Super Smash Bros. 4

Toon Link (SSB4)/Neutral attack/Hit 1: Difference between revisions

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(added an update history for the move.)
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[[File:ToonLinkJab1.gif|thumb|270px|Hitbox visualization showing Toon Link's jab 1.]]
[[File:ToonLinkJab1.gif|thumb|270px|Hitbox visualization showing Toon Link's jab 1.]]
{{competitive expertise}}
{{competitive expertise}}
==Update history==
{{GameIcon|ssb4}} [[1.0.8]]
*{{buff|Neutral attack's first hit's hitboxes re-positioned. Combined with the other changes to the rest of the combo, neutral attack is far more reliable at connecting.}}


==Hitboxes==
==Hitboxes==

Revision as of 20:50, September 13, 2018

Hitbox visualization showing Toon Link's jab 1.
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Update history

Super Smash Bros. 4 1.0.8

  • Buff Neutral attack's first hit's hitboxes re-positioned. Combined with the other changes to the rest of the combo, neutral attack is far more reliable at connecting.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0 AngleIcon50.png 35 34 0 3.5 16 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 3% 0 AngleIcon80.png 25 34 0 4.2 1001 1.0 0.0 -2.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
2 0 3% 0 AngleIcon88.png 0 100 26 3.8 1001 4.2 0.0 -2.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png

Timing

Hitbox 6-7
Earliest continuable frame 7
Interruptible 20
Animation length 33
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(HitboxContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(Continuable).png
Continuable
Interruptibility
Interruptible