Super Smash Bros. Melee
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{{ArticleIcons|melee=y|brawl=y|ssb4-u=y}}
{{ArticleIcons|melee=y|brawl=y|ssb4-u=y|ultimate=y}}
[[File:NameinGameplay.png|thumb|right|Names appear in little boxes above the character's body in normal gameplay. These tags can temporarily disappear in some circumstances.]]
[[File:NameinGameplay.png|thumb|right|Names appear in little boxes above the character's body in normal gameplay. These tags can temporarily disappear in some circumstances.]]
{{redirect|Name Entry|the glitch involving the entry|Name Entry glitch}}
{{redirect|Name Entry|the glitch involving the entry|Name Entry glitch}}
'''Names''' are a feature in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', and {{forwiiu}}.
'''Names''' are a feature in ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', {{forwiiu}}, and ''Super Smash Bros. Ultimate''.


Players can input a short string of characters as a name to use in gameplay, where it will "float" above the character. Names can be up to four characters long in ''Melee'', up to five in ''Brawl'' and up to ten in ''for Wii U''.
Players can input a short string of characters as a name to use in gameplay, where it will "float" above the character. Names can be up to four characters long in ''Melee'', up to five in ''Brawl'' and up to ten in ''for Wii U'' and ''Ultimate''.


The [[Records]] menu allows the viewing of separate records for [[knock-out]]s, [[self-destruct]]s, [[damage]] taken, [[pratfall]]s and the like for each name. It is also possible to associate some controller preferences to each name, such as the [[Rumble]] option or - starting with ''Brawl'' - control schemes different from the default; this allows the usage of useful configurations such as [[A-sticking]] and [[Bidou]].
The [[Records]] menu allows the viewing of separate records for [[knock-out]]s, [[self-destruct]]s, [[damage]] taken, [[pratfall]]s and the like for each name. It is also possible to associate some controller preferences to each name, such as the [[Rumble]] option or - starting with ''Brawl'' - control schemes different from the default; this allows the usage of useful configurations such as [[A-sticking]] and [[Bidou]].


In ''Brawl'', names can be transferred to the [[Wii Remote]] and can then be transferred to another [[Wii]] console. [[KO Stars]] are temporarily awarded to a given name profile for scored KOs, lasting until the player exits [[Versus Mode]] or changes their name.
In ''Brawl'', names can be transferred to the [[Wii Remote]] and can then be transferred to another [[Wii]] console. [[KO Stars]] are temporarily awarded to a given name profile for scored KOs, lasting until the player exits [[Versus Mode]] or changes their name.
In ''Ultimate'', a player's name not only appears in the tag floating above their character, but also in their [[damage]] display, replacing the character's name.


In rare cases, names may affect gameplay. For example, in ''[[Melee]]'', name tags remain visible even if they are pointing to an invisible character, making it easier to [[punish]] teleportation special moves such as [[Farore's Wind]] and [[Vanish]].
In rare cases, names may affect gameplay. For example, in ''[[Melee]]'', name tags remain visible even if they are pointing to an invisible character, making it easier to [[punish]] teleportation special moves such as [[Farore's Wind]] and [[Vanish]].

Revision as of 08:32, August 23, 2018

Names appear in little boxes above the character's body in normal gameplay. These tags can temporarily disappear in some circumstances.
"Name Entry" redirects here. For the glitch involving the entry, see Name Entry glitch.

Names are a feature in Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate.

Players can input a short string of characters as a name to use in gameplay, where it will "float" above the character. Names can be up to four characters long in Melee, up to five in Brawl and up to ten in for Wii U and Ultimate.

The Records menu allows the viewing of separate records for knock-outs, self-destructs, damage taken, pratfalls and the like for each name. It is also possible to associate some controller preferences to each name, such as the Rumble option or - starting with Brawl - control schemes different from the default; this allows the usage of useful configurations such as A-sticking and Bidou.

In Brawl, names can be transferred to the Wii Remote and can then be transferred to another Wii console. KO Stars are temporarily awarded to a given name profile for scored KOs, lasting until the player exits Versus Mode or changes their name.

In Ultimate, a player's name not only appears in the tag floating above their character, but also in their damage display, replacing the character's name.

In rare cases, names may affect gameplay. For example, in Melee, name tags remain visible even if they are pointing to an invisible character, making it easier to punish teleportation special moves such as Farore's Wind and Vanish.

Name Entry

The Name Entry is a menu where names are entered and managed. In Melee it is found in the VS. Mode menu, in Brawl under "Options" and in for Wii U in both places. New names can also be typed in at the character selection screen: in Melee this will bring up a separate name entry screen, while in Brawl and for Wii U a new name may be typed in directly (although controls cannot be set this way).

In the European version of Brawl, Latin uppercase and lowercase characters (including versions with diacritics) can be used, as well as punctuation and numbers. The PAL version of Melee allows the same possibilities. The NTSC version of Brawl allows uppercase Latin letters, punctuation, numbers and Japanese characters.

There is also an option to have the game enter a random name. Most of the random names that can appear are names of existing Nintendo characters.

The Name Entry will refuse to set names such as "CPU" and "P1", likely due to them being tags for players without names. However, variations with lowercase letters, such as "Cpu" and "p1", can be set. In Super Smash Bros. for Wii U, in addition to this, the Name Entry uses the Wii U's native word filter, preventing names with potentially inappropriate jargon from being set, unlike in Melee and Brawl.

In Melee, the Name Entry menu is the key to activating the Name Entry glitch and its derivatives, including the Master Hand glitch.

Gallery

Trivia

  • Coincidentally, one of the random names in Melee is "Ike", who did not exist at the time, but would become a playable character in Brawl; this continued in Brawl, where one of the random names was "Robin", who also did not exist at the time, but was playable in SSB4.
    • They are also both Fire Emblem characters.
  • One of the random names in Super Smash Bros. for Wii U is "NOJOHNS".