Falco (SSBM): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 35: Line 35:


* Falco is a fast faller, which is good and bad. It's bad because once he is knocked off the edge from a [[Semi-spike]], or if the player does not DI well, he will be unable to recover. It also makes him easy to combo and chaingrab as well.
* Falco is a fast faller, which is good and bad. It's bad because once he is knocked off the edge from a [[Semi-spike]], or if the player does not DI well, he will be unable to recover. It also makes him easy to combo and chaingrab as well.
*Falco is the hardest character in the game to use, and anyone that can even get a KO with him should be considered a terrific player.


== Ways to stay alive ==
== Ways to stay alive ==

Revision as of 23:52, March 15, 2007

Template:Character

Falco Lombardi is a character in SSBM, unlocked by beating the 100-Man Melee mode with any character. He is also unlocked after playing 300 vs. matches. Top Falco players are notorious for their high levels of technical ability.

Falco Match-Ups

see Falco Match-ups

Advantages

Falco is a very offensive character. Combined with the SHL and pillaring, he becomes a threat from any position.

SHL/B

SHL/B stands for "Short-Hop Laser/Blaster" and is very disruptive to your opponent. In order to do a SHL/B, like the name describes, you short-hop, fast-fall, and shoot a laser. This way, there is no lag and you are free to move about while shooting. You can send flurries of SHL/Bs while approaching your opponent. This can somewhat subtsitute Falco's rather slow Dash. SHL/B is also considered to be the best approach tactic in the game as well as one of the most annoying moves in the game. SHL/B is imperative for Falco players to learn since it's Falco's main method of opening up their opponent's defense for an easy attack.

Pillaring

See pillaring

Offense

Falco's ADA is one of the best Spikes in the game, and can usually kill at around 50%. His Up tilt can be used to start combos. His Down Tilt can usually kill at high percentages. His Fsmash is fast, comboable into from a laser and kills at pretty low percentages. His ABA is also considered a Sex Kick.

Disadvantages

  • Falco has a very poor recovery, meaning that if he is knocked off of the stage, chances are that he will not return.
  • Falco is a fast faller, which is good and bad. It's bad because once he is knocked off the edge from a Semi-spike, or if the player does not DI well, he will be unable to recover. It also makes him easy to combo and chaingrab as well.
  • Falco is the hardest character in the game to use, and anyone that can even get a KO with him should be considered a terrific player.

Ways to stay alive

Directional Influence is key with Falco. A foolish Falco is one who does not intelligently use directional influence. Using it unintelligently can end in a lost life.

When a Marth starts to chaingrab, it is recommended to start DIing to either side and switching it up in order to try to fool the Marth. Although the Marth isn't likely to be fooled, it's smarter than doing nothing. Once at around 40 percent in damage from chaingrabs, it's foolish to DI because it leaves the player open for a fatal tipper from the Marth's F-Smash; not DIing can give one a chance to get an attack in before the Marth strikes, such as an ADA or a shine.

Now, on the other hand, escaping from Fox's chaingrabs is very hard. It's really on luck until Falco's damage is too high.