Charizard (SSB4)/Up throw: Difference between revisions

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The 1.0.8 patch restructured the move, making its launch angle 10 degrees more vertical, and drastically improving its knockback scaling, turning the move into a pure KO throw, with extremely strong knockback for a throw (albeit vulnerable to vectoring as previously covered). This patch also restructured Charizard's down throw, which was previously Charizard's main KO throw, into a pure setup throw. While Charizard's up throw is still inferior to some of Charizard's other KO options, this patch made the throw considerably more useful, giving it practical purpose now as a throw that can snuff stocks that go over 150% without needing to rely on Charizard being at the edge of a stage, while being a highly potent KO throw in general.
The 1.0.8 patch restructured the move, making its launch angle 10 degrees more vertical, and drastically improving its knockback scaling, turning the move into a pure KO throw, with extremely strong knockback for a throw (albeit vulnerable to vectoring as previously covered). This patch also restructured Charizard's down throw, which was previously Charizard's main KO throw, into a pure setup throw. While Charizard's up throw is still inferior to some of Charizard's other KO options, this patch made the throw considerably more useful, giving it practical purpose now as a throw that can snuff stocks that go over 150% without needing to rely on Charizard being at the edge of a stage, while being a highly potent KO throw in general.
The move has been unchanged since 1.0.8.


==Hitboxes==
==Hitboxes==
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