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When played in 1P Game, the background changes depending on Master Hand's HP. The background starts out in space with stars visible, then changes into a cloudy area when HP is depleted to 210, then to a wormhole at 120 HP, and finally the wormhole drastically accelerates when HP is depleted to 30. | When played in 1P Game, the background changes depending on Master Hand's HP. The background starts out in space with stars visible, then changes into a cloudy area when HP is depleted to 210, then to a wormhole at 120 HP, and finally the wormhole drastically accelerates when HP is depleted to 30. | ||
==Accessibility== | |||
The player is transported to this stage after defeating the [[Fighting Polygon Team]] in the 1P Game. This is the only time it appears in normal gameplay. It is not accessible in [[VS Mode]]. | |||
== | ===Hacking=== | ||
Final Destination can be accessed by using a [[Action Replay|cheating device]]s. In order the access it, the player needs to enter a code that makes this stage the only one fought in 1P Game, as the game will freeze if it is accessed normally through the [[debug menu]] or with a code to load this stage on the VS Mode stage select menu. | |||
Normally there can only be 2 players fighting on it at once, as the stage is only designed for one character and Master Hand to be used simultaneously upon it. However, there are cheats that allow this stage to act like [[VS Mode]], which is started up by choosing 1P mode. The game will show that the player is entering the first stage, but starts the match on Final Destination. Using additional cheats, it is possible to allow up to 4 players, and using a stock modifier; the amount of lives can be set for everyone. Using a character modifier cheat, it is possible to choose the players' characters. | |||
If Player 1 wins, the game shows the 1P results screen; if another player wins, the game displays the continue screen. Even among hacked stages, this is the only stage for which this occurs. | If Player 1 wins, the game shows the 1P results screen; if another player wins, the game displays the continue screen. Even among hacked stages, this is the only stage for which this occurs. | ||
There is also a hack that allows the stage to be accessed directly in VS Mode. Normally the stage uses the Master Hand intro music by default, but the hack makes the level load the Master Hand battle music instead. Additionally, the background never changes when accessed this way. | There is also a hack that allows the stage to be accessed directly in VS Mode. Normally the stage uses the Master Hand intro music by default, but the hack makes the level load the Master Hand battle music instead. Additionally, the background never changes when accessed this way. | ||
If the stage is hacked to act like [[Versus Mode|VS Mode]], then the background will change depending on how much damage player 1 has taken. If player 1 takes 90% damage, the background changes to the clouds; however, if player 1 is KO'd (and thus reset to 0% damage), the background doesn't change back to the stars, it just stays as it was when player 1 was KO'd. If player 1 takes 90% damage again, the background does not change to the wormhole, as the background is set to change when the character reaches a certain point of damage. | |||
If Final Destination is loaded in VS Mode, then the background does not change—it will just stay on the first background without shooting stars. This is because the hack that needs to load a featureless stage's index to prevent the game from crashing ([[Battlefield (SSB)|Battlefield]]'s index is used with the publicly released hack), while Final Destination is the actual stage index. The fix code works by loading the value 0x0E when the actual level index is 0x10. If 0x10 is in the level index variable, the instruction at 0x80104C14 can be replaced so that the level can load properly (since Nintendo 64 games tend to load code into RAM and execute from there). The reason Final Destination crashes when accessed like the other stages is unknown, but it is most likely because the background changes when damage is reached by a defined character. | |||
==Nomenclature== | ==Nomenclature== |
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