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*Unlike the NTSC release, the PAL version of the [[Negative Zone]] trophy mentions nothing about Luigi embracing the dark side in [[Mario|his brother]]'s shadow — it instead states "...in contrast to the oddness of the dance, it is a very powerful Final Smash". | *Unlike the NTSC release, the PAL version of the [[Negative Zone]] trophy mentions nothing about Luigi embracing the dark side in [[Mario|his brother]]'s shadow — it instead states "...in contrast to the oddness of the dance, it is a very powerful Final Smash". | ||
*The [[Challenges]] section in the PAL version has no | *The [[Challenges]] section in the NTSC version has several challenges whose criteria cannot be bypassed with a Golden Hammer. The PAL version has no such restrictions. | ||
* In the [[Home-Run Contest]], the length counter is measured in "metres" instead of "feet". | *In the [[Home-Run Contest]], the length counter is measured in "metres" instead of "feet". | ||
*There are overall fewer imperfections in the PAL version due largely in part to the game's protracted delay, resulting in more time to fix said defects. | *There are overall fewer imperfections in the PAL version due largely in part to the game's protracted delay, resulting in more time to fix said defects. | ||
*Pokémon Trainer, Lucario, the [[announcer]] and crowd chants have different voice clips in all the languages. Ivysaur, Squirtle and Jigglypuff also have different voice clips in French and German due to name changes (although Charizard does not, as its cries are completely unintelligible). All other speaking characters retain their English voices in other Western languages (or Japanese voice, in Marth's case). | *Pokémon Trainer, Lucario, the [[announcer]], and crowd chants have different voice clips in all the languages. Ivysaur, Squirtle and Jigglypuff also have different voice clips in French and German due to name changes (although Charizard does not, as its cries are completely unintelligible). All other speaking characters retain their English voices in other Western languages (or Japanese voice, in Marth's case). | ||
*Exclusively to the PAL version, there is a skip that can be performed in The Wilds 2 in The Subspace Emissary that allows the player to skip the very first room's autoscroller with Kirby (which can be done on any version of the game), attack the buttons and then run to the end of the screen, using a SD strat, and spawn out the other side after the floating platform. This all skips 2 locked fights and the autoscroller completely. | *Exclusively to the PAL version, there is a skip that can be performed in The Wilds 2 in The Subspace Emissary that allows the player to skip the very first room's autoscroller with Kirby (which can be done on any version of the game), attack the buttons and then run to the end of the screen, using a SD strat, and spawn out the other side after the floating platform. This all skips 2 locked fights and the autoscroller completely. |
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