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*Yellow represents a damagable area- The bodies of the characters and destructible stage areas. | *Yellow represents a damagable area- The bodies of the characters and destructible stage areas. | ||
*Orange represents a damagable hitbox- These can be found on projectiles with a lifespan that can be reduced by receiving attacks([[Ness]]' PK Fire, [[Link]] | *Orange represents a damagable hitbox- These can be found on projectiles with a lifespan that can be reduced by receiving attacks ([[Ness]]' PK Fire, [[Link]] or [[Young Link]]'s bombs and arrows, [[Sheik]]'s needles). | ||
*Red represents a damaging hitbox- These can be found on most non-grab attacks. | *Red represents a damaging hitbox- These can be found on most non-[[grab]] attacks. | ||
*Purple represents a grab hitbox- These can be found on grabs as well as [[Ganondorf]]'s [[Dark Dive]], [[Captain Falcon]]'s [[Falcon Dive]], [[Kirby]]'s [[Swallow]], [[Yoshi]]'s [[Egg Lay]], and [[Bowser]]'s Koopa Klaw. All these attacks share the characteristic of being able to penetrate the enemy's shield. | *Purple represents a grab hitbox- These can be found on grabs as well as [[Ganondorf]]'s [[Dark Dive]], [[Captain Falcon]]'s [[Falcon Dive]], [[Kirby]]'s [[Swallow]], [[Yoshi]]'s [[Egg Lay]], and [[Bowser]]'s [[Koopa Klaw]]. All these attacks share the characteristic of being able to penetrate the enemy's shield. | ||
*Blue represents [[invincibility]]- An area of a character that is immune to attacks. This usually occurs as part of a dodge. Characters that attack something with blue collision bubbles will not suffer hit-stun lag. | *Blue represents [[invincibility]]- An area of a character that is immune to attacks. This usually occurs as part of a dodge. Characters that attack something with blue collision bubbles will not suffer hit-stun lag. | ||
*Green represents a temporarily non-damagable area- | *Green represents a temporarily non-damagable area- for instance, a character who has been off of the spawn platform for no more than two seconds, or for 8 [[frame]]s at the start of a throw. Characters that attack something with green collision bubbles will suffer hit-stun lag. | ||
*Blue-green represents an area attached to a character that can interact with hitboxes in a specific way. It applies to shields (including [[Link]] and [[Young Link]]'s hand shields), | *Blue-green represents an area attached to a character that can interact with hitboxes in a specific way. It applies to shields (including [[Link]] and [[Young Link]]'s hand shields), [[counter]]s ([[Marth]] and [[Roy]]), reflectors, and absorbers ([[Ness]] and [[Mr. Game & Watch]]'s [[down B]]). | ||
[[Category:Terms]] | [[Category:Terms]] |
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