User:Toomai/Data Node/Mushroomers: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 364: Line 364:
|colspan="2"|Hand.R||123||4.8||0||0||0
|colspan="2"|Hand.R||123||4.8||0||0||0
|-
|-
|rowspan="4"|D-Tilt<br>(Crouch Kick)||colspan="2"|Knee.R||rowspan="4"|9%||*||rowspan="4"|5||rowspan="4"|8||rowspan="4"|35||rowspan="4"|30||rowspan="4"|50||rowspan="4"|0||rowspan="4"|0||4.8||0||3||0||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|35%||39820440||rowspan="4"|Adds 1.2 to horizontal momentum.
|rowspan="4"|D-Tilt<br>(Crouch Kick)||colspan="2"|Knee.R||rowspan="4"|9%||*||rowspan="4"|5||rowspan="4"|8||rowspan="4"|35||rowspan="4"|30||rowspan="4"|50||rowspan="4"|0||rowspan="4"|0||4.8||0||3||0||rowspan="4"|x1||rowspan="4"|x1||rowspan="4"|35%||39820440||rowspan="4"|Adds 1.2 to horizontal momentum on frame 1.
|-
|-
|colspan="2"|Knee.R||rowspan="3"|270||4.8||0||3||0||39810440
|colspan="2"|Knee.R||rowspan="3"|270||4.8||0||3||0||39810440

Revision as of 10:20, August 7, 2010

The Man

Bone BrawlBox Used name General idea
0 TopN Null Character origin
7 TransN Null2 Character origin #2
10 HipN Hip Hip
12 LKneeJ Knee.L Left knee
14 LFootJ Foot.L Left ankle
16 RLegJ Leg.R Right hip joint
17 RKneeJ Knee.R Right knee
19 RFootJ Foot.R Right ankle
20 RToeN Toe.R Right foot
22 BustN Chest Upper body
24 LShoulderJ Arm.L Left shoulder
25 LArmJ Elbow.L Left elbow
37 LHandNb Hand.L Left wrist
38 NeckN Neck Neck
39 HeadN Head Base of head
45 RShoulderN Shoulder.R Right collarbone
46 RShoulderJ Arm.R Right shoulder
47 RArmJ Elbow.R Right elbow

Note: The Mario Finale's hitboxes are attached to bones 3 and 4 (respectively) of the special effect.

Greeny

Bone BrawlBox Used name General idea
0 TopN Null Character origin
9 HipN Hip Hip
11 LKneeJ Knee.L Left knee
13 LFootJ Foot.L Left ankle
15 RLegJ Leg.R Right hip joint
16 RKneeJ Knee.R Right knee
18 RFootJ Foot.R Right ankle
20 WaistN Body Lower body
21 BustN Chest Upper body
23 LShoulderJ Arm.L Left shoulder
24 LArmJ Elbow.L Left elbow
25 LHandN Hand.L Left hand
38 NeckN Neck Neck
39 HeadN Head Base of head
46 RShoulderJ Arm.R Right shoulder
47 RArmJ Elbow.R Right elbow
48 RHandN Hand.R Right hand

Pink 'n' Frilly

Bone BrawlBox Used name General idea
0 TopN Null Character origin
7 HipN Hip Hip
9 LKneeJ Knee.L Left knee
10 LFootJ Foot.L Left foot
11 LToeN Toe.L Left toe
12 RLegJ Leg.R Right hip joint
13 RKneeJ Knee.R Right knee
15 RToeN Toe.R Right toe
57 BustN Body Torso
60 LShoulderJ Arm.L Left shoulder
61 LArmJ Elbow.L Left elbow
63 LHandN Hand.L Left hand
72 LHaveN Palm.L Left palm (weapon holder)
80 NeckN Neck Neck
81 HeadN Head Base of head
89 RShoulderJ Arm.R Right shoulder
90 RArmJ Elbow.R Right elbow
92 RHandN Hand.R Right hand
101 RHaveN Palm.R Right palm (weapon holder)
105 ThrowN Grip Bone that holds grabbed opponent

*Faces 2, 3, 4, and 5 may be in the wrong order; however they are essentially identical, so it doesn't matter.

LAERG & INN CHAERG

Bone BrawlBox Used name General idea
0 TopN Null Character origin
4 TransN Null2 Character origin #2
7 HipN Hip Hip
30 WaistN Belly Approx. mid body
31 BustN Body Higher than Belly
34 LShoulderN Shoulder.L Left collarbone
35 LShoulderJ Arm.L Left shoulder
36 LArmJ Elbow.L Left elbow
50 NeckN Neck Neck
51 HeadN Head Base of head
55 Mouth4N Mouth Center of mouth area
60 RShoulderN Shoulder.R Right collarbone
61 RShoulderJ Arm.R Right shoulder
62 RArmJ Elbow.R Right elbow

Gigger

Bone BrawlBox Used name General idea
0 TopN Null Character origin
1 TransN Null2 Character origin #2
4 HipN Hip Hip
5 LLegJ Leg.L Left thigh
6 LKneeJ Knee.L Left knee
8 LToeN Foot.L Left foot
12 RLegJ Leg.R Right thigh
13 RKneeJ Knee.R Right knee
15 RToeN Foot.R Right foot
27 WaistN Body Lower body
28 BustN Chest Upper body
29 FShellN Shell "Neck" of shell
32 LShoulderJ Arm.L Left shoulder
33 LArmJ Elbow.L Left elbow
34 LHandN Hand.L Left hand
48 HeadN Head Base of head
52 Mouth4N Mouth Center of mouth area
58 RShoulderJ Arm.R Right shoulder
59 RArmJ Elbow.R Right elbow
60 RHandN Hand.R Right hand

Note: While Bowser's animations place his arms/legs/head inside his shell so they can't be touched, Giga Bowser's don't. Therefore, for every frame Giga Bowser is in his shell for his D-smash, Nair, and Dair, his arms (Arm.L, Elbow.L, Arm.R, Elbow.R), legs (Leg.L, Knee.L, Foot.L, Leg.R, Knee.R, Foot.R), and head (Head, Mouth) are intangible. * When used on the ground, the Flying Slam cannot grab airborne opponents. When used in the air, it can.