Jigglypuff (SSBM): Difference between revisions
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*[[Wall of Pain]]: Repeatedly using front or back air on an opponent, sometimes even off the stage. | *[[Wall of Pain]]: Repeatedly using front or back air on an opponent, sometimes even off the stage. | ||
*Pillow Rest: On any breakable surface(Blocks in [[Yoshi's Island]], [[Green Greens]], and [[Mushroom Kingdom]].) Down throw an opponent and right after the throw breaks the block, the throw is interupted and both characters fall. Rest right after the block breaks and it will almost always hit the opponent. | *Pillow Rest: On any breakable surface(Blocks in [[Yoshi's Island]], [[Green Greens]], and [[Mushroom Kingdom]].) Down throw an opponent and right after the throw breaks the block, the throw is interupted and both characters fall. Rest right after the block breaks and it will almost always hit the opponent. | ||
==Recovery== | |||
Jigglypuff is famous for her very long [[recovery]]. With [[Pound]], five [[double jump|mid-air jumps]] and an [[air dodge]], Jigglypuff has many resources with which she can recover. She can use [[Rising Pound]] repeatedly to move any length horizontally without losing height, and by using Rising Pound in between each mid-air jump, Jigglypuff can also attain the game's highest vertical recovery. | |||
Because of the great length and flexibility of her recovery, Jigglypuff is able to perform feats, such as the [[Hyrule Jump|reverse Hyrule Jump]] and traversing the underside of [[Corneria]], that few if any other characters can match. | |||
==Pros & Cons== | ==Pros & Cons== | ||
===Pros=== | ===Pros=== | ||
*Has 5 | *Has 5 mid-air jumps | ||
* | *Extremely long recovery (especially with the help of [[Rising Pound]]) | ||
*Powerful | *Powerful [[down B]] attack | ||
*Aerial maneuverability allows her to weave in and out to attack (Ex. Wall of Pain) | *Aerial maneuverability allows her to weave in and out to attack (Ex. Wall of Pain) | ||
*Fantastic edgeguarder | *Fantastic edgeguarder | ||
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*Extremely [[weight|light]] and [[floaty]], thus especially easy to KO. | *Extremely [[weight|light]] and [[floaty]], thus especially easy to KO. | ||
*Slow all around | *Slow all around | ||
* | *Lacks [[projectile]]s | ||
*Requires strong mastery of [[Directional Influence]] | *Requires strong mastery of [[Directional Influence]] | ||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:Characters (SSBM)]] | [[Category:Characters (SSBM)]] |
Revision as of 09:58, March 2, 2007
- This page is about Jigglypuff's Melee appearance. For information about her SSB appearance, see here.
Jigglypuff (プリン, Purin in original Japanese language versions) is a hidden character in both SSB and SSBM, unlocked in SSBM by completing Classic/Adventure mode on any difficulty/stock or by playing 50 vs. matches. In SSB, Jigglypuff is unlocked by beating 1P mode on any difficulty with any character, and with any number of stock. From the Pokémon series, this puffball is a force to be reckoned with.
Techniques
- Wall of Pain: Repeatedly using front or back air on an opponent, sometimes even off the stage.
- Pillow Rest: On any breakable surface(Blocks in Yoshi's Island, Green Greens, and Mushroom Kingdom.) Down throw an opponent and right after the throw breaks the block, the throw is interupted and both characters fall. Rest right after the block breaks and it will almost always hit the opponent.
Recovery
Jigglypuff is famous for her very long recovery. With Pound, five mid-air jumps and an air dodge, Jigglypuff has many resources with which she can recover. She can use Rising Pound repeatedly to move any length horizontally without losing height, and by using Rising Pound in between each mid-air jump, Jigglypuff can also attain the game's highest vertical recovery.
Because of the great length and flexibility of her recovery, Jigglypuff is able to perform feats, such as the reverse Hyrule Jump and traversing the underside of Corneria, that few if any other characters can match.
Pros & Cons
Pros
- Has 5 mid-air jumps
- Extremely long recovery (especially with the help of Rising Pound)
- Powerful down B attack
- Aerial maneuverability allows her to weave in and out to attack (Ex. Wall of Pain)
- Fantastic edgeguarder
- Deceptively strong attacks
- Huge priority
- Can combo and juggle characters off the screen and still recover
Cons
- Extremely light and floaty, thus especially easy to KO.
- Slow all around
- Lacks projectiles
- Requires strong mastery of Directional Influence