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:I am literally so confused right now. http://www.imdb.com/name/nm4089094/ http://www.imdb.com/name/nm2842167/ Maybe her name was misspelled in like half the games? Google asked if I meant "Caety Saogian" when I searched for Catey Saogian, so maybe that's the correct one? [[User:Laikue|Laikue]] ([[User talk:Laikue|talk]] | [[Special:Contributions/Laikue|contribs]]) 13:02, 26 January 2015 (EST) | :I am literally so confused right now. http://www.imdb.com/name/nm4089094/ http://www.imdb.com/name/nm2842167/ Maybe her name was misspelled in like half the games? Google asked if I meant "Caety Saogian" when I searched for Catey Saogian, so maybe that's the correct one? [[User:Laikue|Laikue]] ([[User talk:Laikue|talk]] | [[Special:Contributions/Laikue|contribs]]) 13:02, 26 January 2015 (EST) | ||
::Actually, looking closer at the imdb pages, seems like misspelling is the main cause, and it was spelled "Catey" in {{for3ds}} which explains why we have that spelling. As for which is correct, I'm leaning towards ''Caety'' still. [[User:Laikue|Laikue]] ([[User talk:Laikue|talk]] | [[Special:Contributions/Laikue|contribs]]) 13:05, 26 January 2015 (EST) | ::Actually, looking closer at the imdb pages, seems like misspelling is the main cause, and it was spelled "Catey" in {{for3ds}} which explains why we have that spelling. As for which is correct, I'm leaning towards ''Caety'' still. [[User:Laikue|Laikue]] ([[User talk:Laikue|talk]] | [[Special:Contributions/Laikue|contribs]]) 13:05, 26 January 2015 (EST) | ||
:::If that appears to be the case, then I guess I'll go change it... [[File:AidanzapunkSig.jpg]][[User:BlueStreak|<span style="color: blue;">'''BlueStreak'''</span>]] [[User talk:BlueStreak|<span style="color: blue;">'''Speeds By'''</span>]] 13:07, 26 January 2015 (EST) | |||
== Junior Clown Car Propeller== | |||
When Bowser Jr. used moves like his Down-B and Down aerial, a hatch opens up on his cart. In previous updates the propeller dissapeared when using these attacks. I have noticed that with update 1.1.3 that the propeller stays during these attacks, at least in the 3ds version of the game. Is this work putting in the update history? [[User:The822man|The822man]] ([[User talk:The822man|talk]]) 15:02, 18 December 2015 (EST) | |||
If it were true, yes in terms of aesthetics, but it's actually not true. It has always stayed attached to the hatch prior to the latest update as well. '''''[[User:Aardvarkian|<span style="color:purple;text-shadow:0px 0px 3px">Aardvarkian</span>]]''''' <span style="color:blue;text-shadow:0px 0px 3px">'''''[[User Talk:Aardvarkian|(Talk]] • [[Special:Contributions/Aardvarkian|Contributions)]]''''' </span> 15:06, 18 December 2015 (EST) | |||
== So what I meant to put in that edit summary was == | |||
That the Mexico City PR isn't really that notable, and thus should not impact this page. Also, being ranked does not guarantee a spot in notable players. If we took the top 30 players of a character from each region, the section would be massive. <span style="font-family:Monotype Corsiva; font-size:12pt">[[User:Serpent King|<span style="color:#083">'''Serpent'''</span>]] [[File:SKSig.png|16px|link=]] [[User talk:Serpent King|<span style="color:#ed0;">'''King'''</span></span>]] 19:35, 29 January 2016 (EST) | |||
== Drill Loop Glitch == | |||
I have encountered a glitch that involves looping hitboxes belonging to Bowser Jr.'s drills. In the case of both down throw and forward smash, using the timer item of Bowser Jr. will result in additional hits from the drills during the looping section of the moves, hence increasing the moves' damage outputs. I have been unable to find another character affected by this so far, so it appears to be an issue with how Bowser Jr.'s drills' looping hitboxes interact with frame-speed multipliers. Does anyone have an explanation for why this happens? ''[[User:Trainer Alex|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Trainer Alex|<span style="color: red;">'''Jigglypuff trainer'''</span>]]'' 09:07, 11 August 2018 (EDT) | |||
:This might be a general issue where local time is slowed and a hitbox with rehit rate wants to hit on the same frame it's being deleted. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Interspacial 10:30, 11 August 2018 (EDT) |