan="2"|3D030480<br>004FFFC3
|-
|-
|Palm.R||5||0||4.4||0
|Palm.R||5||0||4.4||0
Line 876: Line 876:
|Hit 4||Palm.R||3%||80||colspan="2"|<span class="explain" title="from frame 11 of the drop until landing">11</span>||&nbsp;||23||28||3.3||0||8||0||3D030202
|Hit 4||Palm.R||3%||80||colspan="2"|<span class="explain" title="from frame 11 of the drop until landing">11</span>||&nbsp;||23||28||3.3||0||8||0||3D030202
|-
|-
|rowspan="8"|Down Special<br>(Vegetable)*||colspan="2"|=) (35/58)||rowspan="5"|2%||rowspan="8"|30||rowspan="8" colspan="3"|&nbsp;||rowspan="8"|30||rowspan="8"|35||rowspan="8"|0||rowspan="8"|0||rowspan="8"|2.4||0||0||0||rowspan="8"|x1||rowspan="8"|x0.4||rowspan="8"|0%||rowspan="8"|1A432240<br>64<br>00CF5FC1||rowspan="8"|&nbsp;
|rowspan="8"|Down Special<br>(Vegetable)*||colspan="2"|=) (35/58)||rowspan="5"|2%||rowspan="8"|30||rowspan="8" colspan="3"|&nbsp;||rowspan="8"|30||rowspan="8"|35||rowspan="8"|0||rowspan="8"|0||rowspan="8"|2.4||0||0||0||rowspan="8"|x1||rowspan="8"|x0.4||rowspan="8"|0%||rowspan="8"|1A432240<br>00CF5FC1||rowspan="8"|Vegetables have a rehit rate of 100.
|-
|-
|colspan="2"|-_- (6/58)||0||0||0
|colspan="2"|-_- (6/58)||0||0||0
Line 892: Line 892:
|colspan="2"|=_= (1/58)||30%||0||0||0
|colspan="2"|=_= (1/58)||30%||0||0||0
|-
|-
|rowspan="9"|Final Smash<br>(Peach Blossom)||rowspan="3"|Hit 1||Grip||40%||rowspan="3"|*||rowspan="3"|41||rowspan="3"|61||rowspan="3"|&nbsp;||rowspan="9"|0||rowspan="3"|0||rowspan="9"|0||rowspan="9"|0||40||0||0||0||rowspan="9"|x0||rowspan="9"|x0||rowspan="9"|0%||rowspan="3"|20030040<br>00<br>200F0040||rowspan="9"|Intangible for entire move.
|rowspan="9"|Final Smash<br>(Peach Blossom)||rowspan="3"|Hit 1||Grip||40%||rowspan="3"|*||rowspan="3"|41||rowspan="3"|61||rowspan="3"|&nbsp;||rowspan="9"|0||rowspan="3"|0||rowspan="9"|0||rowspan="9"|0||40||0||0||0||rowspan="9"|x0||rowspan="9"|x0||rowspan="9"|0%||rowspan="3"|20030040<br>200F0040||rowspan="9"|Intangible for entire move.
|-
|-
|Grip||20%||100||0||0||0
|Grip||20%||100||0||0||0
Line 898: Line 898:
|Grip||10%||200||0||0||0
|Grip||10%||200||0||0||0
|-
|-
|rowspan="3"|Hit 2||Grip||rowspan="6"|0%||rowspan="6"|0||rowspan="3"|62||rowspan="3"|140||rowspan="3"|&nbsp;||180||60||0||0||0||rowspan="6"|20010049<br>00<br>600F0040
|rowspan="3"|Hit 2||Grip||rowspan="6"|0%||rowspan="6"|0||rowspan="3"|62||rowspan="3"|140||rowspan="3"|&nbsp;||180||60||0||0||0||rowspan="6"|20010049<br>600F0040
|-
|-
|Grip||130||100||0||0||0
|Grip||130||100||0||0||0

Revision as of 19:18, August 26, 2010

The Man

Mario's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset SDI Hitlag Trip Flags Notes
Neutral
(Combo Kick)
Hit 1 Arm.L 3% * 2 3 16
(7-10)
0 100 15 0 3 0 0 1.2 x1 x1 0% 39030200 First hitbox of hit 3 changes size from 5 to 3.6 on frame 22.
Chest 10 2.8 0 0 0
Elbow.L 80 15 4 0 0 3.3
Hit 2 Arm.R 2% * 8 9 25
(13-16)
0 100 18 0 3 0 0 -1.4 x1 x1 0% 39030200
Chest 15 2.8 0 0 0
Elbow.R 80 25 4 0 0 -4.2
Hit 3 Knee.R 4% * 20 23 43 30 95 0 0 5 0 5.5 0 x1 x1 0% 39830440
Knee.R 2.5 0 1 0
Knee.R 2.5 0 -1.5 0
F-Tilt
(Power Kick)
Angled Up Knee.R 8% * 5 8 25 8 100 0 0 5 0 3.6 0 x1 x1 0% 39830440  
Leg.R 4 0 1.2 0
Hip 3 -2 1.2 0
Angled Side Knee.R 8 5 0 3.6 0
Leg.R 4 0 1.2 0
Hip 3 -2 1.2 0
Angled Down Knee.R 13 5 0 3.6 0
Leg.R 4 0 1.2 0
Hip 3 -2 1.2 0
U-Tilt
(Uppercut)
Neck 7% 96 5 12 30 28 130 0 0 4 0 0 0 x1 x1 0% 39030240  
Elbow.R 4.5 0 0 0
Elbow.R 5.5 0 0 -4
D-Tilt
(Crouch Kick)
Toe.R 5% 80 5 8 35 20 80 0 0 5 -2 0 0 x1 x1 40% 39830400  
Knee.R 7% 4 0 0 0 39830480
Hip 3 0 0 0
Dash
(Slide Kick)
Clean Null2 9% 110 6 9   70 50 0 1 4 -0.4 2 0 x1 x1 0% 39830400  
Null2 80 3 1.2 1.4 0
Late Null2 7% 120 10 25 38 45 30 4 -0.4 2 0 x1 x1 0% 39830400
Null2 70 1.5 1.2 1 0
U-Smash
(Head Snap)
Head Template:DamageWhenCharged 83 9 14 40 32 90 0 0 5 1.1 2.5 0 x1 x1 0% 38430280 Head is intangible from frames 9 to 14.
Chest 4 0 1 0
D-Smash
(Breakdance Kick)
Front Null Template:DamageWhenCharged * 5 7   40 73 0 0 4.8 12 3.6 0 x1 x1 0% 39830480  
Null 3.84 9 3.6 0
Back Null Template:DamageWhenCharged * 14 15 38 35 75 4.8 -13 3.6 0 x1 x1 0% 39830440
Null 3.84 -6 3.6 0
F-Smash
(Fire Smash)
Angled Up Elbow.L Template:DamageWhenCharged * 15 18 48 25 100 0 0 2 0 0 0 x1 x1 0% 39030280  
Shoulder.R 2.5 0 0 0
Hand.L Template:DamageWhenCharged 90 5 0 0 4.5 11031085
Angled Side Elbow.L Template:DamageWhenCharged 100 2 0 0 0 39030200
Shoulder.R 2.5 0 0 0
Hand.L Template:DamageWhenCharged 90 5 0 0 4.5 11031085
Angled Down Elbow.L Template:DamageWhenCharged 100 2 0 0 0 39030280
Shoulder.R 2.5 0 0 0
Hand.L Template:DamageWhenCharged 90 5 0 0 4.5 11031085
Nair
(Drop Kick)
Clean Knee.R 10% * 3 6 (1-2) 20 100 0 0 4 0 0.8 0 x1 x1 0% 39830240  
Knee.L 0 -0.8 0
Late Leg.R 5% * 7 29 (34-) 13 90 3 0 0.8 0 39830400
Knee.L 0 -0.8 0
Fair
(Meteor Punch)
Windup Elbow.R 12% * 16 (1-2) 30 80 0 0 3 0 0 -3.2 x1 x1 0% 39030240  
Meteor Arm.R 13% 280 17 19   20 75 4 0 0 0 39030280
Elbow.R 4.6 0 0 -3.2
Late Arm.R 10% * 20 21 (43-)
59
20 80 4 0 0 0 39030240
Elbow.R 4.6 0 0 -3.2
Bair
(Rear Kick)
Clean Knee.R 12% * 6 8 (1-5) 10 95 0 0 4.5 0 4.8 0 x1 x1 0% 39830480  
Leg.R 5.9 0 1.6 0
Late Knee.R 7% 9 14 (19-)
34
7 90 4.5 0 4.8 0 39830440
Leg.R 5.3 0 1.6 0
Uair
(Flip Kick)
Leg.R 11% 45 4 9 (1-2,16-)
30
9 100 0 0 4.4 0 1.2 0 x1 x1 0% 39830440  
Knee.R 5.5 0 2.2 0
Dair
(Mario Tornado)
Hits 1-5 Null 1% 94 5,7,9,11,13 (1-4) 0 100 10 0 7 0 6 0 x1.5 x1 0% 3B430400  
Null 5 0 3 0
Null 0 -1 0
Hit 6 Null 7% 75 25 (33-)
38
80 80 0 11 0 6.8 0 x1 3B430480
Landing Null 2% * 1 3   0 100 60 4.32 4 3.2 0 39830480
Null -4 3.2 0
Grab Standing Null   6 7     3.36 8.4 6.6 0    
Null 2.4 6.6 0
Running Null 12 13   2.5 9 6.6 0
Null 5 6.6 0
Null 2.5 6.6 0
Pivot Null 11 12   3.5 -14 6.6 0
Null -7.5 6.6 0
Null -1 6.6 0
Pummel
(Nosebutt)
Null 3% * 16   0 100 30 0 5 10 10 0 x1 x1 0% 30430400
084FFFC3
 
