Hitbox: Difference between revisions

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*Yellow represents a damagable area- The bodies of the characters and destructible stage areas.
*Yellow represents a damagable area- The bodies of the characters and destructible stage areas.
*Orange represents a damagable hitbox- These can be found on projectiles with a lifespan that can be reduced by receiving attacks([[Ness]]' PK Fire, [[Link]]/[[YLink]]'s bombs and arrows, [[Sheik]]'s needles).
*Orange represents a damagable hitbox- These can be found on projectiles with a lifespan that can be reduced by receiving attacks ([[Ness]]' PK Fire, [[Link]] or [[Young Link]]'s bombs and arrows, [[Sheik]]'s needles).
*Red represents a damaging hitbox- These can be found on most non-grab attacks.
*Red represents a damaging hitbox- These can be found on most non-[[grab]] attacks.
*Purple represents a grab hitbox- These can be found on grabs as well as [[Ganondorf]]'s [[Dark Dive]], [[Captain Falcon]]'s [[Falcon Dive]], [[Kirby]]'s [[Swallow]], [[Yoshi]]'s [[Egg Lay]], and [[Bowser]]'s Koopa Klaw.  All these attacks share the characteristic of being able to penetrate the enemy's shield.
*Purple represents a grab hitbox- These can be found on grabs as well as [[Ganondorf]]'s [[Dark Dive]], [[Captain Falcon]]'s [[Falcon Dive]], [[Kirby]]'s [[Swallow]], [[Yoshi]]'s [[Egg Lay]], and [[Bowser]]'s [[Koopa Klaw]].  All these attacks share the characteristic of being able to penetrate the enemy's shield.
*Blue represents [[invincibility]]- An area of a character that is immune to attacks. This usually occurs as part of a dodge.  Characters that attack something with blue collision bubbles will not suffer hit-stun lag.
*Blue represents [[invincibility]]- An area of a character that is immune to attacks. This usually occurs as part of a dodge.  Characters that attack something with blue collision bubbles will not suffer hit-stun lag.
*Green represents a temporarily non-damagable area- A character who has been off of the spawn platform for no more than two seconds, or for 8 frames at the start of a throw. Characters that attack something with green collision bubbles will suffer hit-stun lag.
*Green represents a temporarily non-damagable area- for instance, a character who has been off of the spawn platform for no more than two seconds, or for 8 [[frame]]s at the start of a throw. Characters that attack something with green collision bubbles will suffer hit-stun lag.
*Blue-green represents an area attached to a character that can interact with hitboxes in a specific way. It applies to shields (including [[Link]] and [[Young Link]]'s hand shields), counters ([[Marth]] and [[Roy]]), reflectors, and absorbers ([[Ness]] and [[Mr. Game & Watch]]'s down B).
*Blue-green represents an area attached to a character that can interact with hitboxes in a specific way. It applies to shields (including [[Link]] and [[Young Link]]'s hand shields), [[counter]]s ([[Marth]] and [[Roy]]), reflectors, and absorbers ([[Ness]] and [[Mr. Game & Watch]]'s [[down B]]).




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