F-Throw
(Spin Chuck)
Throw 9% 45 13   60 65 0                    
B-Throw
(Spin Throw)
Throw 12% 45 44   70 63 0                    
Swing Collision 8% *   20 100 0 8.1 0 0 0 x1 x1 0% 22030440
U-Throw
(Vertical Hurl)
Throw 8% 90 18   70 72 0                    
D-Throw
(Ground Slam)
Throw 6% 80 18 40 75 50 0                    
Floor (back)
(Sweep Kick)
Hit 1 Foot.R 6% * 20 21   80 50 0 1 6.72 0 0 0 x1 x1 0% 21830440 Intangible from frames 1 to 25.
Foot.L 0 0 0
Knee.R 4.8 0 0 0
Hit 2 Foot.R 24 25   6.72 0 0 0
Foot.L 0 0 0
Knee.R 4.8 0 0 0
Null 6.24 3.2 4.8 0
Floor (front)
(Double Punch)
Hit 1 Null 6% * 19 20   80 50 0 1 5 -12 5 0 x1 x1 0% 21030440 Intangible from frames 1 to 26.
Null -8 5 0
Null -4 5 0
Hit 2 Null 25 26   12 5 0
Null 8 5 0
Null 4 5 0
Floor (trip)
(Double Kick)
Hit 1 Null 5% * 19 20   60 50 0 1 4 -11 5 0 x1 x1 0% 39830440 Intangible from frames 1 to 8.
Null -6 5 0
Null 0 5 0
Hit 2 Null 31 32   11 5 0
Null 6 5 0
Null 0 5 0
Edge <100%
(Quick Kick)
Foot.R 8% 45 24 26   0 100 110 1 5.76 0 0 0 x1 x1 0% 21830440 Intangible from frames 1 to 20.
Foot.L 0 0 0
Head 6% 0 -2.4 0
Null 4 9 4 0
Edge 100%+
(Slow Kick)
Null 10% * 40 44   0 100 110 1 5 15 5 0 x1 x1 0% 21830440 Intangible from frames 1 to 44.
Null 10 5 0
Null 5 5 0
Null 0 5 0
Neutral Special
(Fireball)
  5% * 14 19 44 30 25 0 0 2.4 0 0 0 x1 x0.3 0% 18031005
01CF7FC1
 
20 30 22 20 2.2 0 0 0
30   11 15 2 0 0 0
Side Special
(Cape)
Ground Null 8% 110 12 14   0 0 0 4 7.5 9 6 0 x1 x1 30% 22431047 Activates defensive collision (3,0,2) from frames 6 to 30 (ground) or 6 to 33 (air).
Null 5 5 6 0
Air Null 6% 110 12 14   0 0 0 4 8.5 9 6 0 x1 x1 30% 22431047
Null 5 5 6 0
Up Special
(Super Jump Punch)
Hit 1 Null 5% 70 3 6   0 100 130 0 7 5 6 0 x1 x1 0% 39030846 Intangible from frames 3 to 6. Cannot grab edge from frames 13 to 20.
Null 90 140 6.6 9 6 0
Hits 2-4 Null 1% 74 7,9,11   0 100 150 0 6 4.5 7 0
Null 90 5 8.5 7 0
Hits 5-6 Null - 13-14, 16-17   0 100 90 0 5.5 4.5 7 0
Null 120 4.2 8.5 7 0
Hit 7 Null 3% 60 19 20   52 145 0 0 10 4.5 7 0 39030886
Null 10 8.5 7 0
Down Special
(FLUDD)
  0% 55   0 100 32 0 2.4 0 0 0 x1 x1 0% 1A431212
C0CFFFC3
 
Final Smash
(Mario Finale)
Larger 3% 32 26 260   40 100 0 0 14 0 0 0 x0.7 x0.2 0% 00031085
200FFFC3
Intangible for entire attack. All hitboxes have a rehit rate of 7.
Smaller 2% 0 0 0
Bone BrawlBox Used name General idea
0 TopN Null Character origin
7 TransN Null2 Character origin #2
10 HipN Hip Hip
12 LKneeJ Knee.L Left knee
14 LFootJ Foot.L Left ankle
16 RLegJ Leg.R Right hip joint
17 RKneeJ Knee.R Right knee
19 RFootJ Foot.R Right ankle
20 RToeN Toe.R Right foot
22 BustN Chest Upper body
24 LShoulderJ Arm.L Left shoulder
25 LArmJ Elbow.L Left elbow
37 LHandNb Hand.L Left wrist
38 NeckN Neck Neck
39 HeadN Head Base of head
45 RShoulderN Shoulder.R Right collarbone
46 RShoulderJ Arm.R Right shoulder
47 RArmJ Elbow.R Right elbow

Note: The Mario Finale's hitboxes are attached to bones 3 and 4 (respectively) of the special effect.

Greeny

Luigi's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset SDI Hitlag Trip Flags Notes
Neutral
(Punch/Punch/Butt)
Hit 1 Elbow.L 3% 90 2 3 16
(6-15)
0 100 20 0 4.5 0 0 2.5 x1 x1 0% 39030200  
Arm.L 65 3 0 0 1.2
Arm.R 50 3.5 0 0 0
Hit 2 Elbow.R 2% 70 9 10 25
(12-24)
0 100 16 0 4.5 0 0 -2.5 x1 x1 0% 39030200
Arm.R 60 20 3 0 0 -1.2
Arm.L 3.5 0 0 0
Hit 3 Body 5% * 17 18 43 30 80 0 0 4.5 -1 -4 1 x1 x1 0% 38C30440
004FFFC3
Body 0 0 0
F-Tilt
(Power Kick)
Any Angle Knee.R 9% * 5 10 33 2 100 0 0 4.8 0 3.6 0 x1 x1 0% 39830440  
Leg.R 3.84 0 1.2 0
Hip 3.36 -2 1.2 0
U-Tilt
(Upper Swipe)
Neck 9% 100 5 9 31 30 127 0 0 3.36 0 0 0 x1 x1 0% 39030440  
Elbow.R 125 4.32 0 0 0
Hand.R 123 4.8 0 0 0
D-Tilt
(Crouch Kick)
Knee.R 9% * 5 8 35 30 50 0 0 4.8 0 3 0 x1 x1 35% 39820440 Adds 1.2 to horizontal momentum on frame 1.
Knee.R 270 4.8 0 3 0 39810440
Leg.R 3.84 0 1.6 0 39830440
Hip 2.88 0 0 0
Dash
(Frenzy Punches)
Hits 1-6 Null 1% * 4,10,16,
22,29,37
  1 80 0 0 4.8 8 8 0 x1.6 x0.3 0% 39032240  
Body 3.84 0 0 0
Hit 7 Null 2% 48 50   50 100 5 12 8 0 x1 x1 30% 39032280
Null 3 6 8 0
Null 0 8 0
U-Smash
(Head Snap)
Head Template:DamageWhenCharged 110 9 13   35 98 0 0 4.8 -1.2 2.8 0 x1 x1 0% 38430280 Head is intangible from frames 3 to 7.
Hip Template:DamageWhenCharged 4 0 4 0
D-Smash
(Breakdance Kick)
Front Null Template:DamageWhenCharged 120 5 6   40 80 0 0 4.8 12 3.6 0 x1 x1 0% 39830480  
Null Template:DamageWhenCharged 3.84 6.8 3.6 0
Back Null Template:DamageWhenCharged 70 14 15 33 40 80 4.8 -10.8 3.6 0 39830440
Null Template:DamageWhenCharged 3.84 -6 3.6 0
F-Smash
(Palm Poke)
Angled Up Arm.L Template:DamageWhenCharged 65 12 13 29 20 135 0 5 3.84 0 0 8 x1 x1 0% 39030C82  
Arm.L 4.32 0 0 4.32
Arm.L 2.4 0 0 2.4
Angled Side Arm.L Template:DamageWhenCharged 55 42 3.84 0 0 8
Arm.L 4.32 0 0 4.32
Arm.L 2.4 0 0 2.4
Angled Down Arm.L Template:DamageWhenCharged 45 3.84 0 0 8
Arm.L 4.32 0 0 4.32
Arm.L 2.4 0 0 2.4
Nair
(Drop Kick)
Clean Knee.R 14% 90 3 6 (1-2) 20 100 0 0 4.5 0 0.8 0 x1 x1 0% 39830440  
Knee.L 0 -0.8 0
Late Knee.R 6% 7 31 (36-)
46
0 0.8 0
Knee.L 0 -0.8 0
Fair
(Karate Chop)
Arm.L 10% * 7 10 (1, 21-)
24
30 80 0 0 3.84 0 0 0 x1 x1 0% 39030240  
Elbow.L 4.8 0 0 3.4
Bair
(Rear Kick)
Clean Knee.R 12% * 6 10 (1-5) 12 100 0 0 4.5 0 4 0 x1 x1 0% 39830440  
Leg.R 5.76 0 1.6 0
Late Knee.R 8% 11 16 (33-)
37
4.5 0 4 0
Leg.R 5.76 0 1.6 0
Uair
(Flip Kick)
Part 1 Leg.R 13% 55 5 7 (1) 0 100 0 0 4 0 1.2 0 x1 x1 0% 39830440  
Knee.R 0 3.2 0
Part 2 Leg.R 7% 8 11 (19-)
30
0 1.2 0
Knee.R 0 3.2 0
Dair
(Drill Kick)
Hip 11% * 10 14 (1-5, 24-)
29
20 100 0 0 3.3 0 0 0 x1 x1 0% 39830480  
Knee.R 5 0 4 0
Leg.R 270 0 1.6 0
Grab Standing Null   6 7     3.36 8.4 6.6 0    
Null 2.4 6.6 0
Running Null 12 13   2.5 9 6.6 0
Null 5 6.6 0
Null -1 6.6 0
Pivot Null 11 12   3.5 -14 6.6 0
Null -7 6.6 0
Null -1 6.6 0
Pummel
(Nosebutt)
Head 3% * 16   0 100 40 0 4 2 4 0 x1 x1 0% 30430400
084FFFC3
 
Neck 2.2 0 1.5 0
F-Throw
(Spin Chuck)
Throw 9% 45 13   60 65 0                    
B-Throw
(Spin Throw)
Throw 12% 45 44   80 65 0                    
Swing Collision 8% *   20 100 0 8.1 0 0 0 x1 x1 0% 22030440
U-Throw
(Vertical Hurl)
Throw 8% 90 18   70 72 0                    
D-Throw
(Ground Slam)
Throw 6% 80 18 41 75 30 0                    
Floor (back)
(Sweep Kick)
Hit 1 Null 6% * 20 21   80 50 0 1 5.5 -12 4.5 0 x1 x1 0% 21830440 Intangible from frames 1 to 25.
Null 5.5 -7 4.5 0
Null 4.8 -2 4.5 0
Hit 2 Null 24 25   5.5 13 4.5 0
Null 5.5 8 4.5 0
Null 4.8 3 4.5 0
Floor (front)
(Double Punch)
Hit 1 Null 6% * 19 20   80 50 0 1 4.5 -12 5 0 x1 x1 0% 21030440 Intangible from frames 1 to 26.
Null -8 5 0
Null -4 5 0
Hit 2 Null 25 26   12 5 0
Null 8 5 0
Null 4 5 0
Floor (trip)
(Double Kick)
Hit 1 Null 5% * 19 20   60 50 0 1 4 -11 5 0 x1 x1 0% 39830440 Intangible from frames 1 to 8.
Null -6 5 0
Null 0 5 0
Hit 2 Null 31 32   11 5 0
Null 6 5 0
Null 0 5 0
Edge <100%
(Quick Kick)
Foot.R 8% 45 24 26   0 100 110 1 5.76 0 0 0 x1 x1 0% 21830440 Intangible from frames 1 to 20.
Foot.L 0 0 0
Head 6% 0 -2.4 0
Null 4 9 4 0
Edge 100%+
(Slow Kick)
Null 10% * 40 44   0 100 110 1 5 15 5 0 x1 x1 0% 21830440 Intangible from frames 1 to 44.
Null 10 5 0
Null 5 5 0
Null 0 5 0
Neutral Special
(Fireball)
  6% * 17   41 5 25 0 0 2.4 0 0 0 x1 x1 0% 18031005
01CFFFC1
 
Side Special
(Green Missile)
Uncharged Neck 10% * 12     20 80 0 4 4.32 0 0 0 x1 x1 0% 38431045
004F7FC1
When not a misfire, intangible from frames 1 to 5.
Misfire Neck 25% 100 5.76 0 0 0
Up Special
(Fire Jump Punch)
Sweetspot (ground) Head 25% 90 6   70 73 0 0 2.4 1 0 0 x1 x1 0% 39030A85 Body intangible from frames 6 to 10. Cannot grab edge from frames 11 to 22.
Sweetspot (air) Head 20% 58 72 1 0 0 39031085
Miss Head 1% 80 7 25   1 1 0 0 7.68 3.2 0 0 39030846
Hip 6.24 4.8 0 0
Down Special
(Luigi Cyclone)
Ground (hit 1) Chest 2% 160 7 33   20 60 0 0 5 0 1 8 x1 x1 0% 3B430440
08
004FFFC0
Hit 1 has a rehit rate of 8.
Chest 20 0 1 -8
Chest 160 4 0 1 4
Chest 20 0 1 -4
Ground (hit 2) Hand.L 4% 90 44   60 115 6 0 0 0 3B430440
Hand.R 0 0 0
Null 0 4 0
Air (hit 1) Chest 2% 160 7 30   50 80 6 0 0 8 3B430440
004FFFC3
Chest 20 0 0 -8
Null 90 4.5 0 0 0
Air (hit 2) Hand.L 4% 44   60 115 6 0 0 0 3B430440
Hand.R 0 0 0
Null 0 0 0
Final Smash
(Negative Zone)
  0%   Body intangible for entire dance.
Down Taunt
(Heel Scuff)
Null 2% 270 45   0 100 180 0 3 4 -1 0 x1 x1 0% 39830A80
004FFFC0
Has a rehit rate of 8 for some reason.
Bone BrawlBox Used name General idea
0 TopN Null Character origin
9 HipN Hip Hip
11 LKneeJ Knee.L Left knee
13 LFootJ Foot.L Left ankle
15 RLegJ Leg.R Right hip joint
16 RKneeJ Knee.R Right knee
18 RFootJ Foot.R Right ankle
20 WaistN Body Lower body
21 BustN Chest Upper body
23 LShoulderJ Arm.L Left shoulder
24 LArmJ Elbow.L Left elbow
25 LHandN Hand.L Left hand
38 NeckN Neck Neck
39 HeadN Head Base of head
46 RShoulderJ Arm.R Right shoulder
47 RArmJ Elbow.R Right elbow
48 RHandN Hand.R Right hand

Pink 'n' Frilly

Peach's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset SDI Hitlag Trip Flags Notes
Neutral
(Double Slap)
Hit 1 Elbow.L 3% 74 2 3 20
(7-17)
0 100 20 0 3.5 0 0 4 x1 x1 0% 39032400  
Elbow.L 78 2.4 0 0 0
Arm.L 3.5 0 0 0
Arm.R 2.5 0 0 0
Hit 2 Elbow.L * 7 8 29 30 100 0 3.5 0 0 4
Elbow.L 2.4 0 0 0
Arm.L 3.5 0 0 0
Arm.R 2.8 0 0 0
F-Tilt
(Split Kick)
Clean Leg.R 13% 90 7 9   35 85 0 0 4 0 0 0 x1 x1 0% 39830440  
Knee.R 11% 100 4.5 0 1 0
Knee.R 10% 80 5 0 7 0 39830442
Late Leg.R 6% 90 10 16 37 55 50 4 0 0 0 39830440
Knee.R 0 1 0
Knee.R 0 7 0
U-Tilt
(Heart Stab)
Null 13% 65 10 14 38 60 70 0 0 11 0 24 0 x1 x1 0% 23C32040
004FFFC0
Head, Arm.L, and Elbow.L are intangible from frames 10 to 13.
Null 10% 5 0 17 0 3BC32040
004FFFC0
D-Tilt
(Ground Swipe)
Hand.L 10% 270 12 13 28 60 100 0 0 5.1 0 0 2 x1 x1 30% 39010280  
Hand.L 80 15 100 0 0 2 39020240
Elbow.L 270 60 100 3.8 0 0 0 39030280
Shoulder.L 0 0 0
Dash
(Dash Push)
Hit 1 Null 4% * 6 9   30 50 0 0 5 11 8 0 x1 x1 0% 39030240  
Null 4 6.5 8 0
Null 2 8 0
Hit 2 Null 4% 65 17 19   50 125 5 11 8 0 39030282
Null 4 6.5 8 0
Null 2 8 0
U-Smash
(Twirl Poke)
Clean Hand.R Template:DamageWhenCharged 90 15 17   40 100 0 4 5 0 0 0 x1 x1 0% 39030280 Head, Elbow.R, and Elbow.L are intangible form frames 15 to 21.
Arm.R Template:DamageWhenCharged 4 0 0 0 39030480
Null Template:DamageWhenCharged 75 30 3.6 6 8 0 31030240
Null -6 8 0
Late Hand.R Template:DamageWhenCharged 90 18 21 40 40 5 0 0 0 39030240
Arm.R Template:DamageWhenCharged 4 0 0 0 39030440
D-Smash
(Dress Spin)
Hits 1-4 Null Template:DamageWhenCharged 145 7-8, 12-13,
17-18, 22-23
  38 80 0 0 4.3 9 1.6 0 x1 x1 20% 3B430642  
Null -9 1.6 0
Null 5 3.2 2 0
Null -3.2 2 0
F-Smash
(Bludgeon)
Golf Club Palm.L Template:DamageWhenCharged * 16 20 42 50 70 0 0 3 0 3.6 0 x1 x1 0% 3A432840 Does not choose the same weapon twice in a row.
Neck 0 -0.4 0
Palm.L 2 0 0 0
Palm.L 4.5 0 8.5 0 3A432880
Null 17 9 13 8.5 0 3A432840
Frying Pan Palm.L Template:DamageWhenCharged 80 16 20 42 30 68 0 0 3 0 3 0 x1 x1 0% 3A432600
Palm.L 2 0 -2 0
Neck 0 0 0
Null 17 6 10 8 0
Tennis Racket Palm.L Template:DamageWhenCharged 28 16 20 42 40 60 0 0 3 0 6 0 x1 x1 0% 3A432A80
Palm.L 2 0 2 0
Palm.L 30 0 -2 0
Neck 0 0 0
Null Template:DamageWhenCharged 17 40 100 8 12 8 0 3A432A00
Nair
(Twirl)
Clean Hand.R 13% * 3 6 (1-2) 20 90 0 0 2.88 0 0 0 x1 x1 0% 39030480  
Hand.L 0 0 0
Hip 4.32 0 0 0
Late Hand.R 10% 7 23 (36-) 0 100 2.88 0 0 0
Hand.L 0 0 0
Hip 9% 4.32 0 0 0 39030440
Fair
(Crown Smack)
Elbow.L 15% * 16 19 (1-15, 20) 60 68 0 0 4.4 0 0 4 x1 x1 0% 3A430280
004FFFC3
 
Arm.L 3.8 0 0 0
Bair
(Butt Bump)
Clean Null 14% * 6 8 (1-4) 30 80 0 0 6 -4 8 0 x1 x1 0% 38C30480  
Null 13% 3 2 8 0
Late Null 7% 9 19 (20-) 10 70 5 -4 8 0 38C30440
Null 3 2 8 0
Uair
(Upper Kick)
Knee.L 13% 80 8 12 (1-7, 23) 0 100 0 0 5.5 0 -6 0 x1 x1 0% 39830480  
Knee.L 12% 4.5 0 0 0
Hip 11% * 3 0 0 0
Dair
(Stomp Kicks)
Hits 1-3 Null 3% 70 12-13, 18-19,
24-25
(1-11) 13 30 0 0 7.6 2 0 0 x1 x1 0% 39830440  
Null 6.5 0 4 0
Hit 4 Null 5% 30 31 32 40 120 8.5 2 0 0 39830480
Null 7.5 0 4 0
Grab Standing Null   6 7 30   4 8 9.6 0    
Null 3.5 1.8 9.6 0
Running Null 6 7   5.5 9 0
Null 2.5 9 0
Null 0 9 0
Pivot Null 13 14   4 -13 9 0
Null 3.5 -6 9 0
Null 0 9 0
Pummel
(Low Kick)
Foot.L 2% 80 4 5   0 100 30 0 5 0 0 0.8 x1 x1 0% 31830400
084FFFC3
 
Knee.L 0 0 0
Hand.L 0 0 0
F-Throw
(Big Slap)
Hit 1 Hand.R 2% 80 14   10 0 0 0 5.2 0 0 0 x1 x1 0% 31032480
084FFFC3
 
Hit 2 Throw 8% 45 15 34 45 83                
B-Throw
(Butt Blast)
Hit 1 Null 2% 70 19 20   10 200 0 0 6.2 -6.8 7.2 0 x1 x1 0% 30C31080
084FFFC4
 
Hit 2 Throw 9% 40 21   70 40                
U-Throw
(Push Up)
Hit 1 Hand.R 2% 80 19 25   0 100 20 0 3.8 0 0 0 x1 x1 0% 31030280
084FFFC3
 
Hit 2 Throw 6% 88 26 50 70 56 0                
D-Throw
(Butt Slam)
Hit 1 Hip 0% 270 33 42   0 100 20 0 3.8 0 0 0 x1 x1 0% 30C30400
084FFFC3
 
Hit 2 Throw 7% 108 43   60 60 0                
Floor (back)
(Sweep Kick)
Hit 1 Toe.R 6% * 17 19   70 50 0 1 5.76 0 0 0 x1 x1 0% 21830440 Intangible from frames 1 to 27.
Knee.R 4.8 0 0 0
Body 0 0 0
Hit 2 Toe.R 25 27   5.76 0 0 0
Knee.R 4.8 0 0 0
Body 0 0 0
Floor (front)
(Spin Kick)
Hit 1 Knee.L 6% * 17 18   70 50 0 1 5.76 0 -4.09 0 x1 x1 0% 21830440 Intangible from frames 1 to 26.
Knee.L 4.8 0 0 0
Body 0 0 0
Hit 2 Knee.R 8% 25 26   5.76 0 4.09 0
Knee.R 4.8 0 0 0
Body 6% 0 0 0
Floor (trip)
(Double Kick)
Hit 1 Null 5% * 19 20   60 50 0 1 4 -12 5 0 x1 x1 0% 39830440 Intangible from frames 1 to 8.
Null -6 5 0
Null 0 0 0
Hit 2 Null 26 27   12 5 0
Null 6 5 0
Null 0 5 0
Edge <100%
(Butt Fling)
Hip 6% * 10 16   0 100 110 1 6.72 0 0 0 x1 x1 0% 28C30440 Intangible from frames 1 to 8.
Edge 100%+
(Slow Kick)
Toe.L 10% * 44 47   0 100 110 1 6.24 0 0 0 x1 x1 0% 29830440 Intangible from frames 1 to 47.
Knee.L 8% 4.8 0 0 0
Body 3.84 0 0 0
Neutral Special
(Toad)
Hits 1-6 3% 45 3, 5, 8,
11, 14, 17
  40 180 0 0 4.5 0 0 0 x1 x1 0% 18030240
01CFFFC1
Intangible from frames 11 to 14. Counter lasts from frames 11 to 31. Spores deal damage for 12 frames.
Side Special
(Peach Bomber)
Hip 15% 23     21 50 40 0 6 7.68 0 0 0 x1 x1 0% 38C31080  
Up Special
(Parasol)
Hit 1 Head 5% 80 7 10   0 100 150 0 5 0 0 0 x1 x1 0% 3D030240 Hit 2 has a rehit rate of 8.
Null 90 6 6.5 5 0
Hit 2 Palm.R 1% 80 11 27   90 4 0 4.4 0 3D030200
004FFFC3
Elbow.R - 100 5 0 0 0
Hip 90 130 6 0.8 0 0
Hit 3 Elbow.R 4% 60 31 32   60 120 0 0 0 0 3D030480
004FFFC3
Palm.R 5 0 4.4 0
Hit 4 Palm.R 3% 80 11   23 28 3.3 0 8 0 3D030202
Down Special
(Vegetable)*
=) (35/58) 2% 30   30 35 0 0 2.4 0 0 0 x1 x0.4 0% 1A432240
00CF5FC1
Vegetables have a rehit rate of 100.
-_- (6/58) 0 0 0
^_^ (5/58) 0 0 0
O_O (3/58) 0 0 0
-.- (3/58) 0 0 0
; . (4/58) 6% 0 0 0
: ) (1/58) 12% 0 0 0
=_= (1/58) 30% 0 0 0
Final Smash
(Peach Blossom)
Hit 1 Grip 40% * 41 61   0 0 0 0 40 0 0 0 x0 x0 0% 20030040
200F0040
Intangible for entire move.
Grip 20% 100 0 0 0
Grip 10% 200 0 0 0
Hit 2 Grip 0% 0 62 140   180 60 0 0 0 20010049
600F0040
Grip 130 100 0 0 0
Grip 90 200 0 0 0
Hit 3 Grip 141 230   150 60 0 0 0
Grip 90 100 0 0 0
Grip 50 200 0 0 0
Bone BrawlBox Used name General idea
0 TopN Null Character origin
7 HipN Hip Hip
9 LKneeJ Knee.L Left knee
10 LFootJ Foot.L Left foot
11 LToeN Toe.L Left toe
12 RLegJ Leg.R Right hip joint
13 RKneeJ Knee.R Right knee
15 RToeN Toe.R Right toe
57 BustN Body Torso
60 LShoulderJ Arm.L Left shoulder
61 LArmJ Elbow.L Left elbow
63 LHandN Hand.L Left hand
72 LHaveN Palm.L Left palm (weapon holder)
80 NeckN Neck Neck
81 HeadN Head Base of head
89 RShoulderJ Arm.R Right shoulder
90 RArmJ Elbow.R Right elbow
92 RHandN Hand.R Right hand
101 RHaveN Palm.R Right palm (weapon holder)
105 ThrowN Grip Bone that holds grabbed opponent

*Faces 2, 3, 4, and 5 may be in the wrong order; however they are essentially identical, so it doesn't matter.

LAERG & INN CHAERG

Bowser's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset SDI Hitlag Trip Flags Notes
Neutral
(Double Claw)
Hit 1 Elbow.L 5% 30 6 8 (11-20)
21
0 100 45 0 5 0 0 -8 x1 x1 0% 39030642 Elbow.L and Arm.L intangible from frames 6 to 8.
Elbow.L 50 30 4.5 0 0 0
Elbow.L 83 18 4 0 0 8
Hit 2 Elbow.L 5% * 18 20 37 50 100 0 6 0 0 -8 39030682 Elbow.R and Arm.R intangible from frames 18 to 20.
Elbow.L 5.5 0 0 0
Elbow.L 5 0 0 7.3
F-Tilt
(Backhand Knuckle)
Angled Up/Side Shoulder.L 11% * 10 14 38 45 83 0 0 4 0 0 0 x1 x1 0% 39030480 Elbow.L is intangible from frames 10 to 14.
Elbow.L 5 0 0 0
Elbow.L 5.7 0 -1 7
Angled Down Shoulder.L 4 0 0 0 40%
Elbow.L 5 0 0 0
Elbow.L 5.7 0 -1 7
U-Tilt
(Vertical Claw)
Shoulder.L 12% 100 8 13 51 55 97 0 0 5 0 0 0 x1 x1 0% 39030642 Elbow.L is intangible from frames 8 to 13.
Elbow.L 5.5 0 0 0
Elbow.L 6 0 0 8
D-Tilt
(Claw Trip)
Hit 1 Elbow.R 14% * 10 12   20 100 0 0 5 0 0 -7 x1 x1 30% 39030642 Elbow.R and Arm.R intangible from frames 10 to 12. Elbow.L and Arm.L intangible form frames 20 to 22.
Elbow.R 0 0 -3
Elbow.R 4.5 0 0 1
Shoulder.R 4 0 0 0
Hit 2 Elbow.L 11% 20 22 46 12 5 0 0 7
Elbow.L 0 0 3
Elbow.L 4.5 0 0 -1
Shoulder.L 4 0 0 0
Dash
(Body Slam)
Clean Null2 11% 80 10 13   120 30 0 1 7 18 9 0 x1 x1 0% 38430440  
Null2 4 9 0
Late Null2 8% 14 19 56 80 6 15 9 0
Null2 5 3 9 0
U-Smash
Shell Slam
Hit 1 Null2 Template:DamageWhenCharged 90 17 22   23 80 0 0 8 0 10 0 x1 x1 0% 28831082 Body and Hip intangible from frames 5 to 18.
Null2 Template:DamageWhenCharged 70 90 6 6 8 0 28830442
Null2 120 -6 8 0
Hit 2 Null2 Template:DamageWhenCharged 90 32 53 60 100 0 12 0 38810480
Null2 Template:DamageWhenCharged 74 5 9 0
Null2 -5 9 0
D-Smash
(Shell Blender)
Hits 1-6 Null Template:DamageWhenCharged 150 15-16, 18-19,
21-22, 24-25,
27-28, 30-31
  40 50 0 0 5.5 -9 4 0 x1 x1 0% 3B430682  
Null 9 4 0
Null 190 4.4 -6 11 0
Null 6 11 0
Hit 7 Null Template:DamageWhenCharged 65 32 68 140 7 -9 4 0 3B431082
Null 9 4 0
Null 6 -6 12 0
Null 6 12 0
F-Smash
(Shoulder Lunge)
Hit 1 Neck Template:DamageWhenCharged 60 27   30 130 0 0 8 0 5 0 x1 x1 0% 38430480  
Hit 2 Neck Template:DamageWhenCharged * 29 32 67 25 81 7.3 0 2.5 0 x1.2
Neck Template:DamageWhenCharged 60 25 6.3 0 9.5 0
Nair
(Shell Spin)
Clean Body 13% * 8 13 (1-7) 20 80 0 0 8 0 0 0 x1 x1 0% 3B430280  
Late Body 9% * 14 23 (40-)
48
0 0 0
Fair
(Air Claw)
Elbow.L 13% * 8 11 (1-8, 31-)
42
40 80 0 0 6 0 0 5 x1 x1 0% 39030682  
Elbow.L 12% 5 0 0 0
Shoulder.L 11% 0 0 0
Bair
(Shell Bulge)
Clean Body 15% 35 9 11 (1-8) 25 83 0 0 9 -6 0 0 x1 x1 0% 38830682 Body and Hip intangible from frames 3 to 15.
Body 5 0 0 0
Late Body 7% * 12 15 (45-)
50
35 100 8 -6 0 0 38830642
Body 4 0 0 0
Uair
(Upper Headbutt)
Head 17% 85 16 20 (1-9, 40-)
45
35 93 0 0 7 0 2.4 0 x1 x1 0% 38430280 Head and Mouth intangible from frames 10 to 20.
Dair
(Inverted Spin)
Hits 1-8 Null 3% 80 14-15, 17-18,
20-21, 23-24,
26-27, 29-30,
32-33, 35-36
(1-13) 0 100 10 0 4.4 4 0 0 x1 x1 0% 3B430602  
Null -4 0 0
Hit 9 Null 270 38 (70-)
78
10 100 0 4 0 0 3B430682
Null -4 0 0
Landing Null 2% 20 1 3   60 30 9.6 -8 4 0 23430682
Null 8 4 0
Grab Standing Null   9 10     5.5 18 8 0    
Null 4.3 13 8 0
Null 3.3 8 8 0
Running Null 10 11   5.5 22 6 0
Null 4.3 16 6 0
Null 3.3 10 6 0
Null
Throw???
3% * 60 100 0 0                
Pivot Null   9 10     5.5 -23 8 0  
Null 4.3 -15 8 0
Null 3.3 -8 8 0
Pummel
(Headbutt)
Head 3% 80 9 10   0 100 30 0 7 4 5.6 0 x1 x1 0% 30430440
00
084FFFC3
 
F-Throw
(Big Heave)
Throw 10% 45 36   60 50 0 0                  
B-Throw
(Big Hurl)
Throw 10% 45 19   60 50 0 0                  
U-Throw
(Spike Slice)
Hits 1-8 Null2 1% 0 21-24, 25-28,
29-32, 33-36,
37-40, 41-44,
45-48, 49-53
  0 100 0 0 9.6 1.6 20 0 x1 x1 0% 23430602
00
084FFFC3
 
Hit 9 Throw 2% 70 53   0 100 120                
D-Throw
(Flatten)
Hit 1 Belly 12% 0 45   0 100 0 0 9.6 3.2 0 0 x1 x1 0% 30830480
00
084FFFC3
 
Head 3.2 0 0
Hit 2 Throw 0% 50 56   75 30                
Floor (back)
(Claw Spin)
Hit 1 Null 6% * 18 19   80 50 0 1 6 -20 7 0 x1 x1 0% 21030440 Intangible from frames 1 to 24.
Null -15 7 0
Null -9 7 0
Null -3 7 0
Hit 2 Null 23 24   23 7 0
Null 20 7 0
Null 13 7 0
Null 7 7 0
Floor (front)
(Worm)
Hit 1 Null 6% * 10 11   80 50 0 1 6 20 7 0 x1 x1 0% 20830440 Intangible from frames 1 to 27.
Null 13 7 0
Null 5 6 7 0
Hit 2 Null 26 27   6 -18 7 0 21830440
Null -11 7 0
Null 5 -4 7 0
Floor (trip)
(Floor Spin)
Hit 1 Null 5% * 19 20   60 50 0 1 4 -20 5 0 x1 x1 0% 39030642 Intangible from frames 1 to 8.
Null -14 5 0
Null -8 5 0
Null -2 5 0
Hit 2 Null 23 24   24 5 0
Null 18 5 0
Null 12 5 0
Null 6 5 0
Edge (<100%)
(Quick Spin)
Body 8% * 8 17   0 100 110 1 8 -0.4 2 0 x1 x1 0% 2B430440 Intangible from frames 1 to 4.
Hip -1.2 1.6 0
Edge (100%+)
(Slow Swipe)
Null 10% * 46 50   0 100 110 1 5 17 3.7 0 x1 x1 0% 29030440 Intangible from frames 1 to 50.
Null 5.5 10 4 0
Null 6 3 4 0
Null -4 4 0
Neutral Special
(Fire Breath)
Near 2% 55 1 7   9 30 0 0 4 0 0 0 x1.25 x0.5 0% 08031005
00
01CFFFC1
 
Far 1% 8     5 20 0 0 0
Side Special
(Flying Slam)
Slash (ground) Null 13% 70 8 10   60 80 0 0 7.5 25 9 0 x1 x1 0% 39030682
00
004F0083
 
Null 5.5 17 9 0
Null 4.5 10 9 0
Slash (air) Null * 17 19   8 23 9 0
Null 6 14 9 0
Slam Throw 18% 60   80 50                
Up Special
(Whirling Fortress)
Hit 1 (ground) Null 11% 80 6 7   70 80 0 3 9.5 -4 7.6 0 x1 x1 0% 3B431080 Intangible from frames 1 to 5 when used on ground.
Null 8 7.6 0
Hit 2 (ground) Null 5% 90 8, 12,
16, 20
39   80 50 0 5.8 -4 7.6 0 3B430682
Null 8 7.6 0
Hit 3 (ground) Null 3% 70 24, 28,
32, 36
  50 -4 7.6 0 3B410642
Null 8 7.6 0
Hit 1 (air) Null 10% 80 6 7   80 60 0 3 10 0 8.4 0 x1 x1 0% 3B430480
Hit 2 (air) Null 3% 84 8-11, 12-15, 16-19,
20-23, 24-27
  50 20 0 9 0 8.4 0 3B430602
Hit 3 (air) Null 2% 28-31, 32-35, 36-39,
40-43, 44-47
  8.199983 0 8.4 0
Down Special
(Bowser Bomb)
Ground hop Null 4% 85 11   0 100 110 0 8.199983 19 5 0 x1 x1 0% 20830440  
Drop (from ground) Null 20% 76 38     45 75 0 5 9.7 0 5.2 0 38830480
00
204FFFC0
Drop (from air) Null 32     0 5.2 0
Landing Null 11% 1 2   60 72 14 0 6 0 38810440
00
004FFFC0
Final Smash
(Giga Bowser)
    60     Intangible until transformation complete.
Bone BrawlBox Used name General idea
0 TopN Null Character origin
4 TransN Null2 Character origin #2
7 HipN Hip Hip
30 WaistN Belly Approx. mid body
31 BustN Body Higher than Belly
34 LShoulderN Shoulder.L Left collarbone
35 LShoulderJ Arm.L Left shoulder
36 LArmJ Elbow.L Left elbow
50 NeckN Neck Neck
51 HeadN Head Base of head
55 Mouth4N Mouth Center of mouth area
60 RShoulderN Shoulder.R Right collarbone
61 RShoulderJ Arm.R Right shoulder
62 RArmJ Elbow.R Right elbow

Gigger

Giga Bowser's Moveset (Details)
Move Segment Damage Angle Hit Frames IASA BKB KBG WBKB SD Size Offset SDI Hitlag Trip Flags Notes
Neutral
(Double Claw)
Hit 1 Hand.L 7% 83 8 11 (15-21)
22
0 100 20 5 10 0 0 6 x1 x1 0% 38030682  
Elbow.L 0 0 8
Arm.L 0 0 4
Chest 15 5.2 0 0
Foot.L 8 -6 0 0
Hit 2 Hand.R 9% * 25 27 42 20 110 0 10 0 0 -6
Elbow.R 0 0 -8
Arm.R 0 0 -4
Chest 15 5.2 0 0
Foot.L 8 -6 0 0
F-Tilt
(Backhand Knuckle)
Angled Up Hand.L 20% * 12 16 38 28 100 0 0 15 0 0 7 x1 x1 0% 38031093  
Elbow.L 12 0 0 8
Arm.L 0 0 0
Hip 16 0 12 4
Null 14 16 10 0
Angled Side Hand.L 17% 41 28 80 15 18 0 0 7 50%
Elbow.L 16 0 0 8
Arm.L 0 0 0
Hip 18 0 12 4
Null 14 16 10 0
Angled Down Hand.L 18% 38 0 15 0 0 7 100%
Elbow.L 12 0 0 8
Arm.L 0 0 0
Hip 16 0 12 4
Null 14 16 10 0
U-Tilt
(Vertical Claw)
Hand.L 15% 80 7 12 51 30 100 0 15 15 0 0 7 x1 x1 50% 38031093  
Elbow.L 14% 12 0 0 8
Arm.L 13% 0 0 0
Hip 12% 17 0 12 4
Null 11% 15 0 10 0
D-Tilt
(Claw Trip)
Hit 1 Hand.R 9% 270 14 18   10 80 0 10 13 0 0 -7 x1 x1 0% 3803044B  
Elbow.R 12 0 0 -8
Arm.R 0 0 0
Null 10 10 0
Hit 2 Hand.L 15% * 27 31 56 50 5 13 0 0 7 38030693
Elbow.L 12 0 0 8
Arm.L 0 0 0
Null 10 10 0
Dash
(Body Slam)
Hit 1 (clean) Null2 15% 80 11 14   100 30 0 10 15 33 14 0 x1 x1 0% 38030440  
Null2 15 14 0
Hit 1 (late) Null2 13% 15 18   70 33 14 0
Null2 15 14 0
Hit 2 Null2 9% 74 26 30 56 40 80 3 21 30 14 0 3803048B
Null2 15 14 0
Null2 0 14 0
Null2 -15 14 0
Up-Smash
(Shell Slam)
Hit 1 Chest Template:DamageWhenCharged 90 17 22   30 60 0 20 25 -10 0 0 x1 x1 0% 38031083  
Chest Template:DamageWhenCharged 10 0 0
Hit 2 Null2 Template:DamageWhenCharged 74 32 33 54 60 40 15 0 38010480
Null2 20 15 0
Null2 0 15 0
Null2 -20 15 0
D-Smash
(Shell Blender)
Hits 1-7 Null Template:DamageWhenCharged 150 15-16, 18-19, 21-22,
24-25, 27-28,
30-31, 33-34
  40 50 0 0 13 -26 10 0 x1 x1 0% 38030684  
Null 26 10 0
Null 190 -15 25 0
Null 15 25 0
Null 18 0 10 0
Hit 8 Null Template:DamageWhenCharged 90 36 69 30 130 15 30 0 11.2 0 38031084
F-Smash
(Shoulder Lunge)
Hip Template:DamageWhenCharged * 29 41 74 5 60 0 20 17 3 13 0 x1 x1 0% 38031085  
Chest Template:DamageWhenCharged 20 0 7 0
Nair
(Shell Spin)
Chest 15% * 6 28 (1-5, 41-) 20 80 0 20 20 -2 4 0 x1 x1 0% 38030E83  
Hip 18 -4 -4 0
Shell 16 0 0 0
Fair
(Air Claw)
Hand.L 15% * 8 11 (1-6, 32-) 50 80 0 20 15 0 0 7 x1 x1 0% 38031093  
Elbow.L 12 0 0 8
Arm.L 0 0 0
Hip 6 0 12 4
Bair
(Shell Bulge)
Body 17% 24 10 14 (1-8, 46-) 25 80 0 20 28 -3.2 4 0 x1 x1 0% 38030E83  
Uair
(Upper Headbutt)
Hip 20% 85 22 26 (1-10, 41-) 60 80 0 20 14 6 0 0 x1 x1 0% 38030682  
Hip -7 0 0
Chest 0 0 0
Dair
(Inverted Spin)
Hits 1-9 Null 3% 80 14-15, 17-18, 20-21,
23-24, 26-27, 29-30,
32-33, 35-36, 38-39
(1-12, 51-) 0 100 10 0 24 0 8 0 x1 x1 0% 38030E83  
Landing Null 10% 1 2   60 130 0 0 20 -20 10 0 38011093
Null 20 10 0
Grab Standing Null   9 10     12 47 7 0    
Null 10 32 7 0
Null 8 16 7 0
Running Null 10 12   12 44 7 0
Null 10 30 7 0
Null 8 16 7 0
Pivot Null 9 10   12 -44 7 0
Null 10 -30 7 0
Null 8 -16 7 0
Pummel
(Headbutt)
Hip 6% 80 11 12   0 100 30 0 16.8 0 5.6 0 x1 x1 0% 30031085  
F-Throw
(Big Heave)
Throw 12% 45 36   60 50 0 0                  
B-Throw
(Big Hurl)
Throw 12% 45 19   60 50 0 0                  
U-Throw
(Spike Slice)
Hits 1-8 Null2 2% 0 17-20, 21-24, 25-28,
29-32, 33-36, 37-40,
41-44, 45-48
  0 100 0 0 13 1.6 20 0 x1 x1 0% 20030E83
00
084FFFC3
 
Hit 9 Throw 10% 70 49   60 110                
D-Throw
(Flatten)
Hit 1 Null 20% 0 45 46   0 90 0 0 15 50 0 0 x0 x0 0% 3003048B  
Null 35 0 0
Null 10 0 0
Null -5 0 0
Hit 2 Throw 1% 50 46   75 20                
Edge (<100%)
(Quick Spin)
Chest 16% * 8 35   0 100 90 1 22 -2 4 0 x1 x1 0% 28031093 Intangible from frames 1 to 35.
Hip 20 -4 -4 0
Edge (100%+)
(Slow Swipe)
Null 16% 130 46 50   0 100 90 1 15 53 7 0 x1 x1 0% 28031093 Intangible from frames 1 to 41.
Null 33 7 0
Null 13 7 0
Null -3 7 0
Neutral Special
(Fire Breath)
Near 2% 45 1 12   12 30 0 0 4 0 0 0 x0.7 x1 0% 08031005
00
084FFFC3
 
Far 1% 13     7 20 0 0 0
Side Special
(Flying Slam)
Grab (ground)* Null   8 10     15 52 11 0    
Null 37 11 0
Null 20 11 0
Grab (air)* Null 16 18   52 11 0
Null 37 11 0
Null 20 11 0
Throw 22% 60   80 50                    
Up Special
(Whirling Fortress)
Hit 1 (ground) Null 11% 80 6 7   70 80 0 3 14 -8 14 0 x1 x1 0% 3B431080 Intangible from frames 1 to 5 when used on ground.
Null 12 14 0
Hit 2 (ground) Null 5% 90 8, 12,
16, 20
39   80 50 0 -8 14 0 3B430682
Null 12 14 0
Hit 3 (ground) Null 3% 70 24, 28,
32, 36
  50 -8 14 0 3B410642
Null 12 14 0
Hit 1 (air) Null 10% 80 6 7   80 60 0 3 22 0 22 0 x1 x1 0% 3B430C80
Hit 2 (air) Null 3% 84 8-11, 12-15, 16-19,
20-23, 24-27
  50 20 0 20 0 22 0 3B430602
Hit 3 (air) Null 2% 28-31, 32-35, 36-39,
40-43, 44-47
  18 0 2 0
Down Special
(Bowser Bomb)
Ground hop Null 4% 85 11   0 100 110 0 11 29 10 0 x1 x1 0% 20830440  
Drop (from ground) Null 23% 76 38     45 75 0 5 18 0 10 0 38830480
00
204FFFC0
Drop (from air) Null 32     0 10 0
Landing Null 18% 1 2   60 72 22 0 6 0 38810440
00
004FFFC0
Bone BrawlBox Used name General idea
0 TopN Null Character origin
1 TransN Null2 Character origin #2
4 HipN Hip Hip
5 LLegJ Leg.L Left thigh
6 LKneeJ Knee.L Left knee
8 LToeN Foot.L Left foot
12 RLegJ Leg.R Right thigh
13 RKneeJ Knee.R Right knee
15 RToeN Foot.R Right foot
27 WaistN Body Lower body
28 BustN Chest Upper body
29 FShellN Shell "Neck" of shell
32 LShoulderJ Arm.L Left shoulder
33 LArmJ Elbow.L Left elbow
34 LHandN Hand.L Left hand
48 HeadN Head Base of head
52 Mouth4N Mouth Center of mouth area
58 RShoulderJ Arm.R Right shoulder
59 RArmJ Elbow.R Right elbow
60 RHandN Hand.R Right hand

Note: While Bowser's animations place his arms/legs/head inside his shell so they can't be touched, Giga Bowser's don't. Therefore, for every frame Giga Bowser is in his shell for his D-smash, Nair, and Dair, his arms (Arm.L, Elbow.L, Arm.R, Elbow.R), legs (Leg.L, Knee.L, Foot.L, Leg.R, Knee.R, Foot.R), and head (Head, Mouth) are intangible.

* When used on the ground, the Flying Slam cannot grab airborne opponents. When used in the air, it can